[Bf-blender-cvs] [531e5ad49a0] blender2.8: Displist: Reuse tesselated pos and nor for wireframes

Clément Foucault noreply at git.blender.org
Fri Dec 14 16:36:18 CET 2018


Commit: 531e5ad49a037637c323ef79d872f3d182f589a6
Author: Clément Foucault
Date:   Fri Dec 14 02:52:50 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB531e5ad49a037637c323ef79d872f3d182f589a6

Displist: Reuse tesselated pos and nor for wireframes

This lower the memory usage and also fix a bug with metaballs normals/tris
winding being reversed.

===================================================================

M	source/blender/draw/intern/draw_cache_impl_curve.c
M	source/blender/draw/intern/draw_cache_impl_displist.c
M	source/blender/draw/intern/draw_cache_impl_metaball.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c
index a2bf950e129..1d142053126 100644
--- a/source/blender/draw/intern/draw_cache_impl_curve.c
+++ b/source/blender/draw/intern/draw_cache_impl_curve.c
@@ -899,6 +899,7 @@ void DRW_curve_batch_cache_create_requested(Object *ob)
 		DRW_vbo_request(cache->batch.curves, &cache->ordered.curves_pos);
 	}
 	if (DRW_batch_requested(cache->batch.wire_triangles, GPU_PRIM_TRIS)) {
+		DRW_vbo_request(cache->batch.wire_triangles, &cache->tess.pos_nor);
 		DRW_vbo_request(cache->batch.wire_triangles, &cache->tess.wireframe_data);
 	}
 
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c
index 95a5cc6edbf..9724b1a47a2 100644
--- a/source/blender/draw/intern/draw_cache_impl_displist.c
+++ b/source/blender/draw/intern/draw_cache_impl_displist.c
@@ -125,6 +125,51 @@ static void displist_indexbufbuilder_set(
 	}
 }
 
+static int displist_indexbufbuilder_tess_set(
+	setTriIndicesFn *set_tri_indices,
+	setTriIndicesFn *set_quad_tri_indices, /* meh, find a better solution. */
+	void *thunk, const DispList *dl, const int ofs)
+{
+	int v_idx = ofs;
+	if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
+		if (dl->type == DL_INDEX3) {
+			for (int i = 0; i < dl->parts; i++) {
+				set_tri_indices(thunk, v_idx + 0, v_idx + 1, v_idx + 2);
+				v_idx += 3;
+			}
+		}
+		else if (dl->type == DL_SURF) {
+			for (int a = 0; a < dl->parts; a++) {
+				if ((dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) {
+					break;
+				}
+				int b = (dl->flag & DL_CYCL_U) ? 0 : 1;
+				for (; b < dl->nr; b++) {
+					set_quad_tri_indices(thunk, v_idx + 0, v_idx + 1, v_idx + 2);
+					set_quad_tri_indices(thunk, v_idx + 3, v_idx + 4, v_idx + 5);
+					v_idx += 6;
+				}
+			}
+		}
+		else {
+			BLI_assert(dl->type == DL_INDEX4);
+			const int *idx = dl->index;
+			for (int i = 0; i < dl->parts; i++, idx += 4) {
+				if (idx[2] != idx[3]) {
+					set_quad_tri_indices(thunk, v_idx + 0, v_idx + 1, v_idx + 2);
+					set_quad_tri_indices(thunk, v_idx + 3, v_idx + 4, v_idx + 5);
+					v_idx += 6;
+				}
+				else {
+					set_tri_indices(thunk, v_idx + 0, v_idx + 1, v_idx + 2);
+					v_idx += 3;
+				}
+			}
+		}
+	}
+	return v_idx;
+}
+
 void DRW_displist_vertbuf_create_pos_and_nor(ListBase *lb, GPUVertBuf *vbo)
 {
 	static GPUVertFormat format = { 0 };
@@ -199,42 +244,9 @@ void DRW_displist_indexbuf_create_triangles_tess_split_by_material(
 	/* calc each index buffer builder */
 	uint v_idx = 0;
 	for (const DispList *dl = lb->first; dl; dl = dl->next) {
-		if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
-			GPUIndexBufBuilder *elem = &elb[dl->col];
-
-			if (dl->type == DL_INDEX3) {
-				for (int i = 0; i < dl->parts; i++) {
-					GPU_indexbuf_add_tri_verts(elem, v_idx + 0, v_idx + 1, v_idx + 2);
-					v_idx += 3;
-				}
-			}
-			else if (dl->type == DL_SURF) {
-				for (int a = 0; a < dl->parts; a++) {
-					if ((dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) {
-						break;
-					}
-					int b = (dl->flag & DL_CYCL_U) ? 0 : 1;
-					for (; b < dl->nr; b++) {
-						/* TODO(fclem) reuse verts in a quad at least. */
-						GPU_indexbuf_add_tri_verts(elem, v_idx + 0, v_idx + 1, v_idx + 2);
-						GPU_indexbuf_add_tri_verts(elem, v_idx + 3, v_idx + 4, v_idx + 5);
-						v_idx += 6;
-					}
-				}
-			}
-			else {
-				BLI_assert(dl->type == DL_INDEX4);
-				const int *idx = dl->index;
-				for (int i = 0; i < dl->parts; i++, idx += 4) {
-					GPU_indexbuf_add_tri_verts(elem, v_idx + 0, v_idx + 1, v_idx + 2);
-					v_idx += 3;
-					if (idx[2] != idx[3]) {
-						GPU_indexbuf_add_tri_verts(elem, v_idx + 0, v_idx + 1, v_idx + 2);
-						v_idx += 3;
-					}
-				}
-			}
-		}
+		v_idx = displist_indexbufbuilder_tess_set((setTriIndicesFn *)GPU_indexbuf_add_tri_verts,
+		                                          (setTriIndicesFn *)GPU_indexbuf_add_tri_verts,
+		                                          &elb[dl->col], dl, v_idx);
 	}
 
