[Bf-blender-cvs] [a3c9f4de704] blender2.8: Cleanup: remove unused basic shader, we use many specialized shaders now.

Brecht Van Lommel noreply at git.blender.org
Tue Aug 14 20:07:50 CEST 2018


Commit: a3c9f4de7041993ace15078e9943dc2e2c7c1fff
Author: Brecht Van Lommel
Date:   Tue Aug 14 19:56:43 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa3c9f4de7041993ace15078e9943dc2e2c7c1fff

Cleanup: remove unused basic shader, we use many specialized shaders now.

===================================================================

M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/screen/glutil.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/gpu/CMakeLists.txt
D	source/blender/gpu/GPU_basic_shader.h
D	source/blender/gpu/intern/gpu_basic_shader.c
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/gpu/intern/gpu_extensions.c
M	source/blender/gpu/intern/gpu_immediate_util.c
D	source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
D	source/blender/gpu/shaders/gpu_shader_basic_geom.glsl
D	source/blender/gpu/shaders/gpu_shader_basic_vert.glsl

===================================================================

diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 019aabdb466..2296c3bc39d 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -53,7 +53,6 @@
 
 #include "interface_intern.h"
 
-#include "GPU_basic_shader.h"
 #include "GPU_batch.h"
 #include "GPU_batch_presets.h"
 #include "GPU_immediate.h"
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 7fa093106df..b1bda08e9a5 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -48,7 +48,6 @@
 #include "IMB_colormanagement.h"
 #include "IMB_imbuf_types.h"
 
-#include "GPU_basic_shader.h"
 #include "GPU_immediate.h"
 #include "GPU_matrix.h"
 #include "GPU_state.h"
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 3649c6f6dbb..616095188bb 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -95,7 +95,6 @@
 
 #include "GPU_draw.h"
 #include "GPU_select.h"
-#include "GPU_basic_shader.h"
 #include "GPU_shader.h"
 #include "GPU_immediate.h"
 #include "GPU_immediate_util.h"
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index b9cc1de447f..938c074920c 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -58,7 +58,6 @@ set(INC_SYS
 
 set(SRC
 	intern/gpu_attr_binding.c
-	intern/gpu_basic_shader.c
 	intern/gpu_batch.c
 	intern/gpu_batch_presets.c
 	intern/gpu_batch_utils.c
@@ -98,9 +97,6 @@ set(SRC
 	shaders/gpu_shader_material.glsl
 	shaders/gpu_shader_sep_gaussian_blur_frag.glsl
 	shaders/gpu_shader_sep_gaussian_blur_vert.glsl
-	shaders/gpu_shader_basic_frag.glsl
-	shaders/gpu_shader_basic_vert.glsl
-	shaders/gpu_shader_basic_geom.glsl
 	shaders/gpu_shader_vertex.glsl
 	shaders/gpu_shader_vsm_store_frag.glsl
 	shaders/gpu_shader_vsm_store_vert.glsl
@@ -110,7 +106,6 @@ set(SRC
 	shaders/gpu_shader_smoke_vert.glsl
 
