[Bf-blender-cvs] [870dfb1b5aa] master: Cleanup: indentation

Campbell Barton noreply at git.blender.org
Tue Sep 26 16:05:56 CEST 2017


Commit: 870dfb1b5aac1c5c4dbcce0f8318c11d229bf3ac
Author: Campbell Barton
Date:   Wed Sep 27 00:17:28 2017 +1000
Branches: master
https://developer.blender.org/rB870dfb1b5aac1c5c4dbcce0f8318c11d229bf3ac

Cleanup: indentation

===================================================================

M	source/blender/blenkernel/intern/particle_system.c
M	source/blender/blenloader/intern/versioning_legacy.c
M	source/blender/collada/AnimationExporter.cpp
M	source/blender/collada/DocumentImporter.cpp
M	source/blender/collada/GeometryExporter.cpp

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 9ee456227e2..38eb861599a 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2319,21 +2319,21 @@ static void collision_point_on_surface(float p[3], ParticleCollisionElement *pce
 		}
 		case 3:
 		{
-				float p0[3], e1[3], e2[3], nor[3];
+			float p0[3], e1[3], e2[3], nor[3];
 
-				sub_v3_v3v3(e1, pce->x1, pce->x0);
-				sub_v3_v3v3(e2, pce->x2, pce->x0);
-				sub_v3_v3v3(p0, p, pce->x0);
+			sub_v3_v3v3(e1, pce->x1, pce->x0);
+			sub_v3_v3v3(e2, pce->x2, pce->x0);
+			sub_v3_v3v3(p0, p, pce->x0);
 
-				cross_v3_v3v3(nor, e1, e2);
-				normalize_v3(nor);
+			cross_v3_v3v3(nor, e1, e2);
+			normalize_v3(nor);
 
-				if (pce->inv_nor == 1)
-					negate_v3(nor);
+			if (pce->inv_nor == 1)
+				negate_v3(nor);
 
-				madd_v3_v3v3fl(co, pce->x0, nor, col->radius);
-				madd_v3_v3fl(co, e1, pce->uv[0]);
-				madd_v3_v3fl(co, e2, pce->uv[1]);
+			madd_v3_v3v3fl(co, pce->x0, nor, col->radius);
+			madd_v3_v3fl(co, e1, pce->uv[0]);
+			madd_v3_v3fl(co, e2, pce->uv[1]);
 			break;
 		}
 	}
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index c29ffbb76f2..ad37679800b 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -2911,12 +2911,12 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
 		Scene *sce;
 		for (sce = main->scene.first; sce; sce = sce->id.next) {
 			if (sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[1] ||
-				sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[2] ||
-				sce->toolsettings->skgen_subdivisions[1] == sce->toolsettings->skgen_subdivisions[2])
+			    sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[2] ||
+			    sce->toolsettings->skgen_subdivisions[1] == sce->toolsettings->skgen_subdivisions[2])
 			{
-					sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
-					sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
-					sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
+				sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
+				sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
+				sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
 			}
 		}
 	}
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index b3d512204be..d4f434d56fd 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -312,12 +312,12 @@ void AnimationExporter::dae_animation(Object *ob, FCurve *fcu, char *transformNa
 	if (ob->type == OB_ARMATURE) {
 		ob_name =  getObjectBoneName(ob, fcu);
 		BLI_snprintf(
-				anim_id,
-				sizeof(anim_id),
-				"%s_%s.%s",
-				(char *)translate_id(ob_name).c_str(),
-				(char *)translate_id(transformName).c_str(),
-				axis_name);
+		        anim_id,
+		        sizeof(anim_id),
+		        "%s_%s.%s",
+		        (char *)translate_id(ob_name).c_str(),
+		        (char *)translate_id(transformName).c_str(),
+		        axis_name);
 	}
 	else {
 		if (ma)
@@ -326,12 +326,12 @@ void AnimationExporter::dae_animation(Object *ob, FCurve *fcu, char *transformNa
 			ob_name = id_name(ob);
 
 		BLI_snprintf(
-				anim_id,
-				sizeof(anim_id),
-				"%s_%s_%s",
-				(char *)translate_id(ob_name).c_str(),
-				(char *)getAnimationPathId(fcu).c_str(),
-				axis_name);
+		        anim_id,
+		        sizeof(anim_id),
+		        "%s_%s_%s",
+		        (char *)translate_id(ob_name).c_str(),
+		        (char *)getAnimationPathId(fcu).c_str(),
+		        axis_name);
 	}
 
 	openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 435eaa0208a..f7fdfb06a40 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -508,9 +508,9 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
 	std::vector<Object *> *root_objects = new std::vector<Object *>();
 
 	fprintf(stderr,
-			"Writing node id='%s', name='%s'\n",
-			id.c_str(),
-			name.c_str());
+	        "Writing node id='%s', name='%s'\n",
+	        id.c_str(),
+	        name.c_str());
 
 	if (is_joint) {
 		if (parent_node == NULL && !is_library_node) {
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index b8b1ff7fd95..f110f4c3aa0 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -396,7 +396,7 @@ void GeometryExporter::createPolylist(short material_index,
 		ostr << translate_id(material_id);
 		facelist->setMaterial(ostr.str());
 	}
-			
+
 	COLLADASW::InputList &til = facelist->getInputList();
 		
 	// creates <input> in <polylist> for vertices 
@@ -733,9 +733,9 @@ void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
 			MLoopCol *mlc = mloopcol + mpoly->loopstart;
 			for (int j = 0; j < mpoly->totloop; j++, mlc++) {
 				source.appendValues(
-						mlc->r / 255.0f,
-						mlc->g / 255.0f,
-						mlc->b / 255.0f
+				        mlc->r / 255.0f,
+				        mlc->g / 255.0f,
+				        mlc->b / 255.0f
 				);
 			}
 		}



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