[Bf-blender-cvs] [4df12b6ca61] blender2.8: DRW: Antialiased 3D cursor.

Clément Foucault noreply at git.blender.org
Mon Apr 23 12:49:40 CEST 2018


Commit: 4df12b6ca6189d6a5ee19240d0e32aa80d721033
Author: Clément Foucault
Date:   Mon Apr 23 12:48:54 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB4df12b6ca6189d6a5ee19240d0e32aa80d721033

DRW: Antialiased 3D cursor.

Common peeps! Why wasn't it already done?

===================================================================

M	source/blender/draw/intern/draw_view.c

===================================================================

diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index fd433442d64..42a81cd9839 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -652,19 +652,24 @@ void DRW_draw_cursor(void)
 	glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 	glDepthMask(GL_FALSE);
 	glDisable(GL_DEPTH_TEST);
-	glLineWidth(1.0f);
 
 	if (is_cursor_visible(draw_ctx, scene, view_layer)) {
 		int co[2];
 		if (ED_view3d_project_int_global(ar, ED_view3d_cursor3d_get(scene, v3d), co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 
 			ED_region_pixelspace(ar);
-			gpuTranslate2f(co[0], co[1]);
+			gpuTranslate2f(co[0] + 0.5f, co[1] + 0.5f);
 			gpuScale2f(U.widget_unit, U.widget_unit);
 
 			Gwn_Batch *cursor_batch = DRW_cache_cursor_get();
 			GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR);
 			GWN_batch_program_set(cursor_batch, GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
+
+			/* Draw nice Anti Aliased cursor. */
+			glLineWidth(1.0f);
+			glEnable(GL_BLEND);
+			glEnable(GL_LINE_SMOOTH);
+
 			GWN_batch_draw(cursor_batch);
 		}
 	}



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