[Bf-blender-cvs] [16fc62e15f0] blender2.8: Docs: correct doxy comments

Campbell Barton noreply at git.blender.org
Wed Dec 12 02:19:02 CET 2018


Commit: 16fc62e15f0a749d6d64e784ea048e07d6ea3397
Author: Campbell Barton
Date:   Wed Dec 12 12:17:42 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB16fc62e15f0a749d6d64e784ea048e07d6ea3397

Docs: correct doxy comments

===================================================================

M	source/blender/blenkernel/intern/particle.c
M	source/blender/blenlib/intern/math_solvers.c
M	source/blender/blenlib/intern/path_util.c
M	source/blender/editors/space_view3d/view3d_utils.c
M	source/blender/editors/transform/transform_snap_object.c
M	source/blender/gpu/intern/gpu_immediate_util.c
M	source/blender/gpu/intern/gpu_material.c
M	source/blender/windowmanager/gizmo/intern/wm_gizmo.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 5bfadd9b277..d51b39514f4 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1322,13 +1322,13 @@ static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, const float w[4
  * Find the final derived mesh tessface for a particle, from its original tessface index.
  * This is slow and can be optimized but only for many lookups.
  *
- * \param dm_final final DM, it may not have the same topology as original mesh.
- * \param dm_deformed deformed-only DM, it has the exact same topology as original mesh.
- * \param findex_orig the input tessface index.
- * \param fw face weights (position of the particle inside the \a findex_orig tessface).
- * \param poly_nodes may be NULL, otherwise an array of linked list, one for each final DM polygon, containing all
- *                   its tessfaces indices.
- * \return the DM tessface index.
+ * \param mesh_final: Final mesh, it may not have the same topology as original mesh.
+ * \param mesh_original: Original mesh, use for accessing #MPoly to #MFace mapping.
+ * \param findex_orig: The input tessface index.
+ * \param fw: Face weights (position of the particle inside the \a findex_orig tessface).
+ * \param poly_nodes: May be NULL, otherwise an array of linked list,
+ * one for each final \a mesh_final polygon, containing all its tessfaces indices.
+ * \return The \a mesh_final tessface index.
  */
 int psys_particle_dm_face_lookup(
         Mesh *mesh_final, Mesh *mesh_original,
diff --git a/source/blender/blenlib/intern/math_solvers.c b/source/blender/blenlib/intern/math_solvers.c
index 7b9727ead8e..23fd10e0242 100644
--- a/source/blender/blenlib/intern/math_solvers.c
+++ b/source/blender/blenlib/intern/math_solvers.c
@@ -189,7 +189,6 @@ bool BLI_tridiagonal_solve_cyclic(const float *a, const float *b, const float *c
  * \param userdata Data for the callbacks.
  * \param epsilon Desired precision.
  * \param max_iterations Limit on the iterations.
- * \param max_corrections Limit on the number of times the correction callback can fire before giving up.
  * \param trace Enables logging to console.
  * \param x_init Initial solution vector.
  * \param result Final result.
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index a7118a583b5..885fb4d9202 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -80,10 +80,10 @@ static bool BLI_path_is_abs(const char *name);
  * Looks for a sequence of decimal digits in string, preceding any filename extension,
  * returning the integer value if found, or 0 if not.
  *
- * \param string  String to scan.
- * \param head  Optional area to return copy of part of string prior to digits, or before dot if no digits.
- * \param tail  Optional area to return copy of part of string following digits, or from dot if no digits.
- * \param numlen  Optional to return number of digits found.
+ * \param string: String to scan.
+ * \param head: Optional area to return copy of part of string prior to digits, or before dot if no digits.
+ * \param tail: Optional area to return copy of part of string following digits, or from dot if no digits.
+ * \param r_num_len: Optional to return number of digits found.
  */
 int BLI_stringdec(const char *string, char *head, char *tail, ushort *r_num_len)
 {
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index a5be2a8cc83..bcfaf9e9afa 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -1333,7 +1333,6 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
 
