[Bf-blender-cvs] [eb6fe5fa94b] master: Cleanup: indentation

Campbell Barton noreply at git.blender.org
Mon Apr 16 18:14:23 CEST 2018


Commit: eb6fe5fa94b86a0a20742e06bf1e68b4cbaf6693
Author: Campbell Barton
Date:   Mon Apr 16 18:13:48 2018 +0200
Branches: master
https://developer.blender.org/rBeb6fe5fa94b86a0a20742e06bf1e68b4cbaf6693

Cleanup: indentation

===================================================================

M	source/blender/alembic/intern/abc_hair.cc
M	source/blender/alembic/intern/abc_object.cc
M	source/blender/blenkernel/intern/cloth.c
M	source/blender/blenkernel/intern/particle_distribute.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/collada/AnimationImporter.cpp
M	source/blender/collada/EffectExporter.cpp
M	source/blender/collada/MeshImporter.cpp
M	source/blender/editors/physics/particle_object.c

===================================================================

diff --git a/source/blender/alembic/intern/abc_hair.cc b/source/blender/alembic/intern/abc_hair.cc
index 8f8ed2019d5..0208da8a6d7 100644
--- a/source/blender/alembic/intern/abc_hair.cc
+++ b/source/blender/alembic/intern/abc_hair.cc
@@ -252,8 +252,9 @@ void AbcHairWriter::write_hair_child_sample(DerivedMesh *dm,
 		path = cache[p];
 
 		if (part->from == PART_FROM_FACE &&
-		        part->childtype != PART_CHILD_PARTICLES &&
-		        mtface) {
+		    part->childtype != PART_CHILD_PARTICLES &&
+		    mtface)
+		{
 			const int num = pc->num;
 			if (num < 0) {
 				ABC_LOG(m_settings.logger)
diff --git a/source/blender/alembic/intern/abc_object.cc b/source/blender/alembic/intern/abc_object.cc
index 6c4cb60d63c..ddedcf6dcbc 100644
--- a/source/blender/alembic/intern/abc_object.cc
+++ b/source/blender/alembic/intern/abc_object.cc
@@ -290,7 +290,8 @@ Alembic::AbcGeom::IXform AbcObjectReader::xform()
 
 	/* The archive's top object can be recognised by not having a parent. */
 	if (abc_parent.getParent()
-	        && IXform::matches(abc_parent.getMetaData())) {
+	        && IXform::matches(abc_parent.getMetaData()))
+	{
 		return IXform(abc_parent, Alembic::AbcGeom::kWrapExisting);
 	}
 
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e1717f60a0f..9ae295e2e3b 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -456,7 +456,8 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
 	cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
 
 	if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
-	    (!can_simulate && cache_result == PTCACHE_READ_OLD)) {
+	    (!can_simulate && cache_result == PTCACHE_READ_OLD))
+	{
 		BKE_cloth_solver_set_positions(clmd);
 		cloth_to_object (ob, clmd, vertexCos);
 
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index bcb2b770db3..d1c6dbe421c 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -240,10 +240,12 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
 						if (mface->v4 && (!intersects_tri || from==PART_FROM_VOLUME)) {
 							copy_v3_v3(v4, mvert[mface->v4].co);
 
-							if (isect_ray_tri_watertight_v3(co1,
-							                                &isect_precalc,
-							                                v1, v3, v4,
-							                                &lambda, NULL)) {
+							if (isect_ray_tri_watertight_v3(
+							            co1,
+							            &isect_precalc,
+							            v1, v3, v4,
+							            &lambda, NULL))
+							{
 								if (from==PART_FROM_FACE)
 									(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
 								else
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 1b6fed70de3..c3527af90ca 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3722,7 +3722,8 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
 	cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
 
 	if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
-	    (!can_simulate && cache_result == PTCACHE_READ_OLD)) {
+	    (!can_simulate && cache_result == PTCACHE_READ_OLD))
+	{
 		softbody_to_object(ob, vertexCos, numVerts, sb->local);
 
 		BKE_ptcache_validate(cache, framenr);
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 0631ab42319..226f8309ffb 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -1753,7 +1753,8 @@ bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm, float
 	if (type != COLLADAFW::Transformation::ROTATE &&
 	    type != COLLADAFW::Transformation::SCALE &&
 	    type != COLLADAFW::Transformation::TRANSLATE &&
-	    type != COLLADAFW::Transformation::MATRIX) {
+	    type != COLLADAFW::Transformation::MATRIX)
+	{
 		fprintf(stderr, "animation of transformation %d is not supported yet\n", type);
 		return false;
 	}
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index de92a7f2cc2..a4764cab67e 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -149,12 +149,13 @@ void EffectsExporter::writePhong(COLLADASW::EffectProfile &ep, Material *ma)
 	ep.setSpecular(cot, false, "specular");
 }
 
-void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
-									std::string &key,
-									COLLADASW::Sampler *sampler, 
-									MTex *t, Image *ima,
-									std::string &uvname ) {
-		
+void EffectsExporter::writeTextures(
+        COLLADASW::EffectProfile &ep,
+        std::string &key,
+        COLLADASW::Sampler *sampler, 
+        MTex *t, Image *ima,
+        std::string &uvname )
+{
 	// Image not set for texture
 	if (!ima) return;
 
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index f0dadf8cbc7..9848bf3b50b 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -1093,7 +1093,8 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
 	// set texture face
 	if (color_texture &&
 	    strlen((color_texture)->uvname) &&
-	    !STREQ(layername, color_texture->uvname)) {
+	    !STREQ(layername, color_texture->uvname))
+	{
 		texture_face = (MTFace *)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
 		                                                    color_texture->uvname);
 		strcpy(layername, color_texture->uvname);
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 53a70abca05..546fac6b7a3 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -705,8 +705,8 @@ static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys,
 
 	for (i = 0, tpa = target_psys->particles, pa = psys->particles;
 	     i < target_psys->totpart;
-	     i++, tpa++, pa++) {
-
+	     i++, tpa++, pa++)
+	{
 		float from_co[3];
 		BVHTreeNearest nearest;
 
@@ -1004,8 +1004,8 @@ static bool copy_particle_systems_to_object(Main *bmain,
 	cdmask = 0;
 	for (psys_from = PSYS_FROM_FIRST, i = 0;
 	     psys_from;
-	     psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
-		
+	     psys_from = PSYS_FROM_NEXT(psys_from), ++i)
+	{
 		psys = BKE_object_copy_particlesystem(psys_from, 0);
 		tmp_psys[i] = psys;
 		
@@ -1025,8 +1025,8 @@ static bool copy_particle_systems_to_object(Main *bmain,
 	/* now append psys to the object and make modifiers */
 	for (i = 0, psys_from = PSYS_FROM_FIRST;
 	     i < totpsys;
-	     ++i, psys_from = PSYS_FROM_NEXT(psys_from)) {
-		
+	     ++i, psys_from = PSYS_FROM_NEXT(psys_from))
+	{
 		ParticleSystemModifierData *psmd;
 		
 		psys = tmp_psys[i];
@@ -1063,8 +1063,8 @@ static bool copy_particle_systems_to_object(Main *bmain,
 	 */
 	for (psys = psys_start, psys_from = PSYS_FROM_FIRST, i = 0;
 	     psys;
-	     psys = psys->next, psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
-		
+	     psys = psys->next, psys_from = PSYS_FROM_NEXT(psys_from), ++i)
+	{
 		float (*from_mat)[4], (*to_mat)[4];
 		
 		switch (space) {



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