[Bf-blender-cvs] [871b7ba8922] blender2.8: Merge branch 'master' into blender2.8
Brecht Van Lommel
noreply at git.blender.org
Tue Aug 28 19:18:25 CEST 2018
Commit: 871b7ba8922650c34b487fec29a9d677b1aeadfd
Author: Brecht Van Lommel
Date: Tue Aug 28 19:15:08 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB871b7ba8922650c34b487fec29a9d677b1aeadfd
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc CMakeLists.txt
index 7b729921377,697f7345d4b..ccc6a1e9d14
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@@ -165,7 -165,9 +165,8 @@@ option_defaults_init
_init_OPENCOLORIO
_init_SDL
_init_FFTW3
- _init_GAMEENGINE
_init_OPENSUBDIV
+ _init_SYSTEM_OPENJPG
)
# customize...
diff --cc build_files/buildbot/slave_compile.py
index a77f237e978,eb204cd1c00..fc430971c19
--- a/build_files/buildbot/slave_compile.py
+++ b/build_files/buildbot/slave_compile.py
@@@ -157,13 -159,11 +157,9 @@@ if 'cmake' in builder
if target != 'blender':
target_build_dir += '_' + target
target_name = 'install'
- # Make sure build directory exists and enter it
- if not os.path.isdir(target_build_dir):
- os.mkdir(target_build_dir)
- os.chdir(target_build_dir)
# Tweaking CMake options to respect the target
target_cmake_options = cmake_options[:]
- if target == 'player':
- target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
- elif target == 'cuda':
+ if target == 'cuda':
target_cmake_options += cuda_cmake_options
target_chroot_prefix = cuda_chroot_prefix[:]
target_name = 'cycles_kernel_cuda'
diff --cc intern/cycles/blender/blender_session.cpp
index 05adb6f5fe0,a07131d04ae..4ac0e1f21c1
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@@ -395,91 -381,111 +395,89 @@@ void BlenderSession::render(BL::Depsgra
BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
/* render each layer */
- BL::RenderSettings r = b_scene.render();
- BL::RenderSettings::layers_iterator b_layer_iter;
- BL::RenderResult::views_iterator b_view_iter;
+ BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
/* We do some special meta attributes when we only have single layer. */
- const bool is_single_layer = (r.layers.length() == 1);
+ const bool is_single_layer = (b_scene.view_layers.length() == 1);
- for(r.layers.begin(b_layer_iter); b_layer_iter != r.layers.end(); ++b_layer_iter) {
- b_rlay_name = b_layer_iter->name();
+ /* temporary render result to find needed passes and views */
+ BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
+ BL::RenderResult::layers_iterator b_single_rlay;
+ b_rr.layers.begin(b_single_rlay);
+ BL::RenderLayer b_rlay = *b_single_rlay;
- /* temporary render result to find needed passes and views */
- BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_rlay_name.c_str(), NULL);
- BL::RenderResult::layers_iterator b_single_rlay;
- b_rr.layers.begin(b_single_rlay);
+ /* add passes */
+ array<Pass> passes = sync->sync_render_passes(b_rlay, b_view_layer, session_params);
+ buffer_params.passes = passes;
- /* layer will be missing if it was disabled in the UI */
- if(b_single_rlay == b_rr.layers.end()) {
- end_render_result(b_engine, b_rr, true, true, false);
- continue;
- }
+ PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
+ bool use_denoising = get_boolean(crl, "use_denoising");
- buffer_params.denoising_data_pass = use_denoising;
+
- BL::RenderLayer b_rlay = *b_single_rlay;
-
- /* add passes */
- array<Pass> passes = sync->sync_render_passes(b_rlay, *b_layer_iter, session_params);
- buffer_params.passes = passes;
-
- PointerRNA crl = RNA_pointer_get(&b_layer_iter->ptr, "cycles");
- bool use_denoising = get_boolean(crl, "use_denoising");
-
- session->tile_manager.schedule_denoising = use_denoising;
- buffer_params.denoising_data_pass = use_denoising;
- buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
-
- session->params.use_denoising = use_denoising;
- session->params.denoising_radius = get_int(crl, "denoising_radius");
- session->params.denoising_strength = get_float(crl, "denoising_strength");
- session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
- session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
-
- scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
- scene->film->denoising_clean_pass = buffer_params.denoising_clean_pass;
- scene->film->pass_alpha_threshold = b_layer_iter->pass_alpha_threshold();
- scene->film->tag_passes_update(scene, passes);
- scene->film->tag_update(scene);
- scene->integrator->tag_update(scene);
-
- int view_index = 0;
- for(b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter, ++view_index) {
- b_rview_name = b_view_iter->name();
-
- /* set the current view */
- b_engine.active_view_set(b_rview_name.c_str());
-
- /* update scene */
- BL::Object b_camera_override(b_engine.camera_override());
- sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str());
- sync->sync_data(b_render,
- b_v3d,
- b_camera_override,
- width, height,
- &python_thread_state,
- b_rlay_name.c_str());
-
- /* Make sure all views have different noise patterns. - hardcoded value just to make it random */
- if(view_index != 0) {
- scene->integrator->seed += hash_int_2d(scene->integrator->seed, hash_int(view_index * 0xdeadbeef));
- scene->integrator->tag_update(scene);
- }
+ session->tile_manager.schedule_denoising = use_denoising;
++ buffer_params.denoising_data_pass = use_denoising;
++ buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
+
- /* Update number of samples per layer. */
- int samples = sync->get_layer_samples();
- bool bound_samples = sync->get_layer_bound_samples();
- int effective_layer_samples;
+ session->params.use_denoising = use_denoising;
++ session->params.denoising_radius = get_int(crl, "denoising_radius");
++ session->params.denoising_strength = get_float(crl, "denoising_strength");
++ session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
++ session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
+
- if(samples != 0 && (!bound_samples || (samples < session_params.samples)))
- effective_layer_samples = samples;
- else
- effective_layer_samples = session_params.samples;
+ scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
- scene->film->denoising_flags = 0;
- if(!get_boolean(crl, "denoising_diffuse_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_DIR;
- if(!get_boolean(crl, "denoising_diffuse_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_IND;
- if(!get_boolean(crl, "denoising_glossy_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_DIR;
- if(!get_boolean(crl, "denoising_glossy_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_IND;
- if(!get_boolean(crl, "denoising_transmission_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_DIR;
- if(!get_boolean(crl, "denoising_transmission_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_IND;
- if(!get_boolean(crl, "denoising_subsurface_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_DIR;
- if(!get_boolean(crl, "denoising_subsurface_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_IND;
- scene->film->denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
- buffer_params.denoising_clean_pass = scene->film->denoising_clean_pass;
++ scene->film->denoising_clean_pass = buffer_params.denoising_clean_pass;
+ session->params.denoising_radius = get_int(crl, "denoising_radius");
+ session->params.denoising_strength = get_float(crl, "denoising_strength");
+ session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
+ session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
- /* Update tile manager if we're doing resumable render. */
- update_resumable_tile_manager(effective_layer_samples);
+ scene->film->pass_alpha_threshold = b_view_layer.pass_alpha_threshold();
+ scene->film->tag_passes_update(scene, passes);
+ scene->film->tag_update(scene);
+ scene->integrator->tag_update(scene);
- /* Update session itself. */
- session->reset(buffer_params, effective_layer_samples);
+ BL::RenderResult::views_iterator b_view_iter;
+ int view_index = 0;
+ for(b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter, ++view_index) {
+ b_rlay_name = b_view_layer.name();
+ b_rview_name = b_view_iter->name();
- /* render */
- session->start();
- session->wait();
+ /* set the current view */
+ b_engine.active_view_set(b_rview_name.c_str());
- if(session->progress.get_cancel())
- break;
+ /* update scene */
+ BL::Object b_camera_override(b_engine.camera_override());
+ sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str());
+ sync->sync_data(b_render,
+ b_depsgraph,
+ b_v3d,
+ b_camera_override,
+ width, height,
+ &python_thread_state);
+ builtin_images_load();
+
+ /* Make sure all views have different noise patterns. - hardcoded value just to make it random */
+ if(view_index != 0) {
+ scene->integrator->seed += hash_int_2d(scene->integrator->seed, hash_int(view_index * 0xdeadbeef));
+ scene->integrator->tag_update(scene);
}
- if(is_single_layer) {
- BL::RenderResult b_rr = b_engine.get_result();
- string num_aa_samples = string_printf("%d", session->params.samples);
- b_rr.stamp_data_add_field("Cycles Samples", num_aa_samples.c_str());
- /* TODO(sergey): Report whether we're doing resumable render
- * and also start/end sample if so.
- */
- }
+ int effective_layer_samples = session_params.samples;
+
+ /* TODO: Upda
@@ Diff output truncated at 10240 characters. @@
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