[Bf-blender-cvs] [231ea39ed15] blender2.8: Transform: use the scenes transform orientation

Campbell Barton noreply at git.blender.org
Wed Dec 19 10:59:29 CET 2018


Commit: 231ea39ed154b8284f45e97b10fbb699e79358c3
Author: Campbell Barton
Date:   Wed Dec 19 20:44:14 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB231ea39ed154b8284f45e97b10fbb699e79358c3

Transform: use the scenes transform orientation

- Use the user orientation when pressing XYZ keys,
  second press switches to global.
- Pressing again switches to global, or local
  if you're have global orientation set.

The option for gizmos to have their own orientations will be added,
see: D4075

===================================================================

M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_generics.c

===================================================================

diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 2aff12266a7..0f555bcc5b7 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1381,15 +1381,15 @@ int transformEvent(TransInfo *t, const wmEvent *event)
 						}
 						else {
 							if (event->shift) {
-								initSelectConstraint(t, t->spacemtx);
-							}
-							else {
 								/* bit hackish... but it prevents mmb select to print the orientation from menu */
 								float mati[3][3];
 								strcpy(t->spacename, "global");
 								unit_m3(mati);
 								initSelectConstraint(t, mati);
 							}
+							else {
+								initSelectConstraint(t, t->spacemtx);
+							}
 							postSelectConstraint(t);
 						}
 					}
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 704d818a1c6..c1a2eb218cf 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1408,13 +1408,14 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
 		t->orientation.index = 0;
 		ARRAY_SET_ITEMS(
 		        t->orientation.types,
-		        NULL,
-		        &t->orientation.user);
+		        &t->orientation.user,
+		        NULL);
 
 		/* Make second orientation local if both are global. */
 		if (t->orientation.user == V3D_MANIP_GLOBAL) {
 			t->orientation.user_alt = V3D_MANIP_LOCAL;
-			t->orientation.types[1] = &t->orientation.user_alt;
+			t->orientation.types[0] = &t->orientation.user_alt;
+			SWAP(short *, t->orientation.types[0], t->orientation.types[1]);
 		}
 
 		/* exceptional case */



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