[Bf-blender-cvs] [b96f8bf7fbc] blender2.8: UI: display icons w/ OSA even when very large
Campbell Barton
noreply at git.blender.org
Tue Apr 24 14:19:07 CEST 2018
Commit: b96f8bf7fbcba15e30dbe4064ebab73dce8e412d
Author: Campbell Barton
Date: Tue Apr 24 14:18:13 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBb96f8bf7fbcba15e30dbe4064ebab73dce8e412d
UI: display icons w/ OSA even when very large
===================================================================
M source/blender/blenkernel/intern/icons_rasterize.c
===================================================================
diff --git a/source/blender/blenkernel/intern/icons_rasterize.c b/source/blender/blenkernel/intern/icons_rasterize.c
index bb6ef38f8f7..24576c24953 100644
--- a/source/blender/blenkernel/intern/icons_rasterize.c
+++ b/source/blender/blenkernel/intern/icons_rasterize.c
@@ -97,7 +97,7 @@ ImBuf *BKE_icon_geom_rasterize(
/* TODO(campbell): Currently rasterizes to fixed size, then scales.
* Should rasterize to double size for eg instead. */
- const int rect_size[2] = {256, 256};
+ const int rect_size[2] = {max_ii(256, (int)size_x * 2), max_ii(256, (int)size_y * 2)};
ImBuf *ibuf = IMB_allocImBuf((uint)rect_size[0], (uint)rect_size[1], 32, IB_rect);
@@ -108,10 +108,25 @@ ImBuf *BKE_icon_geom_rasterize(
data.rect = ibuf->rect;
+ float scale[2];
+ const bool use_scale = (rect_size[0] != 256) || (rect_size[1] != 256);
+
+ if (use_scale) {
+ scale[0] = ((float)rect_size[0] / 256.0f);
+ scale[1] = ((float)rect_size[1] / 256.0f);
+ }
+
for (int t = 0; t < coords_len; t += 1, pos += 3, col += 3) {
- ARRAY_SET_ITEMS(data.pt[0], UNPACK2(pos[0]));
- ARRAY_SET_ITEMS(data.pt[1], UNPACK2(pos[1]));
- ARRAY_SET_ITEMS(data.pt[2], UNPACK2(pos[2]));
+ if (use_scale) {
+ ARRAY_SET_ITEMS(data.pt[0], (int)(pos[0][0] * scale[0]), (int)(pos[0][1] * scale[1]));
+ ARRAY_SET_ITEMS(data.pt[1], (int)(pos[1][0] * scale[0]), (int)(pos[1][1] * scale[1]));
+ ARRAY_SET_ITEMS(data.pt[2], (int)(pos[2][0] * scale[0]), (int)(pos[2][1] * scale[1]));
+ }
+ else {
+ ARRAY_SET_ITEMS(data.pt[0], UNPACK2(pos[0]));
+ ARRAY_SET_ITEMS(data.pt[1], UNPACK2(pos[1]));
+ ARRAY_SET_ITEMS(data.pt[2], UNPACK2(pos[2]));
+ }
data.color = col;
if ((col[0] == col[1]) && (col[0] == col[2])) {
BLI_bitmap_draw_2d_tri_v2i(UNPACK3(data.pt), tri_fill_flat, &data);
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