[Bf-blender-cvs] [60b33ea3277] blender2.8: GPU: Add GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE.

Clément Foucault noreply at git.blender.org
Tue Apr 17 13:25:16 CEST 2018


Commit: 60b33ea327767e9ad1478c00279648a3c67f9f0e
Author: Clément Foucault
Date:   Tue Apr 17 13:00:09 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB60b33ea327767e9ad1478c00279648a3c67f9f0e

GPU: Add GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE.

Will be used for probe outline id drawing.

===================================================================

M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/GPU_shader.h
M	source/blender/gpu/intern/gpu_shader.c
A	source/blender/gpu/shaders/gpu_shader_flat_id_frag.glsl
A	source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index bf0e6ea3368..e3fb67261bb 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -131,6 +131,7 @@ data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_flat_id_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_2D_widget_base_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC)
@@ -172,6 +173,7 @@ data_to_c_simple(shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl SRC)
 
 data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_vert.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index b33df9fdb20..df38b08d5c4 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -168,6 +168,7 @@ typedef enum GPUBuiltinShader {
 	GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED,
 	/* instance */
 	GPU_SHADER_INSTANCE_UNIFORM_COLOR,
+	GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE, /* Uniformly scaled */
 	GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, /* Uniformly scaled */
 	GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE,
 	GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index e0b11edb197..319305fc02b 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -60,6 +60,7 @@ extern char datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl[];
 extern char datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl[];
 extern char datatoc_gpu_shader_flat_color_frag_glsl[];
 extern char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[];
+extern char datatoc_gpu_shader_flat_id_frag_glsl[];
 extern char datatoc_gpu_shader_2D_vert_glsl[];
 extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[];
 extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[];
@@ -98,6 +99,7 @@ extern char datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl[];
 
 extern char datatoc_gpu_shader_instance_vert_glsl[];
 extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
+extern char datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl[];
 extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
 extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
 extern char datatoc_gpu_shader_instance_screen_aligned_vert_glsl[];
@@ -792,6 +794,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
 			  datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
 
 		[GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
+		[GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] =
+		    { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl,
+		      datatoc_gpu_shader_flat_id_frag_glsl },
 		[GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =
 		    { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
 		      datatoc_gpu_shader_flat_color_frag_glsl },
@@ -833,6 +838,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
 			case GPU_SHADER_SMOKE_COBA:
 				defines = "#define USE_COBA\n";
 				break;
+			case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE:
 			case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
 				defines = "#define UNIFORM_SCALE\n";
 				break;
diff --git a/source/blender/gpu/shaders/gpu_shader_flat_id_frag.glsl b/source/blender/gpu/shaders/gpu_shader_flat_id_frag.glsl
new file mode 100644
index 00000000000..aa6f30531ae
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_flat_id_frag.glsl
@@ -0,0 +1,8 @@
+
+flat in uint finalId;
+out uint fragId;
+
+void main()
+{
+	fragId = finalId;
+}
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
new file mode 100644
index 00000000000..49750dddb3c
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
@@ -0,0 +1,23 @@
+
+uniform mat4 ViewProjectionMatrix;
+uniform int baseId;
+
+/* ---- Instanciated Attribs ---- */
+in vec3 pos;
+
+/* ---- Per instance Attribs ---- */
+in mat4 InstanceModelMatrix;
+#ifdef UNIFORM_SCALE
+in float size;
+#else
+in vec3 size;
+#endif
+in int callId;
+
+flat out uint finalId;
+
+void main()
+{
+	gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0);
+	finalId = uint(baseId + callId);
+}



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