[Bf-blender-cvs] [65b31a4c9c1] blender2.8: GP: Check render status before use it.

Antonioya noreply at git.blender.org
Wed Aug 8 11:11:29 CEST 2018


Commit: 65b31a4c9c1e0e4c7e4cd8b4c92e3554908a17c7
Author: Antonioya
Date:   Wed Aug 8 11:09:12 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB65b31a4c9c1e0e4c7e4cd8b4c92e3554908a17c7

GP: Check render status before use it.

===================================================================

M	source/blender/draw/engines/gpencil/gpencil_engine.c

===================================================================

diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 3f64d72d354..7bb6e528678 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -331,6 +331,9 @@ void GPENCIL_cache_init(void *vedata)
 		if (draw_ctx->evil_C) {
 			stl->storage->is_playing = ED_screen_animation_playing(CTX_wm_manager(draw_ctx->evil_C)) != NULL;
 		}
+		/* save render state */
+		stl->storage->is_render = DRW_state_is_image_render();
+		stl->storage->is_mat_preview = (bool)stl->storage->is_render && STREQ(scene->id.name + 2, "preview");
 
 		if (obact_gpd) {
 			/* for some reason, when press play there is a delay in the animation flag check
@@ -346,10 +349,6 @@ void GPENCIL_cache_init(void *vedata)
 			}
 		}
 
-		/* save render state */
-		stl->storage->is_render = DRW_state_is_image_render();
-		stl->storage->is_mat_preview = (bool)stl->storage->is_render && STREQ(scene->id.name + 2, "preview");
-
 		/* save simplify flags (can change while drawing, so it's better to save) */
 		stl->storage->simplify_fill = GP_SIMPLIFY_FILL(scene, stl->storage->is_playing);
 		stl->storage->simplify_modif = GP_SIMPLIFY_MODIF(scene, stl->storage->is_playing);



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