[Bf-blender-cvs] [957435785cd] blender2.8: Cleanup: Use BLI's is_finite_v helpers instead of manualy checking each item.
Bastien Montagne
noreply at git.blender.org
Mon Dec 3 16:24:20 CET 2018
Commit: 957435785cd04dd68307c390a5063026917e836e
Author: Bastien Montagne
Date: Mon Dec 3 14:42:22 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB957435785cd04dd68307c390a5063026917e836e
Cleanup: Use BLI's is_finite_v helpers instead of manualy checking each item.
===================================================================
M source/blender/blenkernel/intern/particle.c
===================================================================
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 5a9722a867c..8a1134e0c80 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -4213,9 +4213,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
/* can happen with bad pointcache or physics calculation
* since this becomes geometry, nan's and inf's crash raytrace code.
* better not allow this. */
- if ((!isfinite(bb->vec[0])) || (!isfinite(bb->vec[1])) || (!isfinite(bb->vec[2])) ||
- (!isfinite(bb->vel[0])) || (!isfinite(bb->vel[1])) || (!isfinite(bb->vel[2])) )
- {
+ if (!is_finite_v3(bb->vec) || !is_finite_v3(bb->vec)) {
zero_v3(bb->vec);
zero_v3(bb->vel);
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