[Bf-blender-cvs] [f64ec4ac84c] blender2.8: UI: Move UV menu to the header.
Pablo Vazquez
noreply at git.blender.org
Wed Aug 22 13:32:23 CEST 2018
Commit: f64ec4ac84c467c1d5f2c25240127618f167c611
Author: Pablo Vazquez
Date: Wed Aug 22 13:32:14 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBf64ec4ac84c467c1d5f2c25240127618f167c611
UI: Move UV menu to the header.
UV Unwrapping is too important to keep it under a sub-menu.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 59f705984d3..1399b7c5fa6 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -305,6 +305,7 @@ class VIEW3D_MT_editor_menus(Menu):
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
+ layout.menu("VIEW3D_MT_uv_map", text="UV")
elif obj:
if mode_string != 'PAINT_TEXTURE':
@@ -2666,10 +2667,6 @@ class VIEW3D_MT_edit_mesh(Menu):
layout.separator()
- layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
-
- layout.separator()
-
layout.operator("mesh.duplicate_move", text="Duplicate")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
layout.operator("mesh.split")
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