[Bf-blender-cvs] [62b2675147b] blender2.8: Physics Smoke: Use Single Column and Grid Flow layout
Vuk GardaáeviÃÂ
noreply at git.blender.org
Fri Aug 17 12:05:48 CEST 2018
Commit: 62b2675147bab469e7c252265ab223b8bb9c3e39
Author: Vuk GardaÅ¡eviÄ
Date: Fri Aug 17 11:58:21 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB62b2675147bab469e7c252265ab223b8bb9c3e39
Physics Smoke: Use Single Column and Grid Flow layout
See D3567
===================================================================
M release/scripts/startup/bl_ui/properties_physics_smoke.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 0a4f1c71126..01faa3496b4 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -17,9 +17,11 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
-import bpy
-from bpy.types import Panel
+import bpy
+from bpy.types import (
+ Panel,
+)
from .properties_physics_common import (
point_cache_ui,
effector_weights_ui,
@@ -31,109 +33,241 @@ class PhysicButtonsPanel:
bl_region_type = 'WINDOW'
bl_context = "physics"
- @classmethod
- def poll(cls, context):
+ def poll_smoke(context):
ob = context.object
- return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
+ if not ((ob and ob.type == 'MESH') and (context.smoke)):
+ return False
+
+ md = context.smoke
+ return md and (context.smoke.smoke_type != 'NONE') and (bpy.app.build_options.mod_smoke)
+
+ def poll_smoke_domain(context):
+ if not PhysicButtonsPanel.poll_smoke(context):
+ return False
+
+ md = context.smoke
+ return md and (md.smoke_type == 'DOMAIN')
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
+
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
if not bpy.app.build_options.mod_smoke:
- layout.label("Built without Smoke modifier")
+ col = layout.column(align=True)
+ col.alignment = 'RIGHT'
+ col.label("Built without Smoke modifier")
return
md = context.smoke
- ob = context.object
- layout.row().prop(md, "smoke_type", expand=True)
+ layout.prop(md, "smoke_type")
+
+
+class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_parent_id = 'PHYSICS_PT_smoke'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_smoke(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.smoke
+ ob = context.object
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
- split = layout.split()
-
- split.enabled = not domain.point_cache.is_baked
-
- col = split.column()
- col.label(text="Resolution:")
- col.prop(domain, "resolution_max", text="Divisions")
- col.label(text="Time:")
- col.prop(domain, "time_scale", text="Scale")
- col.label(text="Border Collisions:")
- col.prop(domain, "collision_extents", text="")
- col.label(text="Empty Space:")
- col.prop(domain, "clipping")
-
- col = split.column()
- col.label(text="Behavior:")
- col.prop(domain, "alpha")
- col.prop(domain, "beta", text="Temp. Diff.")
- col.prop(domain, "vorticity")
- col.prop(domain, "use_dissolve_smoke", text="Dissolve")
- sub = col.column()
- sub.active = domain.use_dissolve_smoke
- sub.prop(domain, "dissolve_speed", text="Time")
- sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = (not domain.point_cache.is_baked)
+
+ col = flow.column()
+ col.prop(domain, "resolution_max", text="Resolution Divisions")
+ col.prop(domain, "time_scale", text="Time Scale")
+
+ col.separator()
+
+ col = flow.column()
+ col.prop(domain, "collision_extents", text="Border Collisions")
+ col.prop(domain, "clipping", text="Empty Space")
elif md.smoke_type == 'FLOW':
+ flow_smoke = md.flow_settings
+
+ col = layout.column()
+ col.prop(flow_smoke, "smoke_flow_type", expand=False)
+
+ col.separator()
- flow = md.flow_settings
-
- layout.prop(flow, "smoke_flow_type", expand=False)
-
- if flow.smoke_flow_type != 'OUTFLOW':
- split = layout.split()
- col = split.column()
- col.label(text="Flow Source:")
- col.prop(flow, "smoke_flow_source", expand=False, text="")
- if flow.smoke_flow_source == 'PARTICLES':
- col.label(text="Particle System:")
- col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
- col.prop(flow, "use_particle_size", text="Set Size")
- sub = col.column()
- sub.active = flow.use_particle_size
- sub.prop(flow, "particle_size")
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+ col = flow.column()
+
+ if flow_smoke.smoke_flow_type != 'OUTFLOW':
+ col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
+
+ if flow_smoke.smoke_flow_source == 'PARTICLES':
+ # Note: TODO prop_search doesn't align on the right.
