[Bf-blender-cvs] [9599ed3ba76] blender2.8: UI: Activate (unused) tab button-type on press instead of release
Julian Eisel
noreply at git.blender.org
Fri Apr 13 10:33:04 CEST 2018
Commit: 9599ed3ba7627054ce2e8543da90f86b8ff36c23
Author: Julian Eisel
Date: Fri Apr 13 10:30:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB9599ed3ba7627054ce2e8543da90f86b8ff36c23
UI: Activate (unused) tab button-type on press instead of release
Even if we want to support drag & drop, seems like most other apps that
support drag & drop for tabs activate the tab first anyway.
===================================================================
M source/blender/editors/interface/interface_handlers.c
===================================================================
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index b95bf466186..11f78967315 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -3879,7 +3879,7 @@ static int ui_do_but_KEYEVT(
static int ui_do_but_TAB(bContext *C, uiBut *but, uiHandleButtonData *data, const wmEvent *event)
{
if (data->state == BUTTON_STATE_HIGHLIGHT) {
- if (ELEM(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val == KM_RELEASE) {
+ if (ELEM(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val == KM_PRESS) {
button_activate_state(C, but, BUTTON_STATE_EXIT);
return WM_UI_HANDLER_CONTINUE;
}
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