[Bf-blender-cvs] [df3ea82b84d] blender2.8: Workbench: GLSL layout locations

Jeroen Bakker noreply at git.blender.org
Thu Apr 26 14:13:53 CEST 2018


Commit: df3ea82b84da7a9b003fd0f9afa26081216e64e9
Author: Jeroen Bakker
Date:   Thu Apr 26 14:12:39 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdf3ea82b84da7a9b003fd0f9afa26081216e64e9

Workbench: GLSL layout locations

Added layout locations

===================================================================

M	source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
M	source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index 6a5d6c71aba..0337662955e 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -1,7 +1,7 @@
 out vec4 fragColor;
 
-uniform usampler2D objectId;
 uniform sampler2D depthBuffer;
+uniform usampler2D objectId;
 uniform sampler2D colorBuffer;
 uniform sampler2D normalBuffer;
 /* normalBuffer contains viewport normals */
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 09258654072..7ed5ecca45f 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -5,13 +5,13 @@ uniform vec3 object_color = vec3(1.0, 0.0, 1.0);
 in vec3 normal_viewport;
 #endif /* V3D_LIGHTING_STUDIO */
 
-out uint objectId;
-out vec4 diffuseColor;
+layout(location=0) out uint objectId;
+layout(location=1) out vec4 diffuseColor;
 #ifdef V3D_LIGHTING_STUDIO
 #ifdef WORKBENCH_ENCODE_NORMALS
-out vec2 normalViewport;
+layout(location=2) out vec2 normalViewport;
 #else /* WORKBENCH_ENCODE_NORMALS */
-out vec3 normalViewport;
+layout(location=2) out vec3 normalViewport;
 #endif /* WORKBENCH_ENCODE_NORMALS */
 #endif /* V3D_LIGHTING_STUDIO */



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