 	/* build each indexbuf */
@@ -244,7 +256,7 @@ void DRW_displist_indexbuf_create_triangles_tess_split_by_material(
 }
 
 typedef struct DRWDisplistWireThunk {
-	uint wd_id, pos_id, nor_id, vidx, ofs;
+	uint wd_id, ofs;
 	const DispList *dl;
 	GPUVertBuf *vbo;
 } DRWDisplistWireThunk;
@@ -252,44 +264,24 @@ typedef struct DRWDisplistWireThunk {
 static void set_overlay_wires_tri_indices(void *thunk, uint v1, uint v2, uint v3)
 {
 	DRWDisplistWireThunk *dwt = (DRWDisplistWireThunk *)thunk;
-	const DispList *dl = dwt->dl;
 	uint indices[3] = {v1, v2, v3};
-	const bool ndata_is_single = dl->type == DL_INDEX3;
 
 	for (int i = 0; i < 3; ++i) {
-		uint v = indices[i] - dwt->ofs;
 		/* TODO: Compute sharpness. For now, only tag real egdes. */
 		uchar sharpness = 0xFF;
-		short short_no[3];
-		const float(*verts)[3] = (float(*)[3])dl->verts;
-		const float(*nors)[3] = (float(*)[3])dl->nors;
-		normal_float_to_short_v3(short_no, nors[(ndata_is_single) ? 0 : v]);
-		GPU_vertbuf_attr_set(dwt->vbo, dwt->wd_id, dwt->vidx, &sharpness);
-		GPU_vertbuf_attr_set(dwt->vbo, dwt->pos_id, dwt->vidx, verts[v]);
-		GPU_vertbuf_attr_set(dwt->vbo, dwt->nor_id, dwt->vidx, short_no);
-		dwt->vidx++;
+		GPU_vertbuf_attr_set(dwt->vbo, dwt->wd_id, indices[i], &sharpness);
 	}
 }
 
 static void set_overlay_wires_quad_tri_indices(void *thunk, uint v1, uint v2, uint v3)
 {
 	DRWDisplistWireThunk *dwt = (DRWDisplistWireThunk *)thunk;
-	const DispList *dl = dwt->dl;
 	uint indices[3] = {v1, v2, v3};
-	const bool ndata_is_single = dl->type == DL_INDEX3;
 
 	for (int i = 0; i < 3; ++i) {
-		uint v = indices[i] - dwt->ofs;
 		/* TODO: Compute sharpness. For now, only tag real egdes. */
 		uchar sharpness = (i == 0) ? 0x00 : 0xFF;
-		short short_no[3];
-		const float(*verts)[3] = (float(*)[3])dl->verts;
-		const float(*nors)[3] = (float(*)[3])dl->nors;
-		normal_float_to_short_v3(short_no, nors[(ndata_is_single) ? 0 : v]);
-		GPU_vertbuf_attr_set(dwt->vbo, dwt->wd_id, dwt->vidx, &sharpness);
-		GPU_vertbuf_attr_set(dwt->vbo, dwt->pos_id, dwt->vidx, verts[v]);
-		GPU_vertbuf_attr_set(dwt->vbo, dwt->nor_id, dwt->vidx, short_no);
-		dwt->vidx++;
+		GPU_vertbuf_attr_set(dwt->vbo, dwt->wd_id, indices[i], &sharpness);
 	}
 }
 
