[Bf-blender-cvs] [abeae5d38e4] blender2.8: Cleanup: indent face poke example
Campbell Barton
noreply at git.blender.org
Wed Apr 18 23:17:18 CEST 2018
Commit: abeae5d38e40af10d2f83898fa15fdb5ace01ccb
Author: Campbell Barton
Date: Wed Apr 18 23:16:34 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBabeae5d38e40af10d2f83898fa15fdb5ace01ccb
Cleanup: indent face poke example
===================================================================
M source/blender/editors/mesh/editmesh_tools.c
===================================================================
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 7e2e63eb457..752c6bd2859 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -4081,7 +4081,6 @@ void MESH_OT_beautify_fill(wmOperatorType *ot)
static int edbm_poke_face_exec(bContext *C, wmOperator *op)
{
-
const float offset = RNA_float_get(op->ptr, "offset");
const bool use_relative_offset = RNA_boolean_get(op->ptr, "use_relative_offset");
const int center_mode = RNA_enum_get(op->ptr, "center_mode");
@@ -4091,30 +4090,30 @@ static int edbm_poke_face_exec(bContext *C, wmOperator *op)
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++)
{
- Object *obedit = objects[ob_index];
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
- if (em->bm->totfacesel == 0) {
- continue;
- }
+ if (em->bm->totfacesel == 0) {
+ continue;
+ }
- BMOperator bmop;
- EDBM_op_init(em, &bmop, op, "poke faces=%hf offset=%f use_relative_offset=%b center_mode=%i",
- BM_ELEM_SELECT, offset, use_relative_offset, center_mode);
- BMO_op_exec(em->bm, &bmop);
+ BMOperator bmop;
+ EDBM_op_init(em, &bmop, op, "poke faces=%hf offset=%f use_relative_offset=%b center_mode=%i",
+ BM_ELEM_SELECT, offset, use_relative_offset, center_mode);
+ BMO_op_exec(em->bm, &bmop);
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ EDBM_flag_disable_all(em, BM_ELEM_SELECT);
- BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, true);
- BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true);
+ BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, true);
+ BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true);
- if (!EDBM_op_finish(em, &bmop, op, true)) {
- continue;
- }
+ if (!EDBM_op_finish(em, &bmop, op, true)) {
+ continue;
+ }
- EDBM_mesh_normals_update(em);
+ EDBM_mesh_normals_update(em);
- EDBM_update_generic(em, true, true);
+ EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
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