[Bf-blender-cvs] [1eea3e4d6b0] blender2.8: Eevee: Fix AA in render mode.
Clément Foucault
noreply at git.blender.org
Tue Apr 17 15:33:08 CEST 2018
Commit: 1eea3e4d6b0393efe7752e92e649c52f9de05d1d
Author: Clément Foucault
Date: Tue Apr 17 15:32:30 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB1eea3e4d6b0393efe7752e92e649c52f9de05d1d
Eevee: Fix AA in render mode.
Was due to wrong framebuffer being read because of wrong comparisson caused
by b9ec7a92725e1567c12475a9eb59191edca1dc32
===================================================================
M source/blender/draw/engines/eevee/eevee_effects.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 977eb14a1bb..719ff879e8e 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -423,7 +423,7 @@ void EEVEE_draw_effects(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
/* Save the final texture and framebuffer for final transformation or read. */
effects->final_tx = effects->source_buffer;
- effects->final_fb = (effects->target_buffer != fbl->main_fb) ? fbl->main_fb : fbl->effect_fb;
+ effects->final_fb = (effects->target_buffer != fbl->main_color_fb) ? fbl->main_fb : fbl->effect_fb;
/* If no post processes is enabled, buffers are still not swapped, do it now. */
SWAP_DOUBLE_BUFFERS();
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