[Bf-blender-cvs] [d415b5c7b85] blender2.8: Fix crash in do-versions after recent changes
Sergey Sharybin
noreply at git.blender.org
Tue Dec 11 12:45:21 CET 2018
Commit: d415b5c7b85b07ce4e30e4dbe33491df23202cdc
Author: Sergey Sharybin
Date: Tue Dec 11 12:44:29 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBd415b5c7b85b07ce4e30e4dbe33491df23202cdc
Fix crash in do-versions after recent changes
No one can simply go into a datablock before it was linked.
===================================================================
M source/blender/blenloader/intern/versioning_280.c
===================================================================
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index abf7c280996..237e1387a4e 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -917,6 +917,20 @@ void do_versions_after_linking_280(Main *bmain)
}
BKE_paint_toolslots_init_from_main(bmain);
}
+
+ if (!MAIN_VERSION_ATLEAST(bmain, 280, 36)) {
+ /* Ensure we get valid rigidbody object/constraint data in relevant collections' objects. */
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ RigidBodyWorld *rbw = scene->rigidbody_world;
+
+ if (rbw == NULL) {
+ continue;
+ }
+
+ BKE_rigidbody_objects_collection_validate(scene, rbw);
+ BKE_rigidbody_constraints_collection_validate(scene, rbw);
+ }
+ }
}
/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already.
@@ -2489,18 +2503,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
dir[0] = -dir[0];
}
}
-
- /* Ensure we get valid rigidbody object/constraint data in relevant collections' objects. */
- for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
- RigidBodyWorld *rbw = scene->rigidbody_world;
-
- if (rbw == NULL) {
- continue;
- }
-
- BKE_rigidbody_objects_collection_validate(scene, rbw);
- BKE_rigidbody_constraints_collection_validate(scene, rbw);
- }
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 37)) {
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