[Bf-blender-cvs] [b7933cc6019] blender2.8: GPUTexture: Add debug print for cubemap textures
Clément Foucault
noreply at git.blender.org
Tue Dec 11 22:33:22 CET 2018
Commit: b7933cc60195b5e96878aaab7045db6cf81b2dba
Author: Clément Foucault
Date: Tue Dec 11 22:30:41 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBb7933cc60195b5e96878aaab7045db6cf81b2dba
GPUTexture: Add debug print for cubemap textures
===================================================================
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 75eb17546ac..d3642c8f31b 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -138,6 +138,7 @@ static const char *gl_enum_to_str(GLenum e)
{
#define ENUM_TO_STRING(e) [GL_##e] = STRINGIFY_ARG(e)
static const char *enum_strings[] = {
+ ENUM_TO_STRING(TEXTURE_CUBE_MAP),
ENUM_TO_STRING(TEXTURE_2D),
ENUM_TO_STRING(TEXTURE_2D_ARRAY),
ENUM_TO_STRING(TEXTURE_1D),
@@ -764,6 +765,13 @@ static GPUTexture *GPU_texture_cube_create(
return NULL;
}
+ if (G.debug & G_DEBUG_GPU) {
+ printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
+ gl_enum_to_str(tex->target), gl_enum_to_str(internalformat),
+ w, w, d, tex->components,
+ gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
+ }
+
gpu_texture_memory_footprint_add(tex);
glBindTexture(tex->target, tex->bindcode);
More information about the Bf-blender-cvs
mailing list