[Bf-blender-cvs] [e4b3fe4b690] blender2.8: Wireframe: Fix wireframe color in edit mode for surfaces
Clément Foucault
noreply at git.blender.org
Fri Dec 14 16:36:22 CET 2018
Commit: e4b3fe4b690689357f81e58442d9bdf77e502124
Author: Clément Foucault
Date: Fri Dec 14 15:20:28 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBe4b3fe4b690689357f81e58442d9bdf77e502124
Wireframe: Fix wireframe color in edit mode for surfaces
===================================================================
M source/blender/draw/intern/draw_common.c
M source/blender/draw/modes/overlay_mode.c
===================================================================
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 35f060bd3ba..837b6e5d051 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -878,9 +878,11 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color
* note: no theme yet for 'colindex' */
int theme_id = is_edit ? TH_WIRE_EDIT : TH_WIRE;
- if (//(scene->obedit == NULL) &&
- ((G.moving & G_TRANSFORM_OBJ) != 0) &&
- ((ob->base_flag & BASE_SELECTED) != 0))
+ if (is_edit) {
+ /* fallback to TH_WIRE */
+ }
+ else if (((G.moving & G_TRANSFORM_OBJ) != 0) &&
+ ((ob->base_flag & BASE_SELECTED) != 0))
{
theme_id = TH_TRANSFORM;
}
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index b70a881f6fd..0c67263bd4f 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -223,6 +223,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
(ob->dtx & OB_DRAWWIRE) ||
(ob->dt == OB_WIRE))
{
+ const bool is_edit_mode = BKE_object_is_in_editmode(ob);
bool has_edit_mesh_cage = false;
if (ob->type == OB_MESH) {
/* TODO: Should be its own function. */
@@ -234,7 +235,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
}
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
- if ((((ob != draw_ctx->object_edit) && !BKE_object_is_in_editmode(ob)) || has_edit_mesh_cage) ||
+ if ((((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
ob->type != OB_MESH)
{
const bool is_active = (ob == draw_ctx->obact);
@@ -265,7 +266,9 @@ static void overlay_cache_populate(void *vedata, Object *ob)
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
if (geom || is_sculpt_mode) {
float *rim_col = ts.colorWire;
- if (!is_sculpt_mode && !has_edit_mesh_cage && ((ob->base_flag & BASE_SELECTED) != 0)) {
+ if (!is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage &&
+ ((ob->base_flag & BASE_SELECTED) != 0))
+ {
rim_col = (ob == draw_ctx->obact) ? ts.colorActive : ts.colorSelect;
}
shgrp = (is_sculpt_mode) ? pd->sculpt_wires : pd->face_wires;
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