+ row = col.row(align=True)
+ row.prop_search(
+ flow_smoke, "particle_system", ob, "particle_systems",
+ text="Particle System"
+ )
+ row.label(text="", icon='BLANK1')
else:
- col.prop(flow, "surface_distance")
- col.prop(flow, "volume_density")
-
- sub = col.column(align=True)
- sub.prop(flow, "use_initial_velocity")
-
- sub = sub.column()
- sub.active = flow.use_initial_velocity
- sub.prop(flow, "velocity_factor")
- if flow.smoke_flow_source == 'MESH':
- sub.prop(flow, "velocity_normal")
- #sub.prop(flow, "velocity_random")
-
- sub = split.column()
- sub.label(text="Initial Values:")
- sub.prop(flow, "use_absolute")
- if flow.smoke_flow_type in {'SMOKE', 'BOTH'}:
- sub.prop(flow, "density")
- sub.prop(flow, "temperature")
- sub.prop(flow, "smoke_color")
- if flow.smoke_flow_type in {'FIRE', 'BOTH'}:
- sub.prop(flow, "fuel_amount")
- sub.label(text="Sampling:")
- sub.prop(flow, "subframes")
+ col.prop(flow_smoke, "surface_distance")
+ col.prop(flow_smoke, "volume_density")
+
+ col = flow.column()
+ col.prop(flow_smoke, "use_absolute")
+
+ if flow_smoke.smoke_flow_type in {'SMOKE', 'BOTH'}:
+ col.prop(flow_smoke, "density")
+ col.prop(flow_smoke, "temperature")
+
+ col.separator()
+
+ col = flow.column()
+ col.prop(flow_smoke, "smoke_color")
+
+ if flow_smoke.smoke_flow_type in {'FIRE', 'BOTH'}:
+ col.prop(flow_smoke, "fuel_amount")
+
+ col.prop(flow_smoke, "subframes", text="Sampling Subframes")
elif md.smoke_type == 'COLLISION':
coll = md.coll_settings
- split = layout.split()
-
- col = split.column()
+ col = layout.column()
col.prop(coll, "collision_type")
+class PHYSICS_PT_smoke_settings_initial_velocity(PhysicButtonsPanel, Panel):
+ bl_label = "Initial Velocity"
+ bl_parent_id = 'PHYSICS_PT_smoke_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_smoke(context):
+ return False
+
+ md = context.smoke
+ return (md and (md.smoke_type == 'FLOW')
+ and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
+ and context.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ md = context.smoke
+ flow_smoke = md.flow_settings
+
+ self.layout.prop(flow_smoke, "use_initial_velocity", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
+ md = context.smoke
+ flow_smoke = md.flow_settings
+
+ flow.active = flow_smoke.use_initial_velocity
+
+ col = flow.column(align=True)
+ col.prop(flow_smoke, "velocity_factor")
+
+ if flow_smoke.smoke_flow_source == 'MESH':
+ col = flow.column()
+ col.prop(flow_smoke, "velocity_normal")
+ # sub.prop(flow_smoke, "velocity_random")
+
+
+class PHYSICS_PT_smoke_settings_particle_size(PhysicButtonsPanel, Panel):
+ bl_label = "Particle Size"
+ bl_parent_id = 'PHYSICS_PT_smoke_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_smoke(context):
+ return False
+
+ md = context.smoke
+ return (md and (md.smoke_type == 'FLOW')
+ and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
+ and md.flow_settings.smoke_flow_source == 'PARTICLES'
+
@@ Diff output truncated at 10240 characters. @@
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