[Bf-blender-cvs] [658a9c6cf52] master: Cycles: Cleanup, style

Sergey Sharybin noreply at git.blender.org
Fri Aug 24 15:26:22 CEST 2018


Commit: 658a9c6cf5228efafd9e7b8d5282f09019f4c4f2
Author: Sergey Sharybin
Date:   Fri Aug 24 14:36:18 2018 +0200
Branches: master
https://developer.blender.org/rB658a9c6cf5228efafd9e7b8d5282f09019f4c4f2

Cycles: Cleanup, style

I wouldn't mind changing style to have space after keyword, but there was
no official code style change proposed.

===================================================================

M	intern/cycles/app/cycles_cubin_cc.cpp
M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/device/device_cpu.cpp
M	intern/cycles/device/opencl/opencl_util.cpp
M	intern/cycles/graph/node.cpp
M	intern/cycles/kernel/closure/bsdf_hair_principled.h
M	intern/cycles/kernel/kernel_path_state.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/osl/osl_bssrdf.cpp
M	intern/cycles/kernel/osl/osl_closures.cpp
M	intern/cycles/kernel/svm/svm_ao.h
M	intern/cycles/kernel/svm/svm_bevel.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/kernel/svm/svm_math_util.h
M	intern/cycles/kernel/svm/svm_voronoi.h
M	intern/cycles/render/graph.cpp
M	intern/cycles/render/light.cpp
M	intern/cycles/render/nodes.cpp
M	intern/cycles/util/util_math_intersect.h
M	intern/cycles/util/util_system.cpp

===================================================================

diff --git a/intern/cycles/app/cycles_cubin_cc.cpp b/intern/cycles/app/cycles_cubin_cc.cpp
index 01a1234531b..da8ca53c8df 100644
--- a/intern/cycles/app/cycles_cubin_cc.cpp
+++ b/intern/cycles/app/cycles_cubin_cc.cpp
@@ -159,8 +159,7 @@ bool link_ptxas(CompilationSettings &settings)
 					" --gpu-name sm_" + std::to_string(settings.target_arch) +
 					" -m" + std::to_string(settings.bits);
 
-	if (settings.verbose)
-	{
+	if(settings.verbose) {
 		ptx += " --verbose";
 		printf("%s\n", ptx.c_str());
 	}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 25e6db18588..3eefb92f6af 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1057,7 +1057,7 @@ static void add_nodes(Scene *scene,
 			for(b_node->internal_links.begin(b_link); b_link != b_node->internal_links.end(); ++b_link) {
 				BL::NodeSocket to_socket(b_link->to_socket());
 				SocketType::Type to_socket_type = convert_socket_type(to_socket);
-				if (to_socket_type == SocketType::UNDEFINED) {
+				if(to_socket_type == SocketType::UNDEFINED) {
 					continue;
 				}
 
@@ -1084,7 +1084,7 @@ static void add_nodes(Scene *scene,
 			 */
 			for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
 				SocketType::Type input_type = convert_socket_type(*b_input);
-				if (input_type == SocketType::UNDEFINED) {
+				if(input_type == SocketType::UNDEFINED) {
 					continue;
 				}
 
@@ -1100,7 +1100,7 @@ static void add_nodes(Scene *scene,
 			}
 			for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
 				SocketType::Type output_type = convert_socket_type(*b_output);
-				if (output_type == SocketType::UNDEFINED) {
+				if(output_type == SocketType::UNDEFINED) {
 					continue;
 				}
 
