[Bf-blender-cvs] [16ccab47483] fracture_modifier: Merge remote-tracking branch 'refs/remotes/origin/blender-v2.79b-release' into fracture_modifier

Martin Felke noreply at git.blender.org
Sat Apr 14 20:57:08 CEST 2018


Commit: 16ccab474830786c11481d71ecd4b37d414f6cf9
Author: Martin Felke
Date:   Sat Apr 14 20:53:09 2018 +0200
Branches: fracture_modifier
https://developer.blender.org/rB16ccab474830786c11481d71ecd4b37d414f6cf9

Merge remote-tracking branch 'refs/remotes/origin/blender-v2.79b-release' into fracture_modifier

===================================================================



===================================================================

diff --cc source/blender/blenkernel/BKE_fracture.h
index 62397cbf7bc,00000000000..3df6182f95c
mode 100644,000000..100644
--- a/source/blender/blenkernel/BKE_fracture.h
+++ b/source/blender/blenkernel/BKE_fracture.h
@@@ -1,136 -1,0 +1,136 @@@
 +/*
 + * ***** BEGIN GPL LICENSE BLOCK *****
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 + *
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 + *
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software Foundation,
 + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
-  * The Original Code is Copyright (C) Blender Foundation
++ * Copyright (C) 2014 by Martin Felke.
 + * All rights reserved.
 + *
 + * The Original Code is: all of this file.
 + *
-  * Contributor(s): Martin Felke
++ * Contributor(s): none yet.
 + *
 + * ***** END GPL LICENSE BLOCK *****
 + */
 +
 +/** \file blender/blenkernel/BKE_fracture.h
 + *  \ingroup blenkernel
 + */
 +
 +#ifndef BKE_FRACTURE_H
 +#define BKE_FRACTURE_H
 +
 +#include "BLI_sys_types.h"
 +
 +struct FracMesh;
 +struct Shard;
 +
 +struct RigidBodyWorld;
 +struct FractureModifierData;
 +struct FractureSetting;
 +struct DerivedMesh;
 +struct Object;
 +struct Group;
 +struct MeshIsland;
 +struct RigidBodyShardCon;
 +struct GHash;
 +
 +struct BoundBox;
 +struct MVert;
 +struct MPoly;
 +struct MLoop;
 +struct MEdge;
 +
 +struct BMesh;
 +
 +typedef int ShardID;
 +
 +typedef struct FracPoint {
 +	float co[3];
 +	float offset[3];
 +} FracPoint;
 +
 +typedef struct FracPointCloud {
 +	struct FracPoint *points;   /* just a bunch of positions in space*/
 +	int totpoints; /* number of positions */
 +} FracPointCloud;
 +
 +/* direct access */
 +struct Shard *BKE_shard_by_id(struct FracMesh *mesh, ShardID id, struct DerivedMesh *dm);
 +
 +/* detailed info to the particular shards */
 +bool BKE_get_shard_minmax(struct FracMesh *mesh, ShardID id, float min_r[3], float max_r[3], struct DerivedMesh *dm);
 +
 +/* container object handling functions */
 +struct FracMesh *BKE_create_fracture_container(void);
 +struct Shard *BKE_create_fracture_shard(struct MVert *mvert, struct MPoly *mpoly, struct MLoop *mloop, struct MEdge *medge,
 +                                        int totvert, int totpoly, int totloop, int totedge, bool copy);
 +struct Shard *BKE_custom_data_to_shard(struct Shard *s, struct DerivedMesh *dm);
 +
 +/* utility functions */
 +bool BKE_fracture_shard_center_median(struct Shard *shard, float cent[3]);
 +bool BKE_fracture_shard_center_centroid(struct Shard *shard, float cent[3]);
 +bool BKE_fracture_shard_center_centroid_area(struct Shard *shard, float cent[3]);
 +float BKE_shard_calc_minmax(struct Shard *shard);
 +
 +void BKE_fracmesh_free(struct FracMesh *fm, bool doCustomData);
 +void BKE_shard_free(struct Shard *s, bool doCustomData);
 +struct Shard* BKE_fracture_shard_copy(struct Shard *s);
 +
 +
 +/* DerivedMesh */
 +struct DerivedMesh *BKE_fracture_create_dm(struct FractureModifierData *fmd, bool doCustomData, bool use_packed);
 +struct DerivedMesh *BKE_shard_create_dm(struct Shard *s, bool doCustomData);
 +
 +/* create shards from base mesh and a list of points */
 +void BKE_fracture_shard_by_points(struct FracMesh *fmesh, ShardID id, struct FracPointCloud *points, int algorithm,
 +                                  struct Object *obj, struct DerivedMesh *dm, short inner_material_index, float mat[4][4],
 +                                  int num_cuts, float fractal, bool smooth, int num_levels, int mode, bool reset, int active_setting,
 +                                  int num_settings, char uv_layer[], bool threaded, int solver, float thresh, bool shards_to_islands,
 +                                  int override_count, float factor, int point_source, int resolution[], float spacing[]);
 +
 +/* create shards from a base mesh and a set of other objects / cutter planes */
 +void BKE_fracture_shard_by_planes(struct FractureModifierData *fmd, struct Object *obj, short inner_material_index, float mat[4][4]);
 +void BKE_fracture_shard_by_greasepencil(struct FractureModifierData *fmd, struct Object *obj, short inner_material_index, float mat[4][4]);
 +
 +void BKE_match_vertex_coords(struct MeshIsland* mi, struct MeshIsland *par, struct Object *ob, int frame, bool is_parent, bool shards_to_islands);
 +bool BKE_lookup_mesh_state(struct FractureModifierData *fmd, int frame, int do_lookup);
 +void BKE_get_prev_entries(struct FractureModifierData *fmd);
 +void BKE_get_next_entries(struct FractureModifierData *fmd);
 +void BKE_free_constraints(struct FractureModifierData *fmd);
 +void BKE_fracture_load_settings(struct FractureModifierData *fmd, struct FractureSetting *fs);
 +void BKE_fracture_store_settings(struct FractureModifierData *fs, struct FractureSetting *fmd);
 +struct Shard* BKE_create_initial_shard(struct DerivedMesh *dm);
 +void BKE_copy_customdata_layers(struct CustomData* dest, struct CustomData *src, int type, int count);
 +
 +struct MeshIsland *BKE_fracture_mesh_island_add(struct FractureModifierData *fmd, struct Object *own, struct Object *target);
 +void BKE_fracture_mesh_island_remove(struct FractureModifierData *fmd, struct MeshIsland *mi);
 +void BKE_fracture_mesh_island_remove_all(struct FractureModifierData *fmd);
 +
 +struct RigidBodyShardCon* BKE_fracture_mesh_islands_connect(struct FractureModifierData *fmd, struct MeshIsland *mi1, struct MeshIsland *mi2, short con_type);
 +void BKE_fracture_mesh_constraint_remove(struct FractureModifierData* fmd, struct RigidBodyShardCon *con);
 +void BKE_fracture_mesh_constraint_remove_all(struct FractureModifierData *fmd);
 +
 +void BKE_fracture_free_mesh_island(struct FractureModifierData *rmd, struct MeshIsland *mi, bool remove_rigidbody);
 +int BKE_fracture_update_visual_mesh(struct FractureModifierData *fmd, struct Object *ob, bool do_custom_data);
 +short BKE_fracture_collect_materials(struct Object* o, struct Object* ob, int matstart, struct GHash** mat_index_map);
 +
 +void BKE_bm_mesh_hflag_flush_vert(struct BMesh *bm, const char hflag);
 +void BKE_meshisland_constraint_create(struct FractureModifierData* fmd, struct MeshIsland *mi1, struct MeshIsland *mi2, int con_type, float thresh);
 +void BKE_update_acceleration_map(struct FractureModifierData *fmd, struct MeshIsland* mi, struct Object* ob, int ctime, float acc, struct RigidBodyWorld *rbw);
 +void BKE_update_velocity_layer(struct FractureModifierData *fmd, struct MeshIsland *mi);
 +void BKE_read_animated_loc_rot(struct FractureModifierData *fmd, Object *ob, bool do_bind);
 +
 +#endif /* BKE_FRACTURE_H */
diff --cc source/blender/blenkernel/BKE_fracture_util.h
index e9ab0581f98,00d7c37b266..c59d8c170a2
--- a/source/blender/blenkernel/BKE_fracture_util.h
+++ b/source/blender/blenkernel/BKE_fracture_util.h
@@@ -15,7 -15,7 +15,7 @@@
   * along with this program; if not, write to the Free Software Foundation,
   * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
-  * The Original Code is Copyright (C) Blender Foundation
 - * The Original Code is Copyright (C) Blender Foundation.
++ * Copyright (C) 2014 by Martin Felke.
   * All rights reserved.
   *
   * The Original Code is: all of this file.
diff --cc source/blender/blenkernel/intern/fracture.c
index 68717b78466,00000000000..9c04523ea04
mode 100644,000000..100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@@ -1,4302 -1,0 +1,4305 @@@
 +/*
 + * ***** BEGIN GPL LICENSE BLOCK *****
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 + *
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 + *
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software Foundation,
 + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
++ * Copyright (C) 2014 by Martin Felke.
++ * All rights reserved.
++ *
 + * The Original Code is: all of this file.
 + *
-  * Contributor(s): Martin Felke
++ * Contributor(s): none yet.
 + *
 + * ***** END GPL LICENSE BLOCK *****
 + */
 +
 +/** \file blender/blenkernel/intern/fracture.c
 + *  \ingroup blenkernel
 + */
 +
 +#include <stdio.h>
 +#include <stdlib.h>
 +
 +#include "MEM_guardedalloc.h"
 +
 +#include "BKE_cdderivedmesh.h"
 +#include "BKE_customdata.h"
 +#include "BKE_deform.h"
 +#include "BKE_DerivedMesh.h"
 +#include "BKE_fracture.h"
 +#include "BKE_fracture_util.h"
 +#include "BKE_global.h"
 +#include "BKE_material.h"
 +#include "BKE_mesh.h"
 +#include "BKE_modifier.h"
 +#include "BKE_object.h"
 +#include "BKE_pointcache.h"
 +#include "BKE_rigidbody.h"
 +
 +#include "BLI_edgehash.h"
 +#include "BLI_kdtree.h"
 +#include "BLI_listbase.h"
 +#include "BLI_math_vector.h"
 +#include "BLI_mempool.h"
 +#include "BLI_path_util.h"
 +#include "BLI_rand.h"
 +#include "BLI_string.h"
 +#include "BLI_sort.h"
 +#include "BLI_task.h"
 +#include "BLI_utildefines.h"
 +
 +#include "DNA_scene_types.h"
 +#include "DNA_fracture_types.h"
 +#include "DNA_gpencil_types.h"
 +#include "DNA_group_types.h"
 +#include "DNA_material_types.h"
 +#include "DNA_meshdata_types.h"
 +#include "DNA_modifier_types.h"
 +#include "DNA_rigidbody_types.h"
 +
 +#include "bmesh.h"
 +
 +#include "RBI_api.h"
 +//#include "GPU_glew.h" /* uaahh, direct access to modelview matrix */
 +
 +/* debug timing */
 +#define USE_DEBUG_TIMER

@@ Diff output truncated at 10240 characters. @@



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