[Bf-blender-cvs] [deb98cfe5a7] blender2.8: UI: show all pain mode panels in the topbar

Campbell Barton noreply at git.blender.org
Wed Apr 25 08:20:51 CEST 2018


Commit: deb98cfe5a76b8b7d08277b57eef8d8e0772ad0d
Author: Campbell Barton
Date:   Wed Apr 25 08:20:01 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdeb98cfe5a76b8b7d08277b57eef8d8e0772ad0d

UI: show all pain mode panels in the topbar

This shows some which need to be hidden (eventually).

===================================================================

M	release/scripts/startup/bl_ui/space_topbar.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py
index ad8c68fa7c9..3eded5e0b46 100644
--- a/release/scripts/startup/bl_ui/space_topbar.py
+++ b/release/scripts/startup/bl_ui/space_topbar.py
@@ -120,13 +120,13 @@ class TOPBAR_HT_lower_bar(Header):
         # (obviously separated for from the users POV)
 
         if mode == 'SCULPT':
-            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="Tools")
+            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
         elif mode == 'PAINT_VERTEX':
-            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="Tools")
+            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
         elif mode == 'PAINT_WEIGHT':
-            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="Tools")
+            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
         elif mode == 'PAINT_TEXTURE':
-            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="Tools")
+            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
 
         elif mode == 'EDIT_ARMATURE':
             layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".armature_edit", category="")



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