[Bf-blender-cvs] [49c81e234a1] master: Fix vertex paint w/ subsurf drawing
Campbell Barton
noreply at git.blender.org
Sat Sep 30 11:21:13 CEST 2017
Commit: 49c81e234a12cf119362ec23c0bd4ab10a35482d
Author: Campbell Barton
Date: Sat Sep 30 19:20:04 2017 +1000
Branches: master
https://developer.blender.org/rB49c81e234a12cf119362ec23c0bd4ab10a35482d
Fix vertex paint w/ subsurf drawing
Only use alpha blending when in vertex paint mode.
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
M source/blender/blenkernel/intern/editderivedmesh.c
M source/blender/blenkernel/intern/subsurf_ccg.c
M source/blender/editors/space_view3d/drawmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 2ed5cc450a4..13949e6777d 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -752,18 +752,8 @@ static void cdDM_drawMappedFaces(
/* avoid buffer problems in following code */
}
else if (setDrawOptions == NULL) {
- const bool show_alpha = true;
- if (show_alpha) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
/* just draw the entire face array */
GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, 0, tot_tri_elem);
-
- if (show_alpha) {
- glDisable(GL_BLEND);
- }
}
else {
for (mat_index = 0; mat_index < dm->drawObject->totmaterial; mat_index++) {
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index d810dac7365..be8fcaa6863 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -1036,11 +1036,11 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
@@ -1057,23 +1057,23 @@ static void emDM_drawMappedFaces(
if (!drawSmooth) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1138,11 +1138,11 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
@@ -1159,23 +1159,23 @@ static void emDM_drawMappedFaces(
if (!drawSmooth) {
glNormal3fv(efa->no);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);
@@ -1298,32 +1298,32 @@ static void emDM_drawFacesTex_common(
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1362,32 +1362,32 @@ static void emDM_drawFacesTex_common(
glNormal3fv(efa->no);
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 7c5ee42b7bc..0cdc97c829f 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2198,12 +2198,12 @@ static void ccgDM_buffer_copy_color(
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
- copy_v3_v3_uchar(&varray[start + 0], &mloopcol[iface * 16 + 0]);
- copy_v3_v3_uchar(&varray[start + 3], &mloopcol[iface * 16 + 12]);
- copy_v3_v3_uchar(&varray[start + 6], &mloopcol[iface * 16 + 8]);
- copy_v3_v3_uchar(&varray[start + 9], &mloopcol[iface * 16 + 4]);
+ copy_v4_v4_uchar(&va
@@ Diff output truncated at 10240 characters. @@
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