[Bf-blender-cvs] [b31ebd8c5c5] blender2.8: Fix T54609: Erros in precise BBox extraction algorithm

Germano noreply at git.blender.org
Mon Apr 16 14:22:50 CEST 2018


Commit: b31ebd8c5c5554561f43202c8a377e85d0aceca9
Author: Germano
Date:   Mon Apr 16 09:22:42 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBb31ebd8c5c5554561f43202c8a377e85d0aceca9

Fix T54609: Erros in precise BBox extraction algorithm

===================================================================

M	source/blender/draw/intern/draw_manager_exec.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 6021863c690..2a5a595c682 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -386,11 +386,10 @@ void DRW_state_clip_planes_reset(void)
 
 /* Extract the 8 corners (world space).
  * Although less accurate, this solution can be simplified as follows:
- *
  * BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
  * for (int i = 0; i < 8; i++) {mul_project_m4_v3(viewprojinv, bbox.vec[i]);}
  */
-static void UNUSED_FUNCTION(draw_frustum_boundbox_calc)(
+static void draw_frustum_boundbox_calc(
         const float (*projmat)[4], const float (*viewinv)[4], BoundBox *r_bbox)
 {
 	float screenvecs[3][3], loc[3], near, far, w_half, h_half;
@@ -426,8 +425,8 @@ static void UNUSED_FUNCTION(draw_frustum_boundbox_calc)(
 		madd_v3_v3fl(mid, ver, projmat[2][1]);
 	}
 	else {
-		madd_v3_v3fl(mid, hor, projmat[3][0]);
-		madd_v3_v3fl(mid, ver, projmat[3][1]);
+		madd_v3_v3fl(mid, hor, -projmat[3][0]);
+		madd_v3_v3fl(mid, ver, -projmat[3][1]);
 	}
 
 	r_bbox->vec[0][0] = mid[0] - ver[0] - hor[0];
@@ -460,8 +459,8 @@ static void UNUSED_FUNCTION(draw_frustum_boundbox_calc)(
 		madd_v3_v3v3fl(mid, loc, screenvecs[2], -far);
 
 		/* Non-symmetric frustum. */
-		madd_v3_v3fl(mid, hor, projmat[3][0]);
-		madd_v3_v3fl(mid, ver, projmat[3][1]);
+		madd_v3_v3fl(mid, hor, -projmat[3][0]);
+		madd_v3_v3fl(mid, ver, -projmat[3][1]);
 	}
 
 	r_bbox->vec[1][0] = mid[0] - ver[0] - hor[0];
@@ -493,13 +492,13 @@ static void draw_clipping_setup_from_view(void)
 
 	/* Extract Clipping Planes */
 	BoundBox bbox;
-#if 0 /* does not currently work for all casses. */
-	draw_frustum_boundbox_calc(projmat, viewinv, &bbox);
-#else
+#if 0 /* It has accuracy problems. */
 	BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
 	for (int i = 0; i < 8; i++) {
 		mul_project_m4_v3(DST.view_data.matstate.mat[DRW_MAT_PERSINV], bbox.vec[i]);
 	}
+#else
+	draw_frustum_boundbox_calc(projmat, viewinv, &bbox);
 #endif
 
 	/* Compute clip planes using the world space frustum corners. */



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