[Bf-blender-cvs] [a022811441d] blender2.8: DRW: Make fullscreen quad in the background
Clément Foucault
noreply at git.blender.org
Mon Dec 3 17:19:23 CET 2018
Commit: a022811441ddf90c15e41988fbd4355206acfad0
Author: Clément Foucault
Date: Mon Dec 3 02:36:13 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa022811441ddf90c15e41988fbd4355206acfad0
DRW: Make fullscreen quad in the background
This is to be able to only draw the background pixels by using a depth
test EQUAL.
===================================================================
M source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
index fc5cc1cdcc3..e5c5ccc97bf 100644
--- a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
+++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
@@ -6,5 +6,5 @@ out vec4 uvcoordsvar;
void main()
{
uvcoordsvar = vec4(uvs, 0.0, 0.0);
- gl_Position = vec4(pos, 0.0, 1.0);
+ gl_Position = vec4(pos, 1.0, 1.0);
}
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