[Bf-blender-cvs] [e01cadd657c] blender2.8: WM: new offscreen window draw method to replace all existing methods.

Brecht Van Lommel noreply at git.blender.org
Fri Apr 27 12:18:34 CEST 2018


Commit: e01cadd657c76267266546781703df107c55f83a
Author: Brecht Van Lommel
Date:   Fri Apr 27 10:22:37 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe01cadd657c76267266546781703df107c55f83a

WM: new offscreen window draw method to replace all existing methods.

For Blender 2.8 we had to be compatible with very old OpenGL versions, and
triple buffer was designed to work without offscreen rendering, by copying
the the backbuffer to a texture right before swapping. This way we could
avoid redrawing unchanged regions by copying them from this texture on the
next redraws. Triple buffer used to suffer from poor performance and driver
bugs on specific cards, so alternative draw methods remained available.

Now that we require newer OpenGL, we can have just a single draw method
that draw each region into an offscreen buffer, and then draws those to
the screen. This has some advantages:

* Poor 3D view performance when using Region Overlap should be solved now,
  since we can also cache overlapping regions in offscreen buffers.
* Page flip, anaglyph and interlace stereo drawing can be a little faster
  by avoiding a copy to an intermediate texture.
* The new 3D view drawing already writes to an offscreen buffer, which we
  can draw from directly instead of duplicating it to another buffer.
* Eventually we will be able to remove depth and stencil buffers from the
  window and save memory, though at the moment there are still some tools
  using it so it's not possible yet.
* This also fixes a bug with Eevee sampling not progressing with stereo
  drawing in the 3D viewport.

Differential Revision: https://developer.blender.org/D3061

===================================================================

M	release/scripts/startup/bl_ui/space_userpref.py
M	source/blender/blenkernel/BKE_screen.h
M	source/blender/blenkernel/intern/screen.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/draw/DRW_engine.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/editors/include/ED_screen.h
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/interface/interface_region_popup.c
M	source/blender/editors/interface/resources.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/screen/screen_draw.c
M	source/blender/editors/screen/screen_edit.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_view3d/space_view3d.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_draw_legacy.c
M	source/blender/gpu/GPU_framebuffer.h
M	source/blender/gpu/GPU_viewport.h
M	source/blender/gpu/intern/gpu_framebuffer.c
M	source/blender/gpu/intern/gpu_shader.c
M	source/blender/gpu/intern/gpu_viewport.c
M	source/blender/makesdna/DNA_screen_types.h
M	source/blender/makesdna/DNA_userdef_types.h
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesdna/DNA_windowmanager_types.h
M	source/blender/makesrna/intern/rna_userdef.c
M	source/blender/windowmanager/WM_api.h
M	source/blender/windowmanager/intern/wm.c
M	source/blender/windowmanager/intern/wm_draw.c
M	source/blender/windowmanager/intern/wm_event_system.c
M	source/blender/windowmanager/intern/wm_gesture.c
M	source/blender/windowmanager/intern/wm_stereo.c
M	source/blender/windowmanager/intern/wm_subwindow.c
M	source/blender/windowmanager/intern/wm_window.c
M	source/blender/windowmanager/wm.h
M	source/blender/windowmanager/wm_draw.h

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index cc7e8701320..5df49752634 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -535,8 +535,6 @@ class USERPREF_PT_system(Panel):
 
         col.separator()
 
-        col.label(text="Window Draw Method:")
-        col.prop(system, "window_draw_method", text="")
         col.prop(system, "multi_sample", text="")
         if sys.platform == "linux" and system.multi_sample != 'NONE':
             col.label(text="Might fail for Mesh editing selection!")
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 69b5e7ea6fe..17cca92c1fc 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -140,6 +140,8 @@ typedef struct ARegionType {
 	void (*exit)(struct wmWindowManager *, struct ARegion *);
 	/* draw entirely, view changes should be handled here */
 	void (*draw)(const struct bContext *, struct ARegion *);
+	/* optional, refresh popup before drawing */
+	void (*refresh)(const struct bContext *, struct ARegion *);
 	/* snap the size of the region (can be NULL for no snapping). */
 	int (*snap_size)(const struct ARegion *ar, int size, int axis);
 	/* contextual changes should be handled here */
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 77f7b5f847e..ece68884f5c 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -184,6 +184,7 @@ ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar)
 	newar->manipulator_map = NULL;
 	newar->regiontimer = NULL;
 	newar->headerstr = NULL;
+	newar->draw_buffer = NULL;
 	
