[Bf-blender-cvs] [a022811441d] blender2.8: DRW: Make fullscreen quad in the background

Clément Foucault noreply at git.blender.org
Mon Dec 3 17:19:23 CET 2018


Commit: a022811441ddf90c15e41988fbd4355206acfad0
Author: Clément Foucault
Date:   Mon Dec 3 02:36:13 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa022811441ddf90c15e41988fbd4355206acfad0

DRW: Make fullscreen quad in the background

This is to be able to only draw the background pixels by using a depth
test EQUAL.

===================================================================

M	source/blender/draw/modes/shaders/common_fullscreen_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
index fc5cc1cdcc3..e5c5ccc97bf 100644
--- a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
+++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
@@ -6,5 +6,5 @@ out vec4 uvcoordsvar;
 void main()
 {
 	uvcoordsvar = vec4(uvs, 0.0, 0.0);
-	gl_Position = vec4(pos, 0.0, 1.0);
+	gl_Position = vec4(pos, 1.0, 1.0);
 }



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