[Bf-blender-cvs] [f6b902a9caf] blender2.8: Follow up to MESH_OT_offset_edge_loops

Dalai Felinto noreply at git.blender.org
Fri Aug 31 22:24:07 CEST 2018


Commit: f6b902a9caf3aa05185ea0d0cc4163355629aa39
Author: Dalai Felinto
Date:   Fri Aug 31 17:23:33 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBf6b902a9caf3aa05185ea0d0cc4163355629aa39

Follow up to MESH_OT_offset_edge_loops

Committing this as a separate commit since we may want to keep this mode syncing
elsewhere. But for now it makes sense to do it like this.

===================================================================

M	source/blender/editors/mesh/editmesh_tools.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index c6c011cc436..f7ea8532335 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -6466,9 +6466,17 @@ void MESH_OT_wireframe(wmOperatorType *ot)
 
 static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
 {
+	bool mode_change = false;
 	const bool use_cap_endpoint = RNA_boolean_get(op->ptr, "use_cap_endpoint");
 	int ret = OPERATOR_CANCELLED;
 
+	Object *obedit = CTX_data_edit_object(C);
+	BMEditMesh *em_edit = BKE_editmesh_from_object(obedit);
+	if (em_edit->selectmode == SCE_SELECT_FACE) {
+		EDBM_selectmode_to_scene(C);
+		mode_change = true;
+	}
+
 	ViewLayer *view_layer = CTX_data_view_layer(C);
 	uint objects_len = 0;
 	Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
@@ -6476,6 +6484,16 @@ static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
 		Object *obedit = objects[ob_index];
 		BMEditMesh *em = BKE_editmesh_from_object(obedit);
 
+		/** If in face-only select mode, switch to edge select mode so that
+		 * an edge-only selection is not inconsistent state.
+		 *
+		 * We need to run this for all objects, even when nothing is selected.
+		 * This way we keep them in sync. */
+		if (mode_change) {
+			em->selectmode = SCE_SELECT_EDGE;
+			EDBM_selectmode_set(em);
+		}
+
 		if (em->bm->totedgesel == 0) {
 			continue;
 		}
@@ -6490,14 +6508,6 @@ static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
 
 		BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
 
-		/* If in face-only select mode, switch to edge select mode so that
-		 * an edge-only selection is not inconsistent state */
-		if (em->selectmode == SCE_SELECT_FACE) {
-			em->selectmode = SCE_SELECT_EDGE;
-			EDBM_selectmode_set(em);
-			EDBM_selectmode_to_scene(C);
-		}
-
 		BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
 
 		if (!EDBM_op_finish(em, &bmop, op, true)) {



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