[Bf-blender-cvs] [d16e73543fa] collada: Cleanup collada: improved class description comment
Gaia Clary
noreply at git.blender.org
Tue Apr 17 22:38:14 CEST 2018
Commit: d16e73543fa7b91a54ad36cf54467255181d4de3
Author: Gaia Clary
Date: Tue Apr 17 13:15:55 2018 +0200
Branches: collada
https://developer.blender.org/rBd16e73543fa7b91a54ad36cf54467255181d4de3
Cleanup collada: improved class description comment
===================================================================
M source/blender/collada/BCAnimationSampler.h
===================================================================
diff --git a/source/blender/collada/BCAnimationSampler.h b/source/blender/collada/BCAnimationSampler.h
index e048403dfcc..fc40f8e52fa 100644
--- a/source/blender/collada/BCAnimationSampler.h
+++ b/source/blender/collada/BCAnimationSampler.h
@@ -36,6 +36,7 @@ extern "C" {
#include "DNA_action_types.h"
}
+/* Collection of animation curves */
class BCAnimation {
public:
BCFrameSet frame_set;
@@ -58,10 +59,9 @@ class BCSampleFrame {
/*
Each frame on the timeline that needs to be sampled will have
- one BCSampleFrame where we collect all elements that need to be sampled.
- This can be Objects or Bones.
- Those elements are stored in a BCSampleMap which uses
- a BCSampleKey to identify the sampled item and a BCMatrix which contains
+ one BCSampleFrame where we collect all objects that need to be sampled
+ for the frame. The BCSampleFrame objects are stored in a BCSampleMap which uses
+ a BCSampleKey to identify the sampled object and a BCMatrix which contains
the transform data for the item. Note that one item can have
multiple Transformation FCurves. However all those FCurves can be feeded by the BCMatrix.
*/
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