[Bf-blender-cvs] [b4aff90fd04] blender2.8-workbench: Workbench: Face orientation blending
Jeroen Bakker
noreply at git.blender.org
Fri Apr 20 13:01:40 CEST 2018
Commit: b4aff90fd048acb459c88b473ccc6b978ad369b5
Author: Jeroen Bakker
Date: Fri Apr 20 13:01:16 2018 +0200
Branches: blender2.8-workbench
https://developer.blender.org/rBb4aff90fd048acb459c88b473ccc6b978ad369b5
Workbench: Face orientation blending
===================================================================
M source/blender/draw/modes/overlay_mode.c
===================================================================
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 7ea17f8e613..59e34ee7ba9 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -98,8 +98,11 @@ static void overlay_cache_init(void *vedata)
if (v3d) {
stl->g_data->overlays = v3d->overlays;
- if (v3d->drawtype == OB_SOLID && v3d->drawtype_solid == V3D_LIGHTING_FLAT) {
- bm_face_orientation = DRW_STATE_MULTIPLY;
+ /*
+ Solid flat/studio lighting gives strange results when blending with the defaults.
+ */
+ if (v3d->drawtype == OB_SOLID) {
+ bm_face_orientation = DRW_STATE_BLEND;
}
}
else {
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