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp
index be0dcc20755..6867dffc727 100644
--- a/intern/cycles/device/device_cpu.cpp
+++ b/intern/cycles/device/device_cpu.cpp
@@ -1025,7 +1025,7 @@ void device_cpu_info(vector<DeviceInfo>& devices)
 	info.num = 0;
 	info.advanced_shading = true;
 	info.bvh_layout_mask = BVH_LAYOUT_BVH2;
-	if (system_cpu_support_sse2()) {
+	if(system_cpu_support_sse2()) {
 		info.bvh_layout_mask |= BVH_LAYOUT_BVH4;
 	}
 	info.has_volume_decoupled = true;
diff --git a/intern/cycles/device/opencl/opencl_util.cpp b/intern/cycles/device/opencl/opencl_util.cpp
index d6304ba688a..895e4149a3a 100644
--- a/intern/cycles/device/opencl/opencl_util.cpp
+++ b/intern/cycles/device/opencl/opencl_util.cpp
@@ -1139,13 +1139,13 @@ string OpenCLInfo::get_readable_device_name(cl_device_id device_id)
 	/* Special exception for AMD Vega, need to be able to tell
 	 * Vega 56 from 64 apart.
 	 */
-	if (name == "Radeon RX Vega") {
+	if(name == "Radeon RX Vega") {
 		cl_int max_compute_units = 0;
-		if (clGetDeviceInfo(device_id,
-		                    CL_DEVICE_MAX_COMPUTE_UNITS,
-		                    sizeof(max_compute_units),
-		                    &max_compute_units,
-		                    NULL) == CL_SUCCESS)
+		if(clGetDeviceInfo(device_id,
+		                   CL_DEVICE_MAX_COMPUTE_UNITS,
+		                   sizeof(max_compute_units),
+		                   &max_compute_units,
+		                   NULL) == CL_SUCCESS)
 		{
 			name += " " + to_string(max_compute_units);
 		}
diff --git a/intern/cycles/graph/node.cpp b/intern/cycles/graph/node.cpp
index 5960d9aa7d5..19fe0a168ea 100644
--- a/intern/cycles/graph/node.cpp
+++ b/intern/cycles/graph/node.cpp
@@ -443,7 +443,7 @@ template<typename T>
 void array_hash(const Node *node, const SocketType& socket, MD5Hash& md5)
 {
 	const array<T>& a = *(const array<T>*)(((char*)node) + socket.struct_offset);
-	for (size_t i = 0; i < a.size(); i++) {
+	for(size_t i = 0; i < a.size(); i++) {
 		md5.append((uint8_t*)&a[i], sizeof(T));
 	}
 }
@@ -452,7 +452,7 @@ void float3_array_hash(const Node *node, const SocketType& socket, MD5Hash& md5)
 {
 	/* Don't compare 4th element used for padding. */
 	const array<float3>& a = *(const array<float3>*)(((char*)node) + socket.struct_offset);
-	for (size_t i = 0; i < a.size(); i++) {
+	for(size_t i = 0; i < a.size(); i++) {
 		md5.append((uint8_t*)&a[i], sizeof(float) * 3);
 	}
 }
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h
index 4ee58089384..b3b56be39ff 100644
--- a/intern/cycles/kernel/closure/bsdf_hair_principled.h
+++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h
@@ -120,7 +120,7 @@ ccl_device_inline float bessel_I0(float x)
 /* Logarithm of the Bessel function of the first kind. */
 ccl_device_inline float log_bessel_I0(float x)
 {
-	if (x > 12.0f) {
+	if(x > 12.0f) {
 		/* log(1/x) == -log(x) iff x > 0.
 		 * This is only used with positive cosines */
 		return x + 0.5f * (1.f / (8.0f * x) - M_LN_2PI_F - logf(x));
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index b13fabde268..e85050df4bb 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -170,7 +170,7 @@ ccl_device_inline bool path_state_volume_next(KernelGlobals *kg, ccl_addr_space
 	/* For volume bounding meshes we pass through without counting transparent
 	 * bounces, only sanity check in case self intersection gets us stuck. */
 	state->volume_bounds_bounce++;
-	if (state->volume_bounds_bounce > VOLUME_BOUNDS_MAX) {
+	if(state->volume_bounds_bounce > VOLUME_BOUNDS_MAX) {
 		return false;
 	}
 
