[Bf-blender-cvs] [d2f77ce653c] soc-2018-npr: Uncrustify processed.
Nick Wu
noreply at git.blender.org
Wed Aug 1 14:29:38 CEST 2018
Commit: d2f77ce653cf0daac253328675536dc61132f142
Author: Nick Wu
Date: Wed Aug 1 20:29:17 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rBd2f77ce653cf0daac253328675536dc61132f142
Uncrustify processed.
===================================================================
M source/blender/draw/engines/lanpr/lanpr_all.h
M source/blender/draw/engines/lanpr/lanpr_chain.c
M source/blender/draw/engines/lanpr/lanpr_dpix.c
M source/blender/draw/engines/lanpr/lanpr_engine.c
M source/blender/draw/engines/lanpr/lanpr_ops.c
M source/blender/draw/engines/lanpr/lanpr_util.c
M source/blender/draw/engines/lanpr/shaders/lanpr_dpix_preview_frag.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_dpix_preview_geom.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_dpix_project_clip_frag.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_dpix_project_passthrough_vert.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_snake_edge_frag.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_snake_image_peel_frag.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_snake_line_connection_frag.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_snake_line_connection_geom.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_snake_line_connection_vert.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_snake_multichannel_frag.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_software_chain_geom.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_software_line_chain_geom.glsl
M source/blender/draw/engines/lanpr/shaders/lanpr_software_passthrough_vert.glsl
M source/blender/makesdna/DNA_lamp_types.h
M source/blender/makesdna/DNA_lanpr_types.h
M source/blender/makesdna/DNA_scene_types.h
M source/blender/makesrna/intern/rna_lanpr.c
M source/blender/makesrna/intern/rna_scene.c
===================================================================
diff --git a/source/blender/draw/engines/lanpr/lanpr_all.h b/source/blender/draw/engines/lanpr/lanpr_all.h
index 99660b88ad9..3188a0beaa9 100644
--- a/source/blender/draw/engines/lanpr/lanpr_all.h
+++ b/source/blender/draw/engines/lanpr/lanpr_all.h
@@ -73,8 +73,8 @@ typedef struct LANPRSharedResource {
int init_complete;
SpinLock render_flag_lock;
- int during_render; // get/set using access funcion which uses render_flag_lock to lock.
- // this prevents duplicate too much resource. (no render preview in viewport while rendering)
+ int during_render; // get/set using access funcion which uses render_flag_lock to lock.
+ // this prevents duplicate too much resource. (no render preview in viewport while rendering)
} LANPRSharedResource;
@@ -321,7 +321,7 @@ typedef struct LANPR_RenderBuffer {
//render status
- int cached_for_frame;
+ int cached_for_frame;
real ViewVector[3];
@@ -353,8 +353,8 @@ typedef struct LANPR_RenderBuffer {
ListBase EdgeMarks;
ListBase Chains;
- GPUBatch* ChainDrawBatch;
- DRWShadingGroup* ChainShgrp;
+ GPUBatch *ChainDrawBatch;
+ DRWShadingGroup *ChainShgrp;
SpinLock csInfo;
SpinLock csData;
@@ -469,17 +469,17 @@ typedef struct LANPR_RenderLine {
}LANPR_RenderLine;
typedef struct LANPR_RenderLineChain {
- nListItem Item;
+ nListItem Item;
ListBase Chain;
//int SegmentCount; // we count before draw cmd.
- float Length; // calculated before draw cmd.
+ float Length; // calculated before draw cmd.
}LANPR_RenderLineChain;
typedef struct LANPR_RenderLineChainItem {
- nListItem Item;
- float pos[3]; // need z value for fading
- char LineType; // style of [1] style of [2]
- char OcclusionLevel; // [1]--------------->[2]---------------->[3]--....
+ nListItem Item;
+ float pos[3]; // need z value for fading
+ char LineType; // style of [1] style of [2]
+ char OcclusionLevel; // [1]--------------->[2]---------------->[3]--....
