[Bf-blender-cvs] [64e3051ebe5] blender2.8: UI: remove shading & uv's panel

Campbell Barton noreply at git.blender.org
Tue Apr 24 21:07:19 CEST 2018


Commit: 64e3051ebe5b620b588a342d69a8b80d92715a65
Author: Campbell Barton
Date:   Tue Apr 24 21:07:05 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB64e3051ebe5b620b588a342d69a8b80d92715a65

UI: remove shading & uv's panel

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	release/scripts/startup/bl_ui/space_view3d_toolbar.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index f1ed2f00a01..f53d9af89e4 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2495,6 +2495,7 @@ class VIEW3D_MT_edit_mesh(Menu):
         layout.separator()
 
         layout.menu("VIEW3D_MT_edit_mesh_normals")
+        layout.menu("VIEW3D_MT_edit_mesh_shading")
         layout.menu("VIEW3D_MT_edit_mesh_weights")
         layout.menu("VIEW3D_MT_edit_mesh_clean")
 
@@ -2800,6 +2801,26 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
         layout.separator()
 
         layout.operator("mesh.flip_normals")
+        layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
+
+
+class VIEW3D_MT_edit_mesh_shading(Menu):
+    bl_label = "Shading"
+
+    def draw(self, context):
+        layout = self.layout
+
+        layout.label(text="Faces:")
+        layout.operator("mesh.faces_shade_smooth", text="Smooth")
+        layout.operator("mesh.faces_shade_flat", text="Flat")
+        layout.label(text="Edges:")
+        layout.operator("mesh.mark_sharp", text="Smooth").clear = True
+        layout.operator("mesh.mark_sharp", text="Sharp")
+        layout.label(text="Vertices:")
+        props = layout.operator("mesh.mark_sharp", text="Smooth")
+        props.use_verts = True
+        props.clear = True
+        layout.operator("mesh.mark_sharp", text="Sharp").use_verts = True
 
 
 class VIEW3D_MT_edit_mesh_weights(Menu):
@@ -3922,6 +3943,7 @@ classes = (
     VIEW3D_MT_edit_mesh_edges_data,
     VIEW3D_MT_edit_mesh_faces,
     VIEW3D_MT_edit_mesh_normals,
+    VIEW3D_MT_edit_mesh_shading,
     VIEW3D_MT_edit_mesh_weights,
     VIEW3D_MT_edit_mesh_clean,
     VIEW3D_MT_edit_mesh_delete,
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index effb6c3e940..ed05432977a 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -100,14 +100,6 @@ class VIEW3D_PT_tools_object(View3DPanel, Panel):
                 row.operator("object.shade_smooth", text="Smooth")
                 row.operator("object.shade_flat", text="Flat")
 
-            if obj_type == 'MESH':
-                col = layout.column(align=True)
-                col.label(text="Data Transfer:")
-                row = col.row(align=True)
-                row.operator("object.data_transfer", text="Data")
-                row.operator("object.datalayout_transfer", text="Data Layout")
-
-
 
 # ********** default tools for editmode_mesh ****************
 
@@ -161,52 +153,6 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
         col.operator("mesh.remove_doubles")
 
 
-class VIEW3D_PT_tools_shading(View3DPanel, Panel):
-    bl_category = "Shading / UVs"
-    bl_context = "mesh_edit"
-    bl_label = "Shading"
-
-    def draw(self, context):
-        layout = self.layout
-
-        col = layout.column(align=True)
-        col.label(text="Faces:")
-        row = col.row(align=True)
-        row.operator("mesh.faces_shade_smooth", text="Smooth")
-        row.operator("mesh.faces_shade_flat", text="Flat")
-        col.label(text="Edges:")
-        row = col.row(align=True)
-        row.operator("mesh.mark_sharp", text="Smooth").clear = True
-        row.operator("mesh.mark_sharp", text="Sharp")
-        col.label(text="Vertices:")
-        row = col.row(align=True)
-        props = row.operator("mesh.mark_sharp", text="Smooth")
-        props.use_verts = True
-        props.clear = True
-        row.operator("mesh.mark_sharp", text="Sharp").use_verts = True
-
-        col = layout.column(align=True)
-        col.label(text="Normals:")
-        col.operator("mesh.normals_make_consistent", text="Recalculate")
-        col.operator("mesh.flip_normals", text="Flip Direction")
-        col.operator("mesh.set_normals_from_faces", text="Set From Faces")
-
-
-class VIEW3D_PT_tools_uvs(View3DPanel, Panel):
-    bl_category = "Shading / UVs"
-    bl_context = "mesh_edit"
-    bl_label = "UVs"
-
-    def draw(self, context):
-        layout = self.layout
-
-        col = layout.column(align=True)
-        col.label(text="UV Mapping:")
-        col.menu("VIEW3D_MT_uv_map", text="Unwrap")
-        col.operator("mesh.mark_seam").clear = False
-        col.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
-
 class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
     bl_category = "Options"
     bl_context = "mesh_edit"
@@ -1636,8 +1582,6 @@ class VIEW3D_PT_tools_history(View3DPanel, Panel):
 classes = (
     VIEW3D_PT_tools_object,
     VIEW3D_PT_tools_meshedit,
-    VIEW3D_PT_tools_shading,
-    VIEW3D_PT_tools_uvs,
     VIEW3D_PT_tools_meshedit_options,
     VIEW3D_PT_tools_curveedit,
     VIEW3D_PT_tools_curveedit_options_stroke,



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