[Bf-blender-cvs] [df3ea82b84d] blender2.8: Workbench: GLSL layout locations
Jeroen Bakker
noreply at git.blender.org
Thu Apr 26 14:13:53 CEST 2018
Commit: df3ea82b84da7a9b003fd0f9afa26081216e64e9
Author: Jeroen Bakker
Date: Thu Apr 26 14:12:39 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdf3ea82b84da7a9b003fd0f9afa26081216e64e9
Workbench: GLSL layout locations
Added layout locations
===================================================================
M source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
M source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index 6a5d6c71aba..0337662955e 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -1,7 +1,7 @@
out vec4 fragColor;
-uniform usampler2D objectId;
uniform sampler2D depthBuffer;
+uniform usampler2D objectId;
uniform sampler2D colorBuffer;
uniform sampler2D normalBuffer;
/* normalBuffer contains viewport normals */
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 09258654072..7ed5ecca45f 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -5,13 +5,13 @@ uniform vec3 object_color = vec3(1.0, 0.0, 1.0);
in vec3 normal_viewport;
#endif /* V3D_LIGHTING_STUDIO */
-out uint objectId;
-out vec4 diffuseColor;
+layout(location=0) out uint objectId;
+layout(location=1) out vec4 diffuseColor;
#ifdef V3D_LIGHTING_STUDIO
#ifdef WORKBENCH_ENCODE_NORMALS
-out vec2 normalViewport;
+layout(location=2) out vec2 normalViewport;
#else /* WORKBENCH_ENCODE_NORMALS */
-out vec3 normalViewport;
+layout(location=2) out vec3 normalViewport;
#endif /* WORKBENCH_ENCODE_NORMALS */
#endif /* V3D_LIGHTING_STUDIO */
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