[Bf-blender-cvs] [33cc3344a26] blender2.8: GPU: Make changes to GPUIndexBuf and GPUVertBuf to allow multithreading
Clément Foucault
noreply at git.blender.org
Mon Dec 10 19:03:32 CET 2018
Commit: 33cc3344a26d674c1283c5fd8c007a63f0d8a5fc
Author: Clément Foucault
Date: Sat Dec 8 18:15:57 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB33cc3344a26d674c1283c5fd8c007a63f0d8a5fc
GPU: Make changes to GPUIndexBuf and GPUVertBuf to allow multithreading
This is a small change. We delay all gl calls at the first use of the
GPUIndexBuf / GPUVertBuf in order to be able to create multiple buffers
from different threads without having many gl contexts.
===================================================================
M source/blender/gpu/GPU_element.h
M source/blender/gpu/intern/gpu_element.c
M source/blender/gpu/intern/gpu_vertex_buffer.c
===================================================================
diff --git a/source/blender/gpu/GPU_element.h b/source/blender/gpu/GPU_element.h
index c16a3d8b4a1..b8a42b7c880 100644
--- a/source/blender/gpu/GPU_element.h
+++ b/source/blender/gpu/GPU_element.h
@@ -54,6 +54,7 @@ typedef struct GPUIndexBuf {
uint base_index;
#endif
uint32_t ibo_id; /* 0 indicates not yet sent to VRAM */
+ void *data; /* non-NULL indicates not yet sent to VRAM */
bool use_prim_restart;
} GPUIndexBuf;
diff --git a/source/blender/gpu/intern/gpu_element.c b/source/blender/gpu/intern/gpu_element.c
index 5efb193c3ad..ef98e4a328b 100644
--- a/source/blender/gpu/intern/gpu_element.c
+++ b/source/blender/gpu/intern/gpu_element.c
@@ -260,6 +260,7 @@ void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *builder, GPUIndexBuf *elem)
#endif
elem->index_len = builder->index_len;
elem->use_prim_restart = builder->use_prim_restart;
+ elem->ibo_id = 0; /* Created at first use. */
#if GPU_TRACK_INDEX_RANGE
uint range = index_range(builder->data, builder->index_len, &elem->min_index, &elem->max_index);
@@ -284,25 +285,31 @@ void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *builder, GPUIndexBuf *elem)
elem->gl_index_type = convert_index_type_to_gl(elem->index_type);
#endif
- if (elem->ibo_id == 0) {
- elem->ibo_id = GPU_buf_alloc();
- }
- /* send data to GPU */
- /* GL_ELEMENT_ARRAY_BUFFER changes the state of the last VAO bound,
- * so we use the GL_ARRAY_BUFFER here to create a buffer without
- * interfering in the VAO state. */
- glBindBuffer(GL_ARRAY_BUFFER, elem->ibo_id);
- glBufferData(GL_ARRAY_BUFFER, GPU_indexbuf_size_get(elem), builder->data, GL_STATIC_DRAW);
-
- /* discard builder (one-time use) */
- MEM_freeN(builder->data);
+ /* Transfer data ownership to GPUIndexBuf.
+ * It will be uploaded upon first use. */
+ elem->data = builder->data;
builder->data = NULL;
/* other fields are safe to leave */
}
+static void indexbuf_upload_data(GPUIndexBuf *elem)
+{
+ /* send data to GPU */
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, GPU_indexbuf_size_get(elem), elem->data, GL_STATIC_DRAW);
+ /* No need to keep copy of data in system memory. */
+ MEM_freeN(elem->data);
+ elem->data = NULL;
+}
+
void GPU_indexbuf_use(GPUIndexBuf *elem)
{
+ if (elem->ibo_id == 0) {
+ elem->ibo_id = GPU_buf_alloc();
+ }
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem->ibo_id);
+ if (elem->data != NULL) {
+ indexbuf_upload_data(elem);
+ }
}
void GPU_indexbuf_discard(GPUIndexBuf *elem)
@@ -310,5 +317,8 @@ void GPU_indexbuf_discard(GPUIndexBuf *elem)
if (elem->ibo_id) {
GPU_buf_free(elem->ibo_id);
}
+ if (elem->data) {
+ MEM_freeN(elem->data);
+ }
MEM_freeN(elem);
}
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.c b/source/blender/gpu/intern/gpu_vertex_buffer.c
index b6058a2cb79..a5c560fb17b 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.c
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.c
@@ -119,10 +119,6 @@ void GPU_vertbuf_data_alloc(GPUVertBuf *verts, uint v_len)
/* catch any unnecessary use */
assert(verts->vertex_alloc != v_len || verts->data == NULL);
#endif
- /* only create the buffer the 1st time */
- if (verts->vbo_id == 0) {
- verts->vbo_id = GPU_buf_alloc();
- }
/* discard previous data if any */
if (verts->data) {
MEM_freeN(verts->data);
@@ -260,6 +256,10 @@ static void VertBuffer_upload_data(GPUVertBuf *verts)
void GPU_vertbuf_use(GPUVertBuf *verts)
{
+ /* only create the buffer the 1st time */
+ if (verts->vbo_id == 0) {
+ verts->vbo_id = GPU_buf_alloc();
+ }
glBindBuffer(GL_ARRAY_BUFFER, verts->vbo_id);
if (verts->dirty) {
VertBuffer_upload_data(verts);
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