[Bf-blender-cvs] [ec86bebb87a] blender2.8: UV Editor: Style: rename variables to match others.

Germano noreply at git.blender.org
Thu Apr 19 16:24:18 CEST 2018


Commit: ec86bebb87ae7a148e27b6e8d7bdbdd3d7358820
Author: Germano
Date:   Thu Apr 19 11:20:13 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBec86bebb87ae7a148e27b6e8d7bdbdd3d7358820

UV Editor: Style: rename variables to match others.

===================================================================

M	source/blender/editors/uvedit/uvedit_draw.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index eaedb99778c..2bfde68bf9f 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -390,7 +390,7 @@ static void draw_uvs_lineloop_bmfaces(BMesh *bm, const int cd_loop_uv_offset, co
 	MLoopUV *luv;
 
 	/* For more efficiency first transfer the entire buffer to vram. */
-	Gwn_Batch *uv_batch = immBeginBatchAtMost(GWN_PRIM_LINE_LOOP, bm->totloop);
+	Gwn_Batch *loop_batch = immBeginBatchAtMost(GWN_PRIM_LINE_LOOP, bm->totloop);
 
 	BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 		if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
@@ -404,19 +404,19 @@ static void draw_uvs_lineloop_bmfaces(BMesh *bm, const int cd_loop_uv_offset, co
 	immEnd();
 
 	/* Then draw each face contour separately. */
-	GWN_batch_program_use_begin(uv_batch);
+	GWN_batch_program_use_begin(loop_batch);
 	unsigned int index = 0;
 	BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 		if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
 			continue;
 
-		GWN_batch_draw_range_ex(uv_batch, index, efa->len, false);
+		GWN_batch_draw_range_ex(loop_batch, index, efa->len, false);
 		index += efa->len;
 	}
-	GWN_batch_program_use_end(uv_batch);
+	GWN_batch_program_use_end(loop_batch);
 
-	GWN_vertbuf_discard(uv_batch->verts[0]);
-	GWN_batch_discard(uv_batch);
+	GWN_vertbuf_discard(loop_batch->verts[0]);
+	GWN_batch_discard(loop_batch);
 
 	immUnbindProgram();
 
@@ -743,7 +743,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 			/* XXX performance: we should not create and throw away result. */
 			GWN_batch_draw(face_batch);
 			GWN_batch_program_use_end(face_batch);
-			GWN_vertbuf_discard(face_batch->verts[0]);
 			GWN_batch_discard(face_batch);
 
 			immUnbindProgram();
@@ -807,8 +806,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 	}
 
 	/* For more efficiency first transfer the entire buffer to vram. */
-	Gwn_Batch *uv_batch = immBeginBatchAtMost(GWN_PRIM_LINE_LOOP, bm->totloop);
-	Gwn_VertBuf* uv_vbo = uv_batch->verts[0];
+	Gwn_Batch *loop_batch = immBeginBatchAtMost(GWN_PRIM_LINE_LOOP, bm->totloop);
+	Gwn_VertBuf* loop_vbo = loop_batch->verts[0];
 	BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 		if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
 			continue;
@@ -821,18 +820,18 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 	immEnd();
 
 	/* Then draw each face contour separately. */
-	if (uv_vbo->vertex_ct != 0) {
-		GWN_batch_program_use_begin(uv_batch);
-		unsigned int index = 0, vbo_len_used;
+	if (loop_vbo->vertex_ct != 0) {
+		GWN_batch_program_use_begin(loop_batch);
+		unsigned int index = 0, loop_vbo_count;
 		BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 			if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
 				continue;
 
-			GWN_batch_draw_range_ex(uv_batch, index, efa->len, false);
+			GWN_batch_draw_range_ex(loop_batch, index, efa->len, false);
 			index += efa->len;
 		}
-		vbo_len_used = index;
-		GWN_batch_program_use_end(uv_batch);
+		loop_vbo_count = index;
+		GWN_batch_program_use_end(loop_batch);
 		immUnbindProgram();
 
 
@@ -853,7 +852,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 					}
 
 					Gwn_VertBuf *vbo_col = GWN_vertbuf_create_with_format(&format);
-					GWN_vertbuf_data_alloc(vbo_col, vbo_len_used);
+					GWN_vertbuf_data_alloc(vbo_col, loop_vbo_count);
 
 					index = 0;
 					BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
@@ -866,22 +865,22 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 						}
 					}
 					/* Reuse the UV buffer and add the color buffer. */
-					GWN_batch_vertbuf_add_ex(uv_batch, vbo_col, true);
+					GWN_batch_vertbuf_add_ex(loop_batch, vbo_col, true);
 
 					/* Now draw each face contour separately with another builtin program. */
-					GWN_batch_program_set_builtin(uv_batch, GPU_SHADER_2D_SMOOTH_COLOR);
-					gpuBindMatrices(uv_batch->interface);
+					GWN_batch_program_set_builtin(loop_batch, GPU_SHADER_2D_SMOOTH_COLOR);
+					gpuBindMatrices(loop_batch->interface);
 
-					GWN_batch_program_use_begin(uv_batch);
+					GWN_batch_program_use_begin(loop_batch);
 					index = 0;
 					BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 						if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
 							continue;
 
-						GWN_batch_draw_range_ex(uv_batch, index, efa->len, false);
+						GWN_batch_draw_range_ex(loop_batch, index, efa->len, false);
 						index += efa->len;
 					}
-					GWN_batch_program_use_end(uv_batch);
+					GWN_batch_program_use_end(loop_batch);
 				}
 				else {
 					Gwn_VertFormat *format = immVertexFormat();
@@ -891,7 +890,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 					immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 
 					/* Use batch here to avoid problems with `IMM_BUFFER_SIZE`. */
-					Gwn_Batch *flat_edges_batch = immBeginBatchAtMost(GWN_PRIM_LINES, vbo_len_used * 2);
+					Gwn_Batch *flat_edges_batch = immBeginBatchAtMost(GWN_PRIM_LINES, loop_vbo_count * 2);
 					BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 						if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
 							continue;
@@ -916,26 +915,26 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
 				}
 			}
 			else {
-				GWN_batch_uniform_4fv(uv_batch, "color", col2);
+				GWN_batch_uniform_4fv(loop_batch, "color", col2);
 				immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
 				/* no nice edges */
-				GWN_batch_program_use_begin(uv_batch);
+				GWN_batch_program_use_begin(loop_batch);
 				index = 0;
 				BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
 					if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
 						continue;
 
-					GWN_batch_draw_range_ex(uv_batch, index, efa->len, false);
+					GWN_batch_draw_range_ex(loop_batch, index, efa->len, false);
 					index += efa->len;
 				}
-				GWN_batch_program_use_end(uv_batch);
+				GWN_batch_program_use_end(loop_batch);
 				immUnbindProgram();
 			}
 		}
 
-		GWN_vertbuf_discard(uv_vbo);
-		GWN_batch_discard(uv_batch);
+		GWN_vertbuf_discard(loop_vbo);
+		GWN_batch_discard(loop_batch);
 	}
 	else {
 		immUnbindProgram();



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