[Bf-blender-cvs] [c9bd61b3724] blender2.8: UI: Fix nodelink not touching inputs when noodle_curving is 0
Clément Foucault
noreply at git.blender.org
Fri Aug 10 16:20:49 CEST 2018
Commit: c9bd61b37240ad000ae7ac4d49801e4afe3565b0
Author: Clément Foucault
Date: Fri Aug 10 14:24:31 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc9bd61b37240ad000ae7ac4d49801e4afe3565b0
UI: Fix nodelink not touching inputs when noodle_curving is 0
===================================================================
M source/blender/editors/space_node/drawnode.c
===================================================================
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index a48a6faf69f..4dfbb92971b 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3353,7 +3353,16 @@ static bool node_link_bezier_handles(View2D *v2d, SpaceNode *snode, bNodeLink *l
}
/* may be called outside of drawing (so pass spacetype) */
- dist = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE) * 0.10f * fabsf(vec[0][0] - vec[3][0]);
+ int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
+
+ if (curving == 0) {
+ /* Straight line: align all points. */
+ mid_v2_v2v2(vec[1], vec[0], vec[3]);
+ mid_v2_v2v2(vec[2], vec[1], vec[3]);
+ return 1;
+ }
+
+ dist = curving * 0.10f * fabsf(vec[0][0] - vec[3][0]);
deltax = vec[3][0] - vec[0][0];
deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
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