}LANPR_RenderLineChainItem;
typedef struct LANPR_BoundingArea {
@@ -598,7 +598,7 @@ BLI_INLINE int lanpr_TrangleLineBoundBoxTest(LANPR_RenderTriangle *rt, LANPR_Ren
}
BLI_INLINE double tMatGetLinearRatio(real L, real R, real FromL);
-BLI_INLINE int lanpr_LineIntersectTest2d(const double* a1, const double* a2, const double* b1, const double* b2, double *aRatio) {
+BLI_INLINE int lanpr_LineIntersectTest2d(const double *a1, const double *a2, const double *b1, const double *b2, double *aRatio) {
double k1, k2;
double x;
double y;
diff --git a/source/blender/draw/engines/lanpr/lanpr_chain.c b/source/blender/draw/engines/lanpr/lanpr_chain.c
index 8b8aede8f53..f0b53e9ee9f 100644
--- a/source/blender/draw/engines/lanpr/lanpr_chain.c
+++ b/source/blender/draw/engines/lanpr/lanpr_chain.c
@@ -27,30 +27,31 @@
#include <math.h>
int lanpr_get_line_bounding_areas(LANPR_RenderBuffer *rb, LANPR_RenderLine *rl, int *rowBegin, int *rowEnd, int *colBegin, int *colEnd);
-LANPR_BoundingArea* lanpr_get_point_bounding_area(LANPR_RenderBuffer *rb, real x, real y);
+LANPR_BoundingArea *lanpr_get_point_bounding_area(LANPR_RenderBuffer *rb, real x, real y);
-#define LANPR_OTHER_RV(rl,rv) ((rv) == (rl)->L?(rl)->R:(rl)->L)
+#define LANPR_OTHER_RV(rl, rv) ((rv) == (rl)->L ? (rl)->R : (rl)->L)
-LANPR_RenderLine* lanpr_get_connected_render_line(LANPR_BoundingArea* ba, LANPR_RenderVert* rv, LANPR_RenderVert** new_rv) {
- nListItemPointer* lip;
- LANPR_RenderLine* nrl;
+LANPR_RenderLine *lanpr_get_connected_render_line(LANPR_BoundingArea *ba, LANPR_RenderVert *rv, LANPR_RenderVert **new_rv) {
+ nListItemPointer *lip;
+ LANPR_RenderLine *nrl;
real cosine;
for (lip = ba->LinkedLines.first; lip; lip = lip->pNext) {
nrl = lip->p;
- if ((!(nrl->Flags&LANPR_EDGE_FLAG_ALL_TYPE)) || (nrl->Flags & LANPR_EDGE_FLAG_CHAIN_PICKED)) continue;
+ if ((!(nrl->Flags & LANPR_EDGE_FLAG_ALL_TYPE)) || (nrl->Flags & LANPR_EDGE_FLAG_CHAIN_PICKED)) continue;
// always chain connected lines for now.
// simplification will take care of the sharp points.
// if(cosine whatever) continue;
if (rv != nrl->L && rv != nrl->R) {
- if (nrl->Flags&LANPR_EDGE_FLAG_INTERSECTION) {
+ if (nrl->Flags & LANPR_EDGE_FLAG_INTERSECTION) {
if (rv->FrameBufferCoord[0] == nrl->L->FrameBufferCoord[0] && rv->FrameBufferCoord[1] == nrl->L->FrameBufferCoord[1]) {
*new_rv = LANPR_OTHER_RV(nrl, nrl->L);
return nrl;
- }elif(rv->FrameBufferCoord[0] == nrl->R->FrameBufferCoord[0] && rv->FrameBufferCoord[1] == nrl->R->FrameBufferCoord[1]){
+ } elif(rv->FrameBufferCoord[0] == nrl->R->FrameBufferCoord[0] && rv->FrameBufferCoord[1] == nrl->R->FrameBufferCoord[1])
+ {
*new_rv = LANPR_OTHER_RV(nrl, nrl->R);
return nrl;
}
@@ -59,164 +60,166 @@ LANPR_RenderLine* lanpr_get_connected_render_line(LANPR_BoundingArea* ba, LANPR_
}
*new_rv = LANPR_OTHER_RV(nrl, rv);
- return nrl;
- }
+ return nrl;
+ }
- return 0;
+ return 0;
}
-int lanpr_get_nearby_render_line(LANPR_BoundingArea* ba, LANPR_RenderLine* rl){
- // hold on
+int lanpr_get_nearby_render_line(LANPR_BoundingArea *ba, LANPR_RenderLine *rl){
+ // hold on
return 1;
}
-LANPR_RenderLineChain* lanpr_create_render_line_chain(LANPR_RenderBuffer *rb){
- LANPR_RenderLineChain* rlc;
- rlc = mem_static_aquire(&rb->RenderDataPool, sizeof(LANPR_RenderLineChain));
+LANPR_RenderLineChain *lanpr_create_render_line_chain(LANPR_RenderBuffer *rb){
+ LANPR_RenderLineChain *rlc;
+ rlc = mem_static_aquire(&rb->RenderDataPool, sizeof(LANPR_RenderLineChain));
- BLI_addtail(&rb->Chains,rlc);
+ BLI_addtail(&rb->Chains, rlc);
- return rlc;
+ return rlc;
}
-LANPR_RenderLineChainItem* lanpr_append_render_line_chain_point(LANPR_RenderBuffer *rb, LANPR_RenderLineChain* rlc, float x, float y, char type, int level){
- LANPR_RenderLineChainItem* rlci;
- rlci = mem_static_aquire(&rb->RenderDataPool, sizeof(LANPR_RenderLineChainItem));
+LANPR_RenderLineChainItem *lanpr_append_render_line_chain_point(LANPR_RenderBuffer *rb, LANPR_RenderLineChain *rlc, float x, float y, char type, int level){