 	/* use optional regiondata callback */
 	if (ar->regiondata) {
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c1539d7edf1..3980c860641 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6362,7 +6362,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
 				rv3d->sms = NULL;
 				rv3d->smooth_timer = NULL;
 				rv3d->compositor = NULL;
-				rv3d->viewport = NULL;
 			}
 		}
 	}
@@ -6377,10 +6376,10 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
 	ar->headerstr = NULL;
 	ar->visible = 0;
 	ar->type = NULL;
-	ar->swap = 0;
 	ar->do_draw = 0;
 	ar->manipulator_map = NULL;
 	ar->regiontimer = NULL;
+	ar->draw_buffer = NULL;
 	memset(&ar->drawrct, 0, sizeof(ar->drawrct));
 }
 
@@ -6868,10 +6867,7 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm)
 		BLI_listbase_clear(&win->handlers);
 		BLI_listbase_clear(&win->modalhandlers);
 		BLI_listbase_clear(&win->gesture);
-		BLI_listbase_clear(&win->drawdata);
 		
-		win->drawmethod = -1;
-		win->drawfail = 0;
 		win->active = 0;
 
 		win->cursor       = 0;
@@ -7388,7 +7384,6 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
 	sc->regionbase.first = sc->regionbase.last= NULL;
 	sc->context = NULL;
 	sc->active_region = NULL;
-	sc->swap = 0;
 
 	sc->preview = direct_link_preview_image(fd, sc->preview);
 
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index cf76bfdeef5..13bf5426a5d 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -102,10 +102,12 @@ void DRW_draw_render_loop_ex(
         struct Depsgraph *depsgraph,
         struct RenderEngineType *engine_type,
         struct ARegion *ar, struct View3D *v3d,
+        struct GPUViewport *viewport,
         const struct bContext *evil_C);
 void DRW_draw_render_loop(
         struct Depsgraph *depsgraph,
-        struct ARegion *ar, struct View3D *v3d);
+        struct ARegion *ar, struct View3D *v3d,
+        struct GPUViewport *viewport);
 void DRW_draw_render_loop_offscreen(
         struct Depsgraph *depsgraph,
         struct RenderEngineType *engine_type,
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 6550fa19105..6e8f9d50aae 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1041,42 +1041,46 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
 	Scene *scene = update_ctx->scene;
 	ViewLayer *view_layer = update_ctx->view_layer;
 
-	if (rv3d->viewport == NULL) {
-		return;
-	}
+	/* Separate update for each stereo view. */
+	for (int view = 0; view < 2; view++) {
+		GPUViewport *viewport = WM_draw_region_get_viewport(ar, view);
+		if (!viewport) {
+			continue;
+		}
 
-	/* XXX Really nasty locking. But else this could
-	 * be executed by the material previews thread
-	 * while rendering a viewport. */
-	BLI_mutex_lock(&DST.ogl_context_mutex);
+		/* XXX Really nasty locking. But else this could
+		 * be executed by the material previews thread
+		 * while rendering a viewport. */
+		BLI_mutex_lock(&DST.ogl_context_mutex);
 
-	/* Reset before using it. */
-	drw_state_prepare_clean_for_draw(&DST);
+		/* Reset before using it. */
+		drw_state_prepare_clean_for_draw(&DST);
 
-	DST.viewport = rv3d->viewport;
-	DST.draw_ctx = (DRWContextState){
-		.ar = ar, .rv3d = rv3d, .v3d = v3d,
-		.scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
-		.engine_type = engine_type,
-		.depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
-	};
+		DST.viewport = viewport;
+		DST.draw_ctx = (DRWContextState){
+			.ar = ar, .rv3d = rv3d, .v3d = v3d,
+			.scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
+			.engine_type = engine_type,
+			.depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
+		};
 
-	drw_engines_enable(view_layer, engine_type);
+		drw_engines_enable(view_layer, engine_type);
 
-	for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
-		DrawEngineType *draw_engine = link->data;
-		ViewportEngineData *data = drw_viewport_engine_data_ensure(draw_engine);
+		for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
+			DrawEngineType *draw_engine = link->data;
+			ViewportEngineData *data = drw_viewport_engine_data_ensure(draw_engine);
 
