[Bf-blender-cvs] [5b6dde22935] blender2.8: Eevee: Fix assert with subsurface bsdf

Clément Foucault noreply at git.blender.org
Thu Aug 9 16:46:08 CEST 2018


Commit: 5b6dde22935adec109a77a0676c1c2c9cec77e1b
Author: Clément Foucault
Date:   Thu Aug 9 16:45:56 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB5b6dde22935adec109a77a0676c1c2c9cec77e1b

Eevee: Fix assert with subsurface bsdf

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 3f0ba3c1c60..f8af125eb9e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -54,7 +54,7 @@ static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *node,
 	if (!in[5].link)
 		GPU_link(mat, "world_normals_get", &in[5].link);
 
-	GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE);
+	GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE | GPU_MATFLAG_SSS);
 
 	if (node->sss_id == 1) {
 		bNodeSocket *socket = BLI_findlink(&node->original->inputs, 2);



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