[Bf-blender-cvs] [4b080ff18f4] blender2.8: Cleanup: Make access to widget triangle defines explicit
Julian Eisel
noreply at git.blender.org
Sun Apr 15 21:38:11 CEST 2018
Commit: 4b080ff18f4cdfc8f10734b928f4389737b6d487
Author: Julian Eisel
Date: Sun Apr 15 21:32:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB4b080ff18f4cdfc8f10734b928f4389737b6d487
Cleanup: Make access to widget triangle defines explicit
E.g. the vertices created for each of the defines would require a
certain offset. If you don't know what to look for, finding out about
this is pretty difficult. Make them easily searchable instead.
===================================================================
M source/blender/editors/interface/interface_widgets.c
M source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
===================================================================
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index e2fd903243a..d72e59beb91 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -221,8 +221,22 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
**/
/* offset in triavec[] in shader per type */
-static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {0, 0, 6, 22, 28, 34};
-static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {0, 3, 16, 3, 6, 3};
+static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {
+ [ROUNDBOX_TRIA_NONE] = 0,
+ [ROUNDBOX_TRIA_ARROWS] = 0,
+ [ROUNDBOX_TRIA_SCROLL] = 6,
+ [ROUNDBOX_TRIA_MENU] = 22,
+ [ROUNDBOX_TRIA_CHECK] = 28,
+ [ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 34,
+};
+static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {
+ [ROUNDBOX_TRIA_NONE] = 0,
+ [ROUNDBOX_TRIA_ARROWS] = 3,
+ [ROUNDBOX_TRIA_SCROLL] = 16,
+ [ROUNDBOX_TRIA_MENU] = 3,
+ [ROUNDBOX_TRIA_CHECK] = 6,
+ [ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 3,
+};
static struct {
Gwn_Batch *roundbox_widget[ROUNDBOX_TRIA_MAX];
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index 1c8c0ad3850..107480580f9 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -48,10 +48,10 @@ const vec2 jit[9] = vec2[9](
/* We can reuse the CORNER_* bits for tria */
#define TRIA_VEC_RANGE BIT_RANGE(6)
const vec2 triavec[37] = vec2[37](
- /* horizontal tria */
+ /* ROUNDBOX_TRIA_ARROWS */
vec2(-0.352077, 0.532607), vec2(-0.352077, -0.549313), vec2( 0.330000, -0.008353),
vec2( 0.352077, 0.532607), vec2( 0.352077, -0.549313), vec2(-0.330000, -0.008353),
- /* circle tria (triangle strip) */
+ /* ROUNDBOX_TRIA_SCROLL - circle tria (triangle strip) */
vec2(0.000000, 1.000000),
vec2(0.382684, 0.923879), vec2(-0.382683, 0.923880),
vec2(0.707107, 0.707107), vec2(-0.707107, 0.707107),
@@ -61,13 +61,13 @@ const vec2 triavec[37] = vec2[37](
vec2(0.707107, -0.707107), vec2(-0.707107, -0.707107),
vec2(0.382684, -0.923879), vec2(-0.382683, -0.923880),
vec2(0.000000, -1.000000),
- /* menu arrow */
+ /* ROUNDBOX_TRIA_MENU - menu arrows */
vec2(-0.33, 0.16), vec2(0.33, 0.16), vec2(0.0, 0.82),
vec2(0.0, -0.82), vec2(-0.33, -0.16), vec2(0.33, -0.16),
- /* check mark */
+ /* ROUNDBOX_TRIA_CHECK - check mark */
vec2(-0.578579, 0.253369), vec2(-0.392773, 0.412794), vec2(-0.004241, -0.328551),
vec2(-0.003001, 0.034320), vec2(1.055313, 0.864744), vec2(0.866408, 1.026895),
- /* hold action arrow */
+ /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
#define OY -0.2
#define SC 0.35
// vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC),
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