@@ -300,8 +292,6 @@ void DRW_displist_vertbuf_create_wireframe_data_tess(ListBase *lb, GPUVertBuf *v
 	static GPUVertFormat format = {0};
 	if (format.attr_len == 0) {
 		thunk.wd_id  = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
-		thunk.pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
-		thunk.nor_id = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
 		GPU_vertformat_triple_load(&format);
 	}
 
@@ -311,21 +301,17 @@ void DRW_displist_vertbuf_create_wireframe_data_tess(ListBase *lb, GPUVertBuf *v
 	int vert_len = curve_render_surface_tri_len_get(lb) * 3;
 	GPU_vertbuf_data_alloc(thunk.vbo, vert_len);
 
-	thunk.vidx = 0;
 	thunk.ofs = 0;
 	for (const DispList *dl = lb->first; dl; dl = dl->next) {
 		thunk.dl = dl;
-		BKE_displist_normals_add(lb);
-
 		/* TODO consider non-manifold edges correctly. */
-		displist_indexbufbuilder_set(set_overlay_wires_tri_indices,
-		                             set_overlay_wires_quad_tri_indices,
-		                             &thunk, dl, thunk.ofs);
-		thunk.ofs += dl_vert_len(dl);
+		thunk.ofs = displist_indexbufbuilder_tess_set(set_overlay_wires_tri_indices,
+		                                              set_overlay_wires_quad_tri_indices,
+		                                              &thunk, dl, thunk.ofs);
 	}
 
-	if (thunk.vidx < vert_len) {
-		GPU_vertbuf_data_resize(thunk.vbo, thunk.vidx);
+	if (thunk.ofs < vert_len) {
+		GPU_vertbuf_data_resize(thunk.vbo, thunk.ofs);
 	}
 }
 
@@ -361,16 +347,28 @@ static void displist_vertbuf_attr_set_tri_pos_nor_uv(
         GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, GPUVertBufRaw *uv_step,
         const float v1[3], const float v2[3], const float v3[3],
         const float n1[3], const float n2[3], const float n3[3],
-        const float uv1[2], const float uv2[2], const float uv3[2])
+        const float uv1[2], const float uv2[2], const float uv3[2],
+        const bool invert_normal)
 {
 	if (pos_step->size != 0) {
 		copy_v3_v3(GPU_vertbuf_raw_step(pos_step), v1);
 		copy_v3_v3(GPU_vertbuf_raw_step(pos_step), v2);
 		copy_v3_v3(GPU_vertbuf_raw_step(pos_step), v3);
 
-		*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n1);
-		*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n2);
-		*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n3);
+		if (invert_normal) {
+			float neg_n1[3], neg_n2[3], neg_n3[3];
+			negate_v3_v3(neg_n1, n1);
+			negate_v3_v3(neg_n2, n2);
+			negate_v3_v3(neg_n3, n3);
+			*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(neg_n1);
+			*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(neg_n2);
+			*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(neg_n3);
+		}
+		else {
+			*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n1);
+			*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n2);
+			*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n3);
+		}
 	}
 
 	if (uv_step->size != 0) {
@@ -391,6 +389,7 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
 		/* initialize vertex format */
 		attr_id.pos = GPU_vertformat_attr_add(&format_pos_nor, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
 		attr_id.nor = GPU_vertformat_attr_add(&format_pos_nor, "nor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+		GPU_vertformat_triple_load(&format_pos_nor);
 		/* UVs are in [0..1] range. We can compress them. */
 		attr_id.uv = GPU_vertformat_attr_add(&format_uv, "u", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
 	}
@@ -429,15 +428,15 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
 				for (int i = 0; i < i_end; i++, idx += 3) {
 					if (vbo_uv) {
 						uv[0][0] = idx[0] / x_max;
-						uv[1][0] = idx[2

@@ Diff output truncated at 10240 characters. @@



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