+ LANPR_RenderLineChainItem *rlci;
+ rlci = mem_static_aquire(&rb->RenderDataPool, sizeof(LANPR_RenderLineChainItem));
- rlci->pos[0] = x;
- rlci->pos[1] = y;
- rlci->LineType = type&LANPR_EDGE_FLAG_ALL_TYPE;
+ rlci->pos[0] = x;
+ rlci->pos[1] = y;
+ rlci->LineType = type & LANPR_EDGE_FLAG_ALL_TYPE;
rlci->OcclusionLevel = level;
- BLI_addtail(&rlc->Chain,rlci);
+ BLI_addtail(&rlc->Chain, rlci);
- //printf("a %f,%f %d\n", x, y, level);
+ //printf("a %f,%f %d\n", x, y, level);
- return rlci;
+ return rlci;
}
-LANPR_RenderLineChainItem* lanpr_push_render_line_chain_point(LANPR_RenderBuffer *rb, LANPR_RenderLineChain* rlc, float x, float y, char type, int level){
- LANPR_RenderLineChainItem* rlci;
- rlci = mem_static_aquire(&rb->RenderDataPool, sizeof(LANPR_RenderLineChainItem));
+LANPR_RenderLineChainItem *lanpr_push_render_line_chain_point(LANPR_RenderBuffer *rb, LANPR_RenderLineChain *rlc, float x, float y, char type, int level){
+ LANPR_RenderLineChainItem *rlci;
+ rlci = mem_static_aquire(&rb->RenderDataPool, sizeof(LANPR_RenderLineChainItem));
- rlci->pos[0] = x;
- rlci->pos[1] = y;
- rlci->LineType = type&LANPR_EDGE_FLAG_ALL_TYPE;
+ rlci->pos[0] = x;
+ rlci->pos[1] = y;
+ rlci->LineType = type & LANPR_EDGE_FLAG_ALL_TYPE;
rlci->OcclusionLevel = level;
- BLI_addhead(&rlc->Chain,rlci);
+ BLI_addhead(&rlc->Chain, rlci);
//printf("p %f,%f %d\n", x, y, level);
- return rlci;
+ return rlci;
}
// refer to http://karthaus.nl/rdp/ for description
-void lanpr_reduce_render_line_chain_recursive(LANPR_RenderLineChain* rlc, LANPR_RenderLineChainItem* from, LANPR_RenderLineChainItem* to, float dist_threshold){
- LANPR_RenderLineChainItem* rlci,*next_rlci;
- float l[2],r[2],c[2];
- float max_dist=0;
- LANPR_RenderLineChainItem* max_rlci=0;
+void lanpr_reduce_render_line_chain_recursive(LANPR_RenderLineChain *rlc, LANPR_RenderLineChainItem *from, LANPR_RenderLineChainItem *to, float dist_threshold){
+ LANPR_RenderLineChainItem *rlci, *next_rlci;
+ float l[2], r[2], c[2];
+ float max_dist = 0;
+ LANPR_RenderLineChainItem *max_rlci = 0;
- // find the max distance item
- for(rlci = from->Item.pNext; rlci!= to; rlci=next_rlci){
- next_rlci = rlci->Item.pNext;
+ // find the max distance item
+ for (rlci = from->Item.pNext; rlci != to; rlci = next_rlci) {
+ next_rlci = rlci->Item.pNext;
- if(next_rlci && (next_rlci->OcclusionLevel!= rlci->OcclusionLevel || next_rlci->LineType!= rlci->LineType)) continue;
+ if (next_rlci && (next_rlci->OcclusionLevel != rlci->OcclusionLevel || next_rlci->LineType != rlci->LineType)) continue;
float dist = dist_to_line_segment_v2(rlci->pos, from->pos, to->pos);
- if (dist>dist_threshold && dist>max_dist) { max_dist = dist; max_rlci = rlci; }
+ if (dist > dist_threshold && dist > max_dist) { max_dist = dist; max_rlci = rlci; }
//if (dist <= dist_threshold) BLI_remlink(&rlc->Chain, (void*)rlci);
- }
+ }
if (!max_rlci) {
if (from->Item.pNext == to) return;
for (rlci = from->Item.pNext; rlci != to; rlci = next_rlci) {
next_rlci = rlci->Item.pNext;
if (next_rlci && (next_rlci->OcclusionLevel != rlci->OcclusionLevel || next_rlci->LineType != rlci->LineType)) continue;
- BLI_remlink(&rlc->Chain, (void*)rlci);
+ BLI_remlink(&rlc->Chain, (void *)rlci);
}
- }else {
+ }
+ else {
if (from->Item.pNext != max_rlci) lanpr_reduce_render_line_chain_recursive(rlc, from, max_rlci, dist_threshold);
- if (to->Item.pPrev != max_rlci) lanpr_reduce_render_line_chain_recursive(rlc, max_rlci, to, dist_threshold);
+ if (to->Item.pPrev != max_rlci) lanpr_reduce_render_line_chain_recursive(rlc, max_rlci, to, dist_threshold);
}
}
void lanpr_NO_THREAD_chain_feature_lines(LANPR_RenderBuffer *rb, float dist_threshold){
- LANPR_RenderLineChain* rlc;
- LANPR_RenderLineChainItem* rlci;
- LANPR_RenderLine* rl;
- LANPR_BoundingArea* ba;
- LANPR_RenderLineSegment* rls;
+ LANPR_RenderLineChain *rlc;
+ L
@@ Diff output truncated at 10240 characters. @@
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