 	GPU_attr_binding.h
-	GPU_basic_shader.h
 	GPU_batch.h
 	GPU_buffers.h
 	GPU_common.h
@@ -252,9 +247,6 @@ data_to_c_simple(shaders/gpu_shader_smoke_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_basic_frag.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_basic_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_basic_geom.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h
deleted file mode 100644
index 89d31f57607..00000000000
--- a/source/blender/gpu/GPU_basic_shader.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Brecht Van Lommel.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file GPU_basic_shader.h
- *  \ingroup gpu
- */
-
-#ifndef __GPU_BASIC_SHADER_H__
-#define __GPU_BASIC_SHADER_H__
-
-#include "BLI_utildefines.h"
-#include "GPU_glew.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Fixed Function Shader */
-
-typedef enum GPUBasicShaderOption {
-	GPU_SHADER_USE_COLOR =        (1 << 0),   /* use glColor, for lighting it replaces diffuse */
-	GPU_SHADER_LIGHTING =         (1 << 1),   /* use lighting */
-	GPU_SHADER_TWO_SIDED =        (1 << 2),   /* flip normals towards viewer */
-	GPU_SHADER_TEXTURE_2D =       (1 << 3),   /* use 2D texture to replace diffuse color */
-	GPU_SHADER_TEXTURE_RECT =     (1 << 4),   /* same as GPU_SHADER_TEXTURE_2D, for GL_TEXTURE_RECTANGLE */
-
-	GPU_SHADER_SOLID_LIGHTING =   (1 << 5),   /* use faster lighting (set automatically) */
-	GPU_SHADER_STIPPLE =          (1 << 6),   /* use stipple */
-	GPU_SHADER_LINE =             (1 << 7),   /* draw lines */
-	GPU_SHADER_FLAT_NORMAL =      (1 << 8),   /* use flat normals */
-	GPU_SHADER_OPTIONS_NUM = 9,
-	GPU_SHADER_OPTION_COMBINATIONS = (1 << GPU_SHADER_OPTIONS_NUM)
-} GPUBasicShaderOption;
-
-/* Keep these in sync with gpu_shader_basic_frag.glsl */
-typedef enum GPUBasicShaderStipple {
-	GPU_SHADER_STIPPLE_HALFTONE                        = 0,
-	GPU_SHADER_STIPPLE_QUARTTONE                       = 1,
-	GPU_SHADER_STIPPLE_CHECKER_8PX                     = 2,
-	GPU_SHADER_STIPPLE_HEXAGON                         = 3,
-	GPU_SHADER_STIPPLE_DIAG_STRIPES                    = 4,
-	GPU_SHADER_STIPPLE_DIAG_STRIPES_SWAP               = 5,
-} GPUBasicShaderStipple;
-
-void GPU_basic_shaders_init(void);
-void GPU_basic_shaders_exit(void);
-
-void GPU_basic_shader_bind(int options);
-void GPU_basic_shader_bind_enable(int options);
-void GPU_basic_shader_bind_disable(int options);
-
-int GPU_basic_shader_bound_options(void);
-
-/* Only use for small blocks of code that don't support glsl shader. */
-#define GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options) \
-if (GPU_basic_shader_use_glsl_get()) { \
-	if ((bound_options = GPU_basic_shader_bound_options())) { \
-		GPU_basic_shader_bind(0); \
-	} \
-} \
-else { bound_options = 0; } ((void)0)
-#define GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options) \
-if (GPU_basic_shader_use_glsl_get()) { \
-	if (bound_options) { \
-		GPU_basic_shader_bind(bound_options); \
-	} \
-} ((void)0)
-
-
-void GPU_basic_shader_colors(
-        const float diffuse[3], const float specular[3],
-        int shininess, float alpha);
-
-/* Fixed Function Lighting */
-
-typedef enum GPULightType {
-	GPU_LIGHT_POINT,
-	GPU_LIGHT_SPOT,
-	GPU_LIGHT_SUN
-} GPULightType;
-
-typedef struct GPULightData {
-	GPULightType type;
-
-	float position[3];
-	float direction[3];
-
-	float diffuse[3];
-	float specular[3];
-
-	float constant_attenuation;
-	float linear_attenuation;
-	float quadratic_attenuation;
-
-	float spot_cutoff;
-	float spot_exponent;
-} GPULightData;
-
-void GPU_basic_shader_light_set(int light_num, GPULightData *light);
-void GPU_basic_shader_light_set_viewer(bool local);
-void GPU_basic_shader_stipple(GPUBasicShaderStipple stipple_id);
-void GPU_basic_shader_line_stipple(GLint stipple_factor, GLushort stipple_pattern);
-void GPU_basic_shader_line_width(float line_width);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
deleted file mode 100644
index 1b7b1ecf85a..00000000000
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2013 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Brecht Van Lommel.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/gpu/intern/gpu_basic_shader.c
- *  \ingroup gpu
- *
- * GLSL shaders to replace fixed function OpenGL materials and lighting. These
- * are deprecated in newer OpenGL versions and missing in OpenGL ES 2.0. Also,
- * two sided lighting is no longer natively supported on NVidia cards which
- * results in slow software fallback.
- *
- * Todo:
- * - Replace glLight and glMaterial functions entirely with GLSL uniforms, to
- *   make OpenGL ES 2.0 work.
- * - Replace glTexCoord and glColor with generic attributes.
- * - Optimize for case where fewer than 3 or 8 lights are used.
- * - Optimize for case where specular is not used.
- * - Optimize for case where no texture matrix is used.
- */
-
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "GPU_basic_shader.h"
-#include "GPU_glew.h"
-#include "GPU_shader.h"
-
-/* State */
-
-static struct {
-	GPUShader *cached_shaders[GPU_SHADER_OPTION_COMBINATIONS];
-	bool failed_shaders[GPU_SHADER_OPTION_COMBINATIONS];
-
-	int bound_options;
-
-	int lights_enabled;
-	int lights_directional;
-	float line_width;
-	GLint viewport[4];
-} GPU_MATERIAL_STATE;
-
-
-/* Stipple patterns */
-/* ******************************************** */
-const GLubyte stipple_halftone[128] = {
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
-	0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,


@@ Diff output truncated at 10240 characters. @@



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