[Bf-blender-cvs] [5c9a67c63bf] blender2.8: Depsgraph: Cleanup, line length

Sergey Sharybin noreply at git.blender.org
Fri Dec 7 11:43:03 CET 2018


Commit: 5c9a67c63bfb67f9f86399f0a6a1d139f439d26b
Author: Sergey Sharybin
Date:   Fri Dec 7 11:06:09 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB5c9a67c63bfb67f9f86399f0a6a1d139f439d26b

Depsgraph: Cleanup, line length

===================================================================

M	source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index 8de4a1cca07..96ce4e10fda 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -491,7 +491,9 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
 			                               pchan->name,
 			                               DEG_OPCODE_BONE_SEGMENTS);
 			/* B-Bone shape depends on the final position of the bone. */
-			add_relation(bone_done_key, bone_segments_key, "Done -> B-Bone Segments");
+			add_relation(bone_done_key,
+			             bone_segments_key,
+			             "Done -> B-Bone Segments");
 			/* B-Bone shape depends on final position of handle bones. */
 			bPoseChannel *prev, *next;
 			BKE_pchan_bbone_handles_get(pchan, &prev, &next);
@@ -500,24 +502,36 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
 				                      DEG_NODE_TYPE_BONE,
 				                      prev->name,
 				                      DEG_OPCODE_BONE_DONE);
-				add_relation(prev_key, bone_segments_key, "Prev Handle -> B-Bone Segments");
+				add_relation(prev_key,
+				             bone_segments_key,
+				             "Prev Handle -> B-Bone Segments");
 			}
 			if (next) {
 				OperationKey next_key(&object->id,
 				                      DEG_NODE_TYPE_BONE,
 				                      next->name,
 				                      DEG_OPCODE_BONE_DONE);
-				add_relation(next_key, bone_segments_key, "Next Handle -> B-Bone Segments");
+				add_relation(next_key,
+				             bone_segments_key,
+				             "Next Handle -> B-Bone Segments");
 			}
 			/* Pose requires the B-Bone shape. */
-			add_relation(bone_segments_key, pose_done_key, "PoseEval Result-Bone Link");
-			add_relation(bone_segments_key, pose_cleanup_key, "Cleanup dependency");
+			add_relation(bone_segments_key,
+			             pose_done_key,
+			             "PoseEval Result-Bone Link");
+			add_relation(bone_segments_key,
+			             pose_cleanup_key,
+			             "Cleanup dependency");
 		}
 		else {
 			/* Assume that all bones must be done for the pose to be ready
 			 * (for deformers). */
-			add_relation(bone_done_key, pose_done_key, "PoseEval Result-Bone Link");
-			add_relation(bone_done_key, pose_cleanup_key, "Cleanup dependency");
+			add_relation(bone_done_key,
+			             pose_done_key,
+			             "PoseEval Result-Bone Link");
+			add_relation(bone_done_key,
+			             pose_cleanup_key,
+			             "Cleanup dependency");
 		}
 		/* Custom shape. */
 		if (pchan->custom != NULL) {



More information about the Bf-blender-cvs mailing list