[Bf-blender-cvs] [dc00c330c52] blender2.8: Improvement to MESH_OT_shortest_path_pick behaviour
Dalai Felinto
noreply at git.blender.org
Wed Aug 22 15:02:45 CEST 2018
Commit: dc00c330c52f060ac9c1027a4541212e8198e537
Author: Dalai Felinto
Date: Tue Aug 21 13:27:06 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBdc00c330c52f060ac9c1027a4541212e8198e537
Improvement to MESH_OT_shortest_path_pick behaviour
Select a vertex/edge/face if there was nothing previously selected
(if the click hit something, of course).
===================================================================
M source/blender/editors/mesh/editmesh_path.c
===================================================================
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c
index 1f6a48b41b3..cbfb33af937 100644
--- a/source/blender/editors/mesh/editmesh_path.c
+++ b/source/blender/editors/mesh/editmesh_path.c
@@ -639,6 +639,16 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
em = vc.em;
}
+ /* If nothing is selected, let's select the picked vertex/edge/face. */
+ if ((vc.em->bm->totvertsel == 0) && (eve || eed || efa)) {
+ /* TODO (dfelinto) right now we try to find the closest element twice.
+ * The ideal is to refactor EDBM_select_pick so it doesn't
+ * have to pick the nearest vert/edge/face again.
+ */
+ EDBM_select_pick(C, event->mval, true, false, false);
+ return OPERATOR_FINISHED;
+ }
+
BMElem *ele_src, *ele_dst;
if (!(ele_src = edbm_elem_active_elem_or_face_get(em->bm)) ||
!(ele_dst = edbm_elem_find_nearest(&vc, ele_src->head.htype)))
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