[Bf-blender-cvs] [122d0d15047] blender2.8: Cleanup: style

Campbell Barton noreply at git.blender.org
Sat Apr 21 20:42:52 CEST 2018


Commit: 122d0d15047c1d84995262b1dd6488b9cb278257
Author: Campbell Barton
Date:   Sat Apr 21 20:42:27 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB122d0d15047c1d84995262b1dd6488b9cb278257

Cleanup: style

===================================================================

M	source/blender/blenfont/intern/blf_internal_types.h
M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenlib/intern/math_color.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
M	source/blender/draw/engines/workbench/workbench_materials.c
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/draw/modes/overlay_mode.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/screen/screen_edit.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_manipulator.c
M	source/blender/editors/uvedit/uvedit_draw.c
M	source/blender/gpu/GPU_framebuffer.h
M	source/blender/gpu/GPU_material.h
M	source/blender/gpu/intern/gpu_texture.c
M	source/blender/makesdna/DNA_space_types.h
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/modifiers/intern/MOD_uvproject.c
M	source/blender/windowmanager/message_bus/intern/wm_message_bus_static.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 1d70980d33d..c80b5422061 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -35,7 +35,7 @@
 
 #define BLF_BATCH_DRAW_LEN_MAX 2048 /* in glyph */
 
-typedef struct BatchBLF{
+typedef struct BatchBLF {
 	struct FontBLF *font; /* can only batch glyph from the same font */
 	struct Gwn_Batch *batch;
 	struct Gwn_VertBuf *verts;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 27840af291b..187edd5b4a5 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -5967,12 +5967,12 @@ static int dynamicPaint_doStep(struct Depsgraph *depsgraph, Scene *scene, Object
 
 					/* Apply brush on the surface depending on it's collision type */
 					if (brush->psys && brush->psys->part &&
-						ELEM(brush->psys->part->type, PART_EMITTER, PART_FLUID) &&
-						psys_check_enabled(brushObj, brush->psys, G.is_rendering))
+					    ELEM(brush->psys->part->type, PART_EMITTER, PART_FLUID) &&
+					    psys_check_enabled(brushObj, brush->psys, G.is_rendering))
 					{
 						/* Paint a particle system */
 						BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt,
-													  BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
+						                              BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
 						dynamicPaint_paintParticles(surface, brush->psys, brush, timescale);
 					}
 					/* Object center distance: */
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 534abeb913d..3879a409675 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -693,22 +693,22 @@ static const float blackbody_table_b[6][4] = {
 
 static void blackbody_temperature_to_rgb(float rgb[3], float t)
 {
-	if(t >= 12000.0f) {
+	if (t >= 12000.0f) {
 		rgb[0] = 0.826270103f;
 		rgb[1] = 0.994478524f;
 		rgb[2] = 1.56626022f;
 	}
-	else if(t < 965.0f) {
+	else if (t < 965.0f) {
 		rgb[0] = 4.70366907f;
 		rgb[1] = 0.0f;
 		rgb[2] = 0.0f;
 	}
 	else {
-		int i = (t >= 6365.0f)? 5:
-		        (t >= 3315.0f)? 4:
-		        (t >= 1902.0f)? 3:
-		        (t >= 1449.0f)? 2:
-		        (t >= 1167.0f)? 1: 0;
+		int i = (t >= 6365.0f) ? 5 :
+		        (t >= 3315.0f) ? 4 :
+		        (t >= 1902.0f) ? 3 :
+		        (t >= 1449.0f) ? 2 :
+		        (t >= 1167.0f) ? 1 : 0;
 
 		const float *r = blackbody_table_r[i];
 		const float *g = blackbody_table_g[i];
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 4a22c935b68..ff4a0351a7b 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -533,8 +533,8 @@ void do_versions_after_linking_280(Main *main)
 		/* Due to several changes to particle RNA and draw code particles from older files may no longer
 		 * be visible. Here we correct this by setting a default draw size for those files. */
 		for (Object *object = main->object.first; object; object = object->id.next) {
-			for (ParticleSystem *psys = object->particlesystem.first; psys; psys=psys->next) {
-				if(psys->part->draw_size == 0.0f) {
+			for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
+				if (psys->part->draw_size == 0.0f) {
 					psys->part->draw_size = 0.1f;
 				}
 			}
@@ -617,7 +617,7 @@ void do_versions_after_linking_280(Main *main)
 					}
 				}
 			}
-			else if (object->transflag & OB_DUPLI){
+			else if (object->transflag & OB_DUPLI) {
 				object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
 			}
 			else {
@@ -837,7 +837,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
 		}
 
 		for (Group *group = main->group.first; group; group = group->id.next) {
-			if (group->view_layer != NULL){
+			if (group->view_layer != NULL) {
 				do_version_view_layer_visibility(group->view_layer);
 			}
 		}
@@ -933,7 +933,8 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
 		/* Blender Internal removal */
 		for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
 			if (STREQ(scene->r.engine, "BLENDER_RENDER") ||
-			    STREQ(scene->r.engine, "BLENDER_GAME")) {
+			    STREQ(scene->r.engine, "BLENDER_GAME"))
+			{
 				BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
 			}
 
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 2c459f5ae3b..4fa7561e6c4 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -207,7 +207,7 @@ static void eevee_draw_background(void *vedata)
 		bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0;
 
 		if (DRW_state_is_image_render() ||
-			taa_use_reprojection ||
+		    taa_use_reprojection ||
 		    ((stl->effects->enabled_effects & EFFECT_TAA) != 0))
 		{
 			int samp = taa_use_reprojection
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 98a4371eb4c..dea6c362afa 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -196,7 +196,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
 
 	int repro_flag = 0;
 	if (!DRW_state_is_image_render() &&
-		BKE_collection_engine_property_value_get_bool(props, "taa_reprojection"))
+	    BKE_collection_engine_property_value_get_bool(props, "taa_reprojection"))
 	{
 		repro_flag = EFFECT_TAA_REPROJECT | EFFECT_VELOCITY_BUFFER | EFFECT_DEPTH_DOUBLE_BUFFER | EFFECT_DOUBLE_BUFFER | EFFECT_POST_BUFFER;
 		effects->taa_reproject_sample = ((effects->taa_reproject_sample + 1) % 16);
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index f9646deca8e..97d370795bc 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -61,7 +61,8 @@ static void get_material_solid_color(WORKBENCH_PrivateData *wpd, Object *ob, flo
 		unsigned int obhash = BLI_ghashutil_strhash(ob->id.name);
 		cpack_to_rgb(obhash, &color[0], &color[1], &color[2]);
 
-	} else {
+	}
+	else {
 		copy_v3_v3(color, ob->col);
 	}
 }
@@ -142,7 +143,7 @@ void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob
 		DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
 
 		/* Solid */
-		GPUShader *shader = wpd->drawtype_lighting == V3D_LIGHTING_FLAT?e_data.solid_flat_sh:e_data.solid_studio_sh;
+		GPUShader *shader = wpd->drawtype_lighting == V3D_LIGHTING_FLAT ? e_data.solid_flat_sh : e_data.solid_studio_sh;
 
 		float color[3];
 		get_material_solid_color(wpd, ob, color);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index dcc005d190a..d42bb09684c 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -984,7 +984,8 @@ static void drw_engines_enable_from_mode(int mode)
 	}
 }
 
-static void drw_engines_enable_from_overlays(int draw_overlays) {
+static void drw_engines_enable_from_overlays(int draw_overlays)
+{
 	if (draw_overlays) {
 		use_drw_engine(&draw_engine_overlay_type);
 	}
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index ff29d7d7f3d..159a19a94c2 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -565,13 +565,13 @@ static void draw_clipping_setup_from_view(void)
 		/* distance to view Z axis */
 		f = len_v2(farpoint);
 		/* get corresponding point on the near plane */
-		mul_v2_v2fl(farxy, farpoint, s/e);
+		mul_v2_v2fl(farxy, farpoint, s / e);
 		/* this formula preserve the sign of n */
 		sub_v2_v2(nearpoint, farxy);
 		n = f * s / e - len_v2(nearpoint);
 		c = len_v2(farcenter) / e;
 		/* the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case */
-		z = (F-N) / (2.0f * (e-s + c*(f-n)));
+		z = (F - N) / (2.0f * (e - s + c * (f - n)));
 
 		bsphere->center[0] = farcenter[0] * z / e;
 		bsphere->center[1] = farcenter[1] * z / e;
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 59e34ee7ba9..6ad1205a296 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -110,8 +110,7 @@ static void overlay_cache_init(void *vedata)
 	}
 
 	/* Face Orientation Pass */
-	if (stl->g_data->overlays & V3D_OVERLAY_FACE_ORIENTATION)
-	{
+	if (stl->g_data->overlays & V3D_OVERLAY_FACE_ORIENTATION) {
 		int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | bm_face_orientation;
 		psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
 		stl->g_data->face_orientation_shgrp = DRW_shgroup_create(e_data.face_orientation_sh, psl->face_orientation_pass);
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 371f42e17b3..88a4e1d148a 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -1482,8 +1482,7 @@ static int edbm_face_make_planar_exec(bContext *C, wmOperator *op)
 	const int repeat = RNA_int_get(op->ptr, "repeat");
 	const float fac = RNA_float_get(op->ptr, "factor");
 
-	for (uint ob_index = 0; ob_index < objects_len; ob_index++)
-	{
+	for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
 		Object *obedit = objects[ob_index];
 		BMEditMesh *em = BKE_editmesh_from_object(obedit);
 		if (em->bm->totfacesel == 0) {
@@ -1491,8 +1490,8 @@ static int edbm_face_make_planar_exec(bContext *C, wmOperator *op)
 		}
 
 		if (!EDBM_op_callf(
-				em, op, "planar_faces faces=%hf iterations=%i factor=%f",
-		

@@ Diff output truncated at 10240 characters. @@



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