[Bf-blender-cvs] [bf168a05cd3] master: Workbench: Fix crash when using more than one metaball
Clément Foucault
noreply at git.blender.org
Fri Dec 21 16:14:26 CET 2018
Commit: bf168a05cd388c02359e52e4ae674c89f13c96a6
Author: Clément Foucault
Date: Fri Dec 21 15:59:13 2018 +0100
Branches: master
https://developer.blender.org/rBbf168a05cd388c02359e52e4ae674c89f13c96a6
Workbench: Fix crash when using more than one metaball
Was caused by recent change in logic
===================================================================
M source/blender/draw/engines/workbench/workbench_deferred.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 52caeb6cbf4..2096d31659d 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -828,12 +828,14 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
/* Draw textured */
struct GPUBatch **geom_array = DRW_cache_mesh_surface_texpaint_get(ob);
for (int i = 0; i < materials_len; i++) {
- Material *mat = give_current_material(ob, i + 1);
- Image *image;
- ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL);
- int color_type = workbench_material_determine_color_type(wpd, image, ob);
- material = get_or_create_material_data(vedata, ob, mat, image, color_type);
- DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
+ if (geom_array != NULL && geom_array[i] != NULL) {
+ Material *mat = give_current_material(ob, i + 1);
+ Image *image;
+ ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL);
+ int color_type = workbench_material_determine_color_type(wpd, image, ob);
+ material = get_or_create_material_data(vedata, ob, mat, image, color_type);
+ DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
+ }
}
}
else if (ELEM(wpd->shading.color_type,
@@ -845,7 +847,9 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
}
else {
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
- DRW_shgroup_call_object_add(material->shgrp, geom, ob);
+ if (geom) {
+ DRW_shgroup_call_object_add(material->shgrp, geom, ob);
+ }
}
}
else {
@@ -863,9 +867,11 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
geoms = DRW_cache_object_surface_material_get(ob, gpumat_array, materials_len, NULL, NULL, NULL);
for (int i = 0; i < materials_len; ++i) {
- Material *mat = give_current_material(ob, i + 1);
- material = get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR);
- DRW_shgroup_call_object_add(material->shgrp, geoms[i], ob);
+ if (geoms != NULL && geoms[i] != NULL) {
+ Material *mat = give_current_material(ob, i + 1);
+ material = get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR);
+ DRW_shgroup_call_object_add(material->shgrp, geoms[i], ob);
+ }
}
}
}
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