[Bf-blender-cvs] [dccda1fe434] blender2.8: DRW/GWN: Add callId builtin uniform.
Clément Foucault
noreply at git.blender.org
Mon Apr 16 19:39:10 CEST 2018
Commit: dccda1fe434e3e3af47c44720cfedc9c1c4ccf52
Author: Clément Foucault
Date: Mon Apr 16 19:26:54 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdccda1fe434e3e3af47c44720cfedc9c1c4ccf52
DRW/GWN: Add callId builtin uniform.
This uniforms can be used to have a unique id for each drawcall of a shgrp.
This only works for standard shgroups and is an exception for the outline
drawing.
===================================================================
M intern/gawain/gawain/gwn_shader_interface.h
M intern/gawain/src/gwn_shader_interface.c
M source/blender/draw/intern/draw_manager.h
M source/blender/draw/intern/draw_manager_data.c
M source/blender/draw/intern/draw_manager_exec.c
===================================================================
diff --git a/intern/gawain/gawain/gwn_shader_interface.h b/intern/gawain/gawain/gwn_shader_interface.h
index 3be2831e539..150b3b4fcc0 100644
--- a/intern/gawain/gawain/gwn_shader_interface.h
+++ b/intern/gawain/gawain/gwn_shader_interface.h
@@ -36,6 +36,7 @@ typedef enum {
GWN_UNIFORM_COLOR, // vec4 color
GWN_UNIFORM_EYE, // vec3 eye
+ GWN_UNIFORM_CALLID, // int callId
GWN_UNIFORM_CUSTOM, // custom uniform, not one of the above built-ins
diff --git a/intern/gawain/src/gwn_shader_interface.c b/intern/gawain/src/gwn_shader_interface.c
index e92cabec12f..95c18cf1d39 100644
--- a/intern/gawain/src/gwn_shader_interface.c
+++ b/intern/gawain/src/gwn_shader_interface.c
@@ -48,6 +48,7 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
[GWN_UNIFORM_COLOR] = "color",
[GWN_UNIFORM_EYE] = "eye",
+ [GWN_UNIFORM_CALLID] = "callId",
[GWN_UNIFORM_CUSTOM] = NULL,
[GWN_NUM_UNIFORMS] = NULL,
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index dd7e84f67d4..4f322b11931 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -222,6 +222,7 @@ struct DRWShadingGroup {
int normalworld;
int orcotexfac;
int eye;
+ int callid;
uint16_t matflag; /* Matrices needed, same as DRWCall.flag */
#ifndef NDEBUG
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index ae7854b436c..544129ea124 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -498,6 +498,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_WORLDNORMAL);
shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_ORCO);
shgroup->eye = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_EYE);
+ shgroup->callid = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_CALLID);
shgroup->matflag = 0;
if (shgroup->modelinverse > -1)
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 0ff5522c109..e56206f9b7d 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -1005,6 +1005,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
}
else {
bool prev_neg_scale = false;
+ int callid = 0;
for (DRWCall *call = shgroup->calls.first; call; call = call->next) {
/* OPTI/IDEA(clem): Do this preparation in another thread. */
@@ -1013,6 +1014,12 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
if ((call->state->flag & DRW_CALL_CULLED) != 0)
continue;
+ /* XXX small exception/optimisation for outline rendering. */
+ if (shgroup->callid != -1) {
+ GPU_shader_uniform_vector_int(shgroup->shader, shgroup->callid, 1, 1, &callid);
+ callid += 1;
+ }
+
/* Negative scale objects */
bool neg_scale = call->state->flag & DRW_CALL_NEGSCALE;
if (neg_scale != prev_neg_scale) {
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