[Bf-blender-cvs] [cadef79a52c] blender2.8: GPUBatch: Change preset managment system.

Clément Foucault noreply at git.blender.org
Thu Apr 5 16:08:27 CEST 2018


Commit: cadef79a52cbe3d70488ef5fd70c805a872b17f9
Author: Clément Foucault
Date:   Thu Apr 5 15:36:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBcadef79a52cbe3d70488ef5fd70c805a872b17f9

GPUBatch: Change preset managment system.

Now use a list of preset batches with a function to add new ones to this
list.

This removes the need of new functions all over the place to reset/exit.

===================================================================

M	source/blender/editors/include/UI_interface.h
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/gpu/GPU_batch.h
M	source/blender/gpu/intern/gpu_batch_presets.c

===================================================================

diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index eba3be327dd..6e09318314d 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -1168,8 +1168,4 @@ void UI_tooltip_free(struct bContext *C, struct bScreen *sc, struct ARegion *ar)
 
 int UI_calc_float_precision(int prec, double value);
 
-/* UI Batches managment */
-void UI_widget_batch_preset_reset(void);
-void UI_widget_batch_preset_exit(void);
-
 #endif  /* __UI_INTERFACE_H__ */
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 886449b7eda..1ef39a1d52a 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -378,6 +378,7 @@ static Gwn_Batch *ui_batch_roundbox_get(int tria)
 			roundbox_batch_add_tria(&vflag_step, tria, last_data);
 		}
 		g_ui_batch_cache.roundbox[tria] = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+		gpu_batch_presets_register(g_ui_batch_cache.roundbox[tria]);
 	}
 	return g_ui_batch_cache.roundbox[tria];
 }
@@ -387,22 +388,6 @@ static Gwn_Batch *ui_batch_roundbox_get(int tria)
 #undef EMBOSS
 #undef NO_AA
 
-void UI_widget_batch_preset_reset(void)
-{
-	for (int i = 0; i < ROUNDBOX_TRIA_MAX; ++i) {
-		if (g_ui_batch_cache.roundbox[i]) {
-			gwn_batch_vao_cache_clear(g_ui_batch_cache.roundbox[i]);
-		}
-	}
-}
-
-void UI_widget_batch_preset_exit(void)
-{
-	for (int i = 0; i < ROUNDBOX_TRIA_MAX; ++i) {
-		GWN_BATCH_DISCARD_SAFE(g_ui_batch_cache.roundbox[i]);
-	}
-}
-
 /* ************************************************* */
 
 void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3,
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 52cf37a7457..760faeff7b1 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -67,6 +67,7 @@ Gwn_Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
 Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
 
 void gpu_batch_presets_init(void);
+void gpu_batch_presets_register(Gwn_Batch *preset_batch);
 void gpu_batch_presets_reset(void);
 void gpu_batch_presets_exit(void);
 
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index 144c4a33787..10cbd16490b 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -32,6 +32,8 @@
 #include "BLI_utildefines.h"
 #include "BLI_math.h"
 #include "BLI_threads.h"
+#include "BLI_listbase.h"
+#include "MEM_guardedalloc.h"
 
 #include "UI_interface.h"
 
@@ -55,12 +57,22 @@ static struct {
 	} attr_id;
 } g_presets_3d = {{0}};
 
-/* We may want 2D presets later. */
+static ListBase presets_list = {NULL, NULL};
 
 /* -------------------------------------------------------------------- */
 /** \name 3D Primitives
  * \{ */
 
+static Gwn_VertFormat *preset_3D_format(void)
+{
+	if (g_presets_3d.format.attrib_ct == 0) {
+		Gwn_VertFormat *format = &g_presets_3d.format;
+		g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+		g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+	}
+	return &g_presets_3d.format;
+}
+
 static void batch_sphere_lat_lon_vert(
         Gwn_VertBufRaw *pos_step, Gwn_VertBufRaw *nor_step,
         float lat, float lon)
@@ -80,7 +92,7 @@ Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
 	const float lat_inc = M_PI / lat_res;
 	float lon, lat;
 
-	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&g_presets_3d.format);
+	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
 	const uint vbo_len = (lat_res - 1) * lon_res * 6;
 	GWN_vertbuf_data_alloc(vbo, vbo_len);
 
@@ -118,7 +130,7 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
 	const float lat_inc = M_PI / lat_res;
 	float lon, lat;
 
-	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&g_presets_3d.format);
+	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
 	const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
 	GWN_vertbuf_data_alloc(vbo, vbo_len);
 
@@ -180,41 +192,45 @@ Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
 
 void gpu_batch_presets_init(void)
 {
-	if (g_presets_3d.format.attrib_ct == 0) {
-		Gwn_VertFormat *format = &g_presets_3d.format;
-		g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-		g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-	}
-
 	/* Hard coded resolution */
 	g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16);
+	gpu_batch_presets_register(g_presets_3d.batch.sphere_low);
+
 	g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10);
+	gpu_batch_presets_register(g_presets_3d.batch.sphere_med);
+
 	g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24);
+	gpu_batch_presets_register(g_presets_3d.batch.sphere_high);
 
 	g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8);
+	gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low);
+
 	g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16);
+	gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med);
+}
+
+void gpu_batch_presets_register(Gwn_Batch *preset_batch)
+{
+	BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch));
 }
 
 void gpu_batch_presets_reset(void)
 {
 	/* Reset vao caches for these every time we switch opengl context.
 	 * This way they will draw correctly for each window. */
-	gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_low);
-	gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_med);
-	gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_high);
-	gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_low);
-	gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_med);
-
-	UI_widget_batch_preset_reset();
+	LinkData *link = presets_list.first;
+	for (link = presets_list.first; link; link = link->next) {
+		Gwn_Batch *preset = link->data;
+		gwn_batch_vao_cache_clear(preset);
+	}
 }
 
 void gpu_batch_presets_exit(void)
 {
-	GWN_batch_discard(g_presets_3d.batch.sphere_low);
-	GWN_batch_discard(g_presets_3d.batch.sphere_med);
-	GWN_batch_discard(g_presets_3d.batch.sphere_high);
-	GWN_batch_discard(g_presets_3d.batch.sphere_wire_low);
-	GWN_batch_discard(g_presets_3d.batch.sphere_wire_med);
-
-	UI_widget_batch_preset_exit();
+	LinkData *link;
+	while ((link = BLI_pophead(&presets_list))) {
+		Gwn_Batch *preset = link->data;
+		GWN_batch_discard(preset);
+		MEM_freeN(link);
+	}
 }



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