-		if (draw_engine->view_update) {
-			draw_engine->view_update(data);
+			if (draw_engine->view_update) {
+				draw_engine->view_update(data);
+			}
 		}
-	}
 
-	DST.viewport = NULL;
+		DST.viewport = NULL;
 
-	drw_engines_disable();
+		drw_engines_disable();
 
-	BLI_mutex_unlock(&DST.ogl_context_mutex);
+		BLI_mutex_unlock(&DST.ogl_context_mutex);
+	}
 }
 
 /** \} */
@@ -1099,28 +1103,34 @@ void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id)
 	Depsgraph *depsgraph = update_ctx->depsgraph;
 	Scene *scene = update_ctx->scene;
 	ViewLayer *view_layer = update_ctx->view_layer;
-	if (rv3d->viewport == NULL) {
-		return;
-	}
-	/* Reset before using it. */
-	drw_state_prepare_clean_for_draw(&DST);
-	DST.viewport = rv3d->viewport;
-	DST.draw_ctx = (DRWContextState){
-		.ar = ar, .rv3d = rv3d, .v3d = v3d,
-		.scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
-		.engine_type = engine_type,
-		.depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
-	};
-	drw_engines_enable(view_layer, engine_type);
-	for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
-		DrawEngineType *draw_engine = link->data;
-		ViewportEngineData *data = drw_viewport_engine_data_ensure(draw_engine);
-		if (draw_engine->id_update) {
-			draw_engine->id_update(data, id);
+
+	/* Separate update for each stereo view. */
+	for (int view = 0; view < 2; view++) {
+		GPUViewport *viewport = WM_draw_region_get_viewport(ar, view);
+		if (!viewport) {
+			continue;
+		}
+
+		/* Reset before using it. */
+		drw_state_prepare_clean_for_draw(&DST);
+		DST.viewport = viewport;
+		DST.draw_ctx = (DRWContextState){
+			.ar = ar, .rv3d = rv3d, .v3d = v3d,
+			.scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
+			.engine_type = engine_type,
+			.depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
+		};
+		drw_engines_enable(view_layer, engine_type);
+		for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
+			DrawEngineType *draw_engine = link->data;
+			ViewportEngineData *data = drw_viewport_engine_data_ensure(draw_engine);
+			if (draw_engine->id_update) {
+				draw_engine->id_update(data, id);
+			}
 		}
+		DST.viewport = NULL;
+		drw_engines_disable();
 	}
-	DST.viewport = NULL;
-	drw_engines_disable();
 }
 
 /** \} */
@@ -1140,10 +1150,11 @@ void DRW_draw_view(const bContext *C)
 	View3D *v3d = CTX_wm_view3d(C);
 	Scene *scene = DEG_get_evaluated_scene(depsgraph);
 	RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->drawtype);
+	GPUViewport *viewport = WM_draw_region_get_bound_viewport(ar);
 
 	/* Reset before using it. */
 	drw_state_prepare_clean_for_draw(&DST);
-	DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, C);
+	DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, viewport, C);
 }
 
 /**
@@ -1154,6 +1165,7 @@ void DRW_draw_render_loop_ex(
         struct Depsgraph *depsgraph,
         RenderEngineType *engine_type,
         ARegion *ar, View3D *v3d,
+        GPUViewport *viewport,
         const bContext *evil_C)
 {
 
@@ -1163,7 +1175,7 @@ void DRW_draw_render_loop_ex(
 
 	DST.draw_ctx.evil_C = evil_C;
 
-	DST.viewport = rv3d->viewport;
+	DST.viewport = viewport;
 	v3d->zbuf = true;
 
 	/* Setup viewport */
@@ -1298,7 +1310,8 @@ void DRW_draw_render_loop_ex(
 
 void DRW_draw_render_loop(
         struct Depsgraph *depsgraph,
-        ARegion *ar, View3D *v3d)
+        ARegion *ar, View3D *v3d,
+        GPUViewport *viewport)
 {
 	/* Reset before using it. */
 	drw_state_prepare_clean_for_draw(&DST);
@@ -1306,7 +1319,7 @@ void DRW_draw_render_loop(
 	Scene *scene = DEG_get_evaluated_scene(depsgraph);
 	RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->drawtype);
 
-	DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, NULL);
+	DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, viewport, NULL);
 }
 
 /* @viewport CAN be NULL, in this case we create one. */
@@ -1316,18 +

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list