[Bf-blender-cvs] [fc9624e485e] blender2.8: Merge branch 'master' into blender2.8
Sergey Sharybin
noreply at git.blender.org
Mon Apr 23 16:44:44 CEST 2018
Commit: fc9624e485e17fa43e21931b1e5f2b5ec5211ab2
Author: Sergey Sharybin
Date: Mon Apr 23 16:44:09 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBfc9624e485e17fa43e21931b1e5f2b5ec5211ab2
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/depsgraph/intern/builder/deg_builder_relations.h
index ed2d4b1162f,4a8e91f18db..7469540521b
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@@ -176,27 -174,26 +177,27 @@@ struct DepsgraphRelationBuilde
void begin_build();
template <typename KeyFrom, typename KeyTo>
- void add_relation(const KeyFrom& key_from,
- const KeyTo& key_to,
- const char *description,
- bool check_unique = false);
+ DepsRelation *add_relation(const KeyFrom& key_from,
+ const KeyTo& key_to,
+ const char *description,
+ bool check_unique = false);
template <typename KeyTo>
- void add_relation(const TimeSourceKey& key_from,
- const KeyTo& key_to,
- const char *description,
- bool check_unique = false);
+ DepsRelation *add_relation(const TimeSourceKey& key_from,
+ const KeyTo& key_to,
+ const char *description,
+ bool check_unique = false);
template <typename KeyType>
- void add_node_handle_relation(const KeyType& key_from,
- const DepsNodeHandle *handle,
- const char *description,
- bool check_unique = false);
+ DepsRelation *add_node_handle_relation(const KeyType& key_from,
+ const DepsNodeHandle *handle,
+ const char *description,
+ bool check_unique = false);
- void build_scene(Scene *scene);
+ void build_view_layer(Scene *scene, ViewLayer *view_layer);
void build_group(Object *object, Group *group);
- void build_object(Object *object);
+ void build_object(Base *base, Object *object);
+ void build_object_flags(Base *base, Object *object);
void build_object_data(Object *object);
void build_object_parent(Object *object);
void build_constraints(ID *id,
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