[Bf-blender-cvs] [651ea84471b] blender2.8: Clay: Improve loading time.
Clément Foucault
noreply at git.blender.org
Sun Apr 8 18:25:50 CEST 2018
Commit: 651ea84471bd40d0c700c27faf53a0503bb08147
Author: Clément Foucault
Date: Sun Apr 8 16:56:54 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB651ea84471bd40d0c700c27faf53a0503bb08147
Clay: Improve loading time.
Only compile hair shader if we need it.
===================================================================
M source/blender/draw/engines/clay/clay_engine.c
===================================================================
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index c80e0cdf4f7..4976cd01d11 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -426,12 +426,6 @@ static void clay_engine_init(void *vedata)
e_data.copy_sh = DRW_shader_create_fullscreen(datatoc_clay_copy_glsl, NULL);
}
- if (!e_data.hair_sh) {
- e_data.hair_sh = DRW_shader_create(
- datatoc_clay_particle_vert_glsl, NULL, datatoc_clay_particle_strand_frag_glsl,
- "#define MAX_MATERIAL 512\n");
- }
-
if (!stl->storage) {
stl->storage = MEM_callocN(sizeof(CLAY_Storage), "CLAY_Storage");
}
@@ -604,6 +598,12 @@ static DRWShadingGroup *CLAY_hair_shgroup_create(DRWPass *pass, int id)
{
CLAY_ViewLayerData *sldata = CLAY_view_layer_data_get();
+ if (!e_data.hair_sh) {
+ e_data.hair_sh = DRW_shader_create(
+ datatoc_clay_particle_vert_glsl, NULL, datatoc_clay_particle_strand_frag_glsl,
+ "#define MAX_MATERIAL 512\n");
+ }
+
DRWShadingGroup *grp = DRW_shgroup_create(e_data.hair_sh, pass);
DRW_shgroup_uniform_texture(grp, "matcaps", e_data.matcap_array);
DRW_shgroup_uniform_block(grp, "material_block", sldata->mat_ubo);
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