[Bf-blender-cvs] [0a5c958275a] greasepencil-object: Cleanup: More work to structure code
Antonio Vazquez
noreply at git.blender.org
Wed Apr 4 16:17:18 CEST 2018
Commit: 0a5c958275a262709a8b87067c9cbf2489e74cf2
Author: Antonio Vazquez
Date: Wed Apr 4 16:07:22 2018 +0200
Branches: greasepencil-object
https://developer.blender.org/rB0a5c958275a262709a8b87067c9cbf2489e74cf2
Cleanup: More work to structure code
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index d0cd9e01e41..3368b905359 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -81,11 +81,7 @@ static GPENCIL_e_data e_data = {NULL}; /* Engine data */
/* *********** FUNCTIONS *********** */
static void GPENCIL_create_framebuffers(void *vedata)
{
- GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
GPENCIL_FramebufferList *fbl = ((GPENCIL_Data *)vedata)->fbl;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
- RegionView3D *rv3d = draw_ctx->rv3d;
/* Go full 32bits for rendering */
DRWTextureFormat fb_format = DRW_state_is_image_render() ? DRW_TEX_RGBA_32 : DRW_TEX_RGBA_16;
@@ -215,13 +211,33 @@ static void GPENCIL_create_shaders(void)
}
}
-static void GPENCIL_engine_init(void *vedata)
+static void GPENCIL_init_dof(void *vedata)
{
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
- GPENCIL_FramebufferList *fbl = ((GPENCIL_Data *)vedata)->fbl;
+
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+
+ if ((DRW_state_is_opengl_render()) || (!DRW_state_is_image_render())) {
+ /* viewport and opengl render */
+ stl->storage->enable_dof = GP_IS_CAMERAVIEW && BKE_collection_engine_property_value_get_bool(props, "dof_enable");
+ if (stl->storage->enable_dof == true) {
+ Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL;
+ GPENCIL_depth_of_field_init(&draw_engine_gpencil_type, &e_data, vedata, camera);
+ }
+ }
+ else {
+ /* render F12 */
+ stl->storage->enable_dof = BKE_collection_engine_property_value_get_bool(props, "dof_enable");
+ }
+}
+
+static void GPENCIL_engine_init(void *vedata)
+{
+ GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
/* create framebuffers */
GPENCIL_create_framebuffers(vedata);
@@ -229,10 +245,12 @@ static void GPENCIL_engine_init(void *vedata)
/* create shaders */
GPENCIL_create_shaders();
+ /* init storage */
if (!stl->storage) {
stl->storage = MEM_callocN(sizeof(GPENCIL_Storage), "GPENCIL_Storage");
}
+ /* unit matrix */
unit_m4(stl->storage->unit_matrix);
/* blank texture used if no texture defined for fill shader */
@@ -241,20 +259,7 @@ static void GPENCIL_engine_init(void *vedata)
}
/* init depth of field */
- ViewLayer *view_layer = draw_ctx->view_layer;
- IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
- if ((DRW_state_is_opengl_render()) || (!DRW_state_is_image_render())) {
- /* viewport and opengl render */
- stl->storage->enable_dof = GP_IS_CAMERAVIEW && BKE_collection_engine_property_value_get_bool(props, "dof_enable");
- if (stl->storage->enable_dof == true) {
- Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL;
- GPENCIL_depth_of_field_init(&draw_engine_gpencil_type, &e_data, vedata, camera);
- }
- }
- else {
- /* render F12 */
- stl->storage->enable_dof = BKE_collection_engine_property_value_get_bool(props, "dof_enable");
- }
+ GPENCIL_init_dof(vedata);
}
static void GPENCIL_engine_free(void)
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