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index b83460b3ffb..e834b701f96 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -1010,7 +1010,7 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
 		DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd,
 		                                             sizeof(DiffuseBsdf),
 		                                             make_float3(0.8f, 0.8f, 0.8f));
-		if (bsdf != NULL) {
+		if(bsdf != NULL) {
 			bsdf->N = sd->N;
 			sd->flag |= bsdf_diffuse_setup(bsdf);
 		}
diff --git a/intern/cycles/kernel/osl/osl_bssrdf.cpp b/intern/cycles/kernel/osl/osl_bssrdf.cpp
index 2ebfd5f0c2f..66ec8a996ca 100644
--- a/intern/cycles/kernel/osl/osl_bssrdf.cpp
+++ b/intern/cycles/kernel/osl/osl_bssrdf.cpp
@@ -69,22 +69,22 @@ public:
 
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
-		if (method == u_cubic) {
+		if(method == u_cubic) {
 			alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
 		}
-		else if (method == u_gaussian) {
+		else if(method == u_gaussian) {
 			alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
 		}
-		else if (method == u_burley) {
+		else if(method == u_burley) {
 			alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
 		}
-		else if (method == u_principled) {
+		else if(method == u_principled) {
 			alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
 		}
-		else if (method == u_random_walk) {
+		else if(method == u_random_walk) {
 			alloc(sd, path_flag, weight, CLOSURE_BSSRDF_RANDOM_WALK_ID);
 		}
-		else if (method == u_principled_random_walk) {
+		else if(method == u_principled_random_walk) {
 			alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
 		}
 	}
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 8c7ae30725c..169351d5ad9 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -200,11 +200,9 @@ public:
 
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
-		if(!skip(sd, path_flag, LABEL_GLOSSY))
-		{
+		if(!skip(sd, path_flag, LABEL_GLOSSY)) {
 			PrincipledHairBSDF *bsdf = (PrincipledHairBSDF*)alloc(sd, path_flag, weight);
-			if (!bsdf)
-			{
+			if(!bsdf) {
 				return;
 			}
 
diff --git a/intern/cycles/kernel/svm/svm_ao.h b/intern/cycles/kernel/svm/svm_ao.h
index d2d36cefd50..0337c88a543 100644
--- a/intern/cycles/kernel/svm/svm_ao.h
+++ b/intern/cycles/kernel/svm/svm_ao.h
@@ -98,11 +98,11 @@ ccl_device void svm_node_ao(KernelGlobals *kg,
 	float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
 	float ao = svm_ao(kg, sd, normal, state, dist, samples, flags);
 
-	if (stack_valid(out_ao_offset)) {
+	if(stack_valid(out_ao_offset)) {
 		stack_store_float(stack, out_ao_offset, ao);
 	}
 
-	if (stack_valid(out_color_offset)) {
+	if(stack_valid(out_color_offset)) {
 		float3 color = stack_load_float3(stack, color_offset);
 		stack_store_float3(stack, out_color_offset, ao * color);
 	}
diff --git a/intern/cycles/kernel/svm/svm_bevel.h b/intern/cycles/kernel/svm/svm_bevel.h
index 19cdb71c20f..79d0fb6ddbe 100644
--- a/intern/cycles/kernel/svm/svm_bevel.h
+++ b/intern/cycles/kernel/svm/svm_bevel.h
@@ -148,11 +148,11 @@ ccl_device_noinline float3 svm_bevel(
 			int prim = kernel_tex_fetch(__prim_index, isect.hits[hit].prim);
 			int shader = kernel_tex_fetch(__tri_shader, prim);
 
-			if (shader & SHADER_SMOOTH_NORMAL) {
+			if(shader & SHADER_SMOOTH_NORMAL) {
 				float u = isect.hits[hit].u;
 				float v = isect.hits[hit].v;
 
-				if (sd->type & PRIMITIVE_TRIANGLE) {
+				if(sd->type & PRIMITIVE_TRIANGLE) {
 					N = triangle_smooth_normal(kg, N, prim, u, v);
 				}
 #ifdef __OBJECT_MOTION__
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index aa253223c93..cce0e0eefe0 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -757,7 +757,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 			const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
 			float random = 0.0f;
-			if (attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
+			if(attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
 				random = primitive_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
 			}
 			else {
@@ -769,7 +769,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 			if(bsdf) {
 				PrincipledHairExtra *extra = (PrincipledHairExtra*)closure_alloc_extra(sd, s

@@ Diff output truncated at 10240 characters. @@



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