[Bf-blender-cvs] [3dfbb72b296] blender2.8: Workbench: Fix shadow artifact caused by degenerate triangles
Clément Foucault
noreply at git.blender.org
Tue Dec 11 01:25:49 CET 2018
Commit: 3dfbb72b296a73130f0975bb4be6fc6f4ca465c9
Author: Clément Foucault
Date: Tue Dec 11 01:23:32 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB3dfbb72b296a73130f0975bb4be6fc6f4ca465c9
Workbench: Fix shadow artifact caused by degenerate triangles
Fixes T58735 Incorrect workbench shadow from n-gons
This also optimize the degenerate triangle detection by searching if
their area is near 0.0.
===================================================================
M source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
index 7418f86a58e..a2f23fbf3dc 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
@@ -55,20 +55,19 @@ void main()
vec3 v12 = vData[2].pos - vData[1].pos;
vec3 v13 = vData[3].pos - vData[1].pos;
-#ifdef DEGENERATE_THRESHOLD
- vec3 v20 = vData[0].pos - vData[2].pos;
- vec3 v23 = vData[3].pos - vData[2].pos;
+ vec3 n1 = cross(v12, v10);
+ vec3 n2 = cross(v13, v12);
- vec4 edges_lensqr = vec4(len_sqr(v10), len_sqr(v13), len_sqr(v20), len_sqr(v23));
- bvec4 degen_edges = lessThan(edges_lensqr, vec4(DEGENERATE_THRESHOLD));
+#ifdef DEGENERATE_THRESHOLD
+ /* Check if area is null */
+ vec2 faces_area = vec2(len_sqr(n1), len_sqr(n2));
+ bvec2 degen_faces = lessThan(abs(faces_area), vec2(DEGENERATE_THRESHOLD));
/* Both triangles are degenerate, abort. */
- if (any(degen_edges.xz) && any(degen_edges.yw))
+ if (all(degen_faces))
return;
#endif
- vec3 n1 = cross(v12, v10);
- vec3 n2 = cross(v13, v12);
vec2 facing = vec2(dot(n1, lightDirection),
dot(n2, lightDirection));
@@ -81,15 +80,15 @@ void main()
# ifndef DOUBLE_MANIFOLD
/* If the mesh is known to be manifold and we don't use double count,
* only create an quad if the we encounter a facing geom. */
- if ((any(degen_edges.xz) && backface.y) ||
- (any(degen_edges.yw) && backface.x))
+ if ((degen_faces.x && backface.y) ||
+ (degen_faces.y && backface.x))
return;
# endif
/* If one of the 2 triangles is degenerate, replace edge by a non-manifold one. */
- backface.x = (any(degen_edges.xz)) ? !backface.y : backface.x;
- backface.y = (any(degen_edges.yw)) ? !backface.x : backface.y;
- is_manifold = (any(degen_edges)) ? false : is_manifold;
+ backface.x = (degen_faces.x) ? !backface.y : backface.x;
+ backface.y = (degen_faces.y) ? !backface.x : backface.y;
+ is_manifold = (any(degen_faces)) ? false : is_manifold;
#endif
/* If both faces face the same direction it's not an outline edge. */
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