 /**
  * Set the RegionView3D members from an objects transformation and optionally lens.
- * \param depsgraph The depsgraph to get the evaluated object for the lens calculation.
  * \param ob The object to set the view to.
  * \param ofs The view offset to be set, normally from RegionView3D.ofs.
  * \param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 64facb19f09..0081fc6c8b0 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -211,7 +211,6 @@ typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Obj
  *
  * \param sctx: Snap context to store data.
  * \param snap_select : from enum eSnapSelect.
- * \param obedit : Object Edited to use its coordinates of BMesh(if any) to do the snapping.
  */
 static void iter_snap_objects(
         SnapObjectContext *sctx,
@@ -2281,13 +2280,11 @@ static void sanp_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, flo
  *
  * \param sctx: Snap context to store data.
  * \param snapdata: struct generated in `get_snapdata`.
- * \param snap_select : from enum eSnapSelect.
- * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping.
+ * \param params: Parameters for control snap behavior.
  *
  * Read/Write Args
  * ---------------
  *
- * \param ray_depth: maximum depth allowed for r_co, elements deeper than this value will be ignored.
  * \param dist_px: Maximum threshold distance (in pixels).
  *
  * Output Args
@@ -2669,7 +2666,7 @@ bool ED_transform_snap_object_project_view3d_ex(
  * Given a 2D region value, snap to vert/edge/face.
  *
  * \param sctx: Snap context.
- * \param mval_fl: Screenspace coordinate.
+ * \param mval: Screenspace coordinate.
  * \param dist_px: Maximum distance to snap (in pixels).
  * \param r_co: hit location.
  * \param r_no: hit normal (optional).
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 5cba0c42ee3..a9e98314014 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -153,7 +153,7 @@ void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
  *
  * \note BGR format (i.e. 0xBBGGRR)...
  *
- * \param x color.
+ * \param x: color.
  */
 void imm_cpack(uint x)
 {
@@ -177,11 +177,11 @@ static void imm_draw_circle(
  * Draw a circle outline with the given \a radius.
  * The circle is centered at \a x, \a y and drawn in the XY plane.
  *
- * \param shdr_pos The vertex attribute number for position.
- * \param x Horizontal center.
- * \param y Vertical center.
- * \param radius The circle's radius.
- * \param nsegments The number of segments to use in drawing (more = smoother).
+ * \param shdr_pos: The vertex attribute number for position.
+ * \param x: Horizontal center.
+ * \param y: Vertical center.
+ * \param rad: The circle's radius.
+ * \param nsegments: The number of segments to use in drawing (more = smoother).
  */
 void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
 {
@@ -192,11 +192,11 @@ void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float rad, int nse
  * Draw a filled circle with the given \a radius.
  * The circle is centered at \a x, \a y and drawn in the XY plane.
  *
- * \param shdr_pos The vertex attribute number for position.
- * \param x Horizontal center.
- * \param y Vertical center.
- * \param radius The circle's radius.
- * \param nsegments The number of segments to use in drawing (more = smoother).
+ * \param shdr_pos: The vertex attribute number for position.
+ * \param x: Horizontal center.
+ * \param y: Vertical center.
+ * \param rad: The circle's radius.
+ * \param nsegments: The number of segments to use in drawing (more = smoother).
  */
 void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
 {
@@ -269,8 +269,8 @@ static void imm_draw_disk_partial(
  * \param pos: The vertex attribute number for position.
  * \param x: Horizontal center.
  * \param y: Vertical center.
- * \param radius_inner: The inner circle's radius.
- * \param radius_outer: The outer circle's radius (can be zero).
+ * \param rad_inner: The inner circle's radius.
+ * \param rad_outer: The outer circle's radius (can be zero).
  * \param nsegments: The number of segments to use in drawing (more = smoother).
  * \param start: Specifies the starting angle, in degrees, of the disk portion.
  * \param sweep: Specifies the sweep angle, in degrees, of the disk portion.
@@ -307,11 +307,11 @@ void imm_draw_circle_fill_3d(uint pos, float x, float y, float rad, int nsegment
 /**
  * Draw a lined box.
  *
- * \param pos The vertex attribute number for position.
- * \param x1 left.
- * \param y1 bottom.
- * \param x2 right.
- * \param y2 top.
+ * \param pos: The vertex attribute number for position.
+ * \param x1: left.
+ * \param y1: bottom.
+ * \param x2: right.
+ * \param y2: top.
  */
 void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
 {
@@ -392,13 +392,13 @@ void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3])
  * Draw a cylinder. Replacement for gluCylinder.
  * _warning_ : Slow, better use it only if you no other choices.
  *
- * \param pos The vertex attribute number for position.
- * \param nor The vertex attribute number for normal.
- * \param base Specifies the radius of the cylinder at z = 0.
- * \param top Specifies the radius of the cylinder at z = height.
- * \param height Specifies the height of the cylinder.
- * \param slices Specifies the number of subdivisions around the z axis.
- * \param stacks Specifies the number of subdivisions along the z axis.
+ * \param pos: The vertex attribute number for position.
+ * \param nor: The vertex attribute number for normal.
+ * \param base: Specifies the radius of the cylinder at z = 0.
+ * \param top: Specifies the radius of the cylinder at z = height.
+ * \param height: Specifies the height of the cylinder.
+ * \param slices: Specifies the number of subdivisions around the z axis.
+ * \param stacks: Specifies the number of subdivisions along the z axis.
  */

@@ Diff output truncated at 10240 characters. @@



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