[Bf-blender-cvs] [ce114a307d5] blender2.8: DRW: Deferred Shader Compilation: Optimize shaders compilation.
Germano
noreply at git.blender.org
Fri Apr 13 15:48:17 CEST 2018
Commit: ce114a307d522916af75814749751de660fa958c
Author: Germano
Date: Fri Apr 13 10:38:13 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBce114a307d522916af75814749751de660fa958c
DRW: Deferred Shader Compilation: Optimize shaders compilation.
`glFinish()` that was causing bad perf issue on `Intel(R) HD Graphics 4000`.
===================================================================
M source/blender/draw/intern/draw_manager_shader.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index c7fbe1dd42b..814109ee1e9 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -138,7 +138,7 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop,
*progress = (float)comp->shaders_done / (float)total;
*do_update = true;
- glFinish();
+ glFlush();
BLI_mutex_unlock(&comp->compilation_lock);
drw_deferred_shader_free(comp->mat_compiling);
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