[Bf-blender-cvs] [b19b708728d] blender2.8: Physics Soft Body: Use Single Column and Grid Flow layout
Vuk GardaáeviÃÂ
noreply at git.blender.org
Fri Aug 17 12:05:55 CEST 2018
Commit: b19b708728d6b7ddd6d4a5c656a7fb1da2311195
Author: Vuk GardaÅ¡eviÄ
Date: Fri Aug 17 12:04:26 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBb19b708728d6b7ddd6d4a5c656a7fb1da2311195
Physics Soft Body: Use Single Column and Grid Flow layout
See D3612
===================================================================
M release/scripts/startup/bl_ui/properties_physics_softbody.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 77440bdc628..761eb56ca5b 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -17,15 +17,16 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
-import bpy
-from bpy.types import Panel
+import bpy
+from bpy.types import (
+ Panel,
+)
from .properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
-
COMPAT_OB_TYPES = {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}
@@ -50,27 +51,61 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
md = context.soft_body
- ob = context.object
+ softbody = md.settings
+
+ layout.prop(softbody, "collision_group")
+
+class PHYSICS_PT_softbody_object(PhysicButtonsPanel, Panel):
+ bl_label = "Object"
+ bl_parent_id = 'PHYSICS_PT_softbody'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.soft_body
softbody = md.settings
+ ob = context.object
- # General
- split = layout.split()
- split.enabled = softbody_panel_enabled(md)
+ layout.enabled = softbody_panel_enabled(md)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = split.column()
- col.label(text="Object:")
+ col = flow.column()
col.prop(softbody, "friction")
+
+ col.separator()
+
+ col = flow.column()
col.prop(softbody, "mass")
- col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass")
- col = split.column()
- col.label(text="Simulation:")
- col.prop(softbody, "speed")
+ # Note: TODO prop_search doesn't align on the right.
+ row = col.row(align=True)
+ row.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Control Point")
+ row.label(text="", icon='BLANK1')
- layout.prop(softbody, "collision_group")
+
+class PHYSICS_PT_softbody_simulation(PhysicButtonsPanel, Panel):
+ bl_label = "Simulation"
+ bl_parent_id = 'PHYSICS_PT_softbody'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.soft_body
+ softbody = md.settings
+
+ layout.enabled = softbody_panel_enabled(md)
+
+ layout.prop(softbody, "speed")
class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
@@ -98,6 +133,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
md = context.soft_body
softbody = md.settings
@@ -105,24 +141,59 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
layout.active = softbody.use_goal and softbody_panel_enabled(md)
- split = layout.split()
+ # Note: TODO prop_search doesn't align on the right.
+ row = layout.row(align=True)
+ row.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
+ row.label(text="", icon='BLANK1')
- # Goal
- split = layout.split()
- col = split.column()
- col.label(text="Goal Strengths:")
+class PHYSICS_PT_softbody_goal_strenghts(PhysicButtonsPanel, Panel):
+ bl_label = "Strengths"
+ bl_parent_id = 'PHYSICS_PT_softbody_goal'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.soft_body
+ softbody = md.settings
+
+ layout.active = softbody.use_goal and softbody_panel_enabled(md)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
col.prop(softbody, "goal_default", text="Default")
- sub = col.column(align=True)
- sub.prop(softbody, "goal_min", text="Minimum")
- sub.prop(softbody, "goal_max", text="Maximum")
- col = split.column()
- col.label(text="Goal Settings:")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(softbody, "goal_min", text="Min")
+ col.prop(softbody, "goal_max", text="Max")
+
+
+class PHYSICS_PT_softbody_goal_settings(PhysicButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_parent_id = 'PHYSICS_PT_softbody_goal'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.soft_body
+ softbody = md.settings
+
+ layout.active = softbody.use_goal and softbody_panel_enabled(md)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
col.prop(softbody, "goal_spring", text="Stiffness")
- col.prop(softbody, "goal_friction", text="Damping")
- layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
+ col = flow.column()
+ col.prop(softbody, "goal_friction", text="Damping")
class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
@@ -139,41 +210,87 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
md = context.soft_body
softbody = md.settings
ob = context.object
layout.active = softbody.use_edges and softbody_panel_enabled(md)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
- split = layout.split()
+ # Note: TODO prop_search doesn't align on the right.
+ row = col.row(align=True)
+ row.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
+ row.label(text="", icon='BLANK1')
+
+ col.separator()
- col = split.column()
- col.label(text="Springs:")
col.prop(softbody, "pull")
col.prop(softbody, "push")
+
+ col.separator()
+
+ col = flow.column()
col.prop(softbody, "damping")
col.prop(softbody, "plastic")
col.prop(softbody, "bend")
+
+ col.separator()
+
+ col = flow.column()
col.prop(softbody, "spring_length", text="Length")
- col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
+ col.prop(softbody, "use_edge_collision", text="Collision Edge")
+ col.prop(softbody, "use_face_collision", text="Face")
+
+
+class PHYSICS_PT_softbody_edge_aerodynamics(PhysicButtonsPanel, Panel):
+ bl_label = "Aerodynamics"
+ bl_parent_id = 'PHYSICS_PT_softbody_edge'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ md = context.soft_body
+ softbody = md.settings
- col = split.column()
- col.prop(softbody, "use_stiff_quads")
- sub = col.column()
- sub.active = softbody.use_stiff_quads
- sub.prop(softbody, "shear")
+ flow.active = softbody.use_edges and softbody_panel_enabled(md)
- col.label(text="Aerodynamics:")
- col.row().prop(softbody, "aerodynamics_type", expand=True)
+ col = flow.column()
+ col.prop(softbody, "aerodynamics_type", text="Type")
+
+ col = flow.column()
col.prop(softbody, "aero", text="Factor")
- #sub = col.column()
- #sub.enabled = softbody.aero > 0
- col.label(text="Collision:")
- col.prop(softbody, "use_edge_collision", text="Edge")
- col.prop(softbody, "use_face_collision", text="Face")
+class PHYSICS_PT_softbody_edge_stiffness(PhysicButtonsPanel, Panel):
+ bl_label = "Stiffness"
+ bl_parent_id = 'PHYSICS_PT_softbody_edge'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.prop(softbody, "use_stiff_quads", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.soft_body
+ softbody = md.settings
+
+ layout.active = softbody.use_edges and softbody.use_stiff_quads and softbody_panel_enabled(md)
+
+ layout.prop(softbody, "shear")
class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
@@ -190,18 +307,23 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
md = context.soft_body
softbody = md.settings
layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
- layout.label(text="Collision Ball Size Calculation:")
- layout.row().prop(softbody, "collision_type", expand=True)
+ layout.prop(softbody, "collision_type", text="Calculation Type")
+
+ layout.separator()
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=
@@ Diff output truncated at 